Player Matchup

Izanami
Izanami
BagOfChip
Izanami
Level 118
God Stats
15W - 9L
1,678 SR
Queue Stats
136W - 109L
1,643 Elo+
Party 1
Merlin
Merlin
Gilgamale
Merlin
Level 119
God Stats
8W - 1L
1,841 SR
Queue Stats
152W - 118L
1,629 Elo+
Party 1
Geb
Geb
HighestHalo
Geb
Level 38
God Stats
43W - 25L
1,776 SR
Queue Stats
133W - 111L
1,615 Elo+
Party 1
Sun Wukong
Sun Wukong
ItsTangyTay
Sun Wukong
Level 38
God Stats
10W - 7L
1,478 SR
Queue Stats
44W - 34L
1,574 Elo+
Party 1
Ao Kuang
Ao Kuang
SadDeadFish
Ao Kuang
Level 29
God Stats
4W - 0L
1,817 SR
Queue Stats
121W - 102L
1,618 Elo+
Party 1
Team Averages
Level 68
1,718 SR
1,616 Elo+

VS

Team Averages
Level 110
1,463 SR
1,547 Elo+
Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
heromanco2
Ravana
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,644 Elo+
Party 2
Chaac
Chaac
jona07picazo
Chaac
Level 107
God Stats
6W - 7L
1,314 SR
Queue Stats
270W - 214L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BagOfChip
Izanami
12
6 / 1 / 1
7,383
738
6,320
6,580
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Gilgamale
Merlin
11
5 / 2 / 4
6,363
636
7,281
4,537
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 8
5,893
589
1,591
4,795
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
ItsTangyTay
Sun Wukong
11
0 / 0 / 1
6,097
610
2,860
7,435
4,001
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
SadDeadFish
Ao Kuang
10
3 / 2 / 2
6,053
605
5,412
7,704
2,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 4 / 3
6,094
609
4,108
6,108
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
 
Neith
9
2 / 2 / 0
5,697
570
4,064
6,686
1,306
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
 
Sol
8
0 / 4 / 2
5,181
518
2,297
7,220
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ravana
heromanco2
Ravana
9
2 / 3 / 1
5,543
554
5,026
6,922
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
5,866
587
3,894
7,215
2,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
5
5
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
3
0.63
L
Neith
 
Neith
2
2
0
1
L
Sol
 
Sol
0
4
2
0.25
W
Izanami
BagOfChip
Izanami
6
1
1
6.5
W
Merlin
Gilgamale
Merlin
5
2
4
3.5
W
1
0
8
5
W
Sun Wukong
ItsTangyTay
Sun Wukong
0
0
1
0.5
W
Ao Kuang
SadDeadFish
Ao Kuang
3
2
2
2
L
Ravana
heromanco2
Ravana
2
3
1
0.83
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,464
Damage
19,389
31,051
Taken
34,151
11,071
Mitigated
10,308
9,572
Healing
7,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,108
277
0
332
6,108
1,672
104
3,905
2,203
33,688
0
L
Neith
 
Neith
4,064
1,087
0
1,345
6,686
1,306
0
1,094
5,592
0
31,313
L
Sol
 
Sol
2,297
733
143
1,777
7,220
2,077
176
2,543
4,677
20,043
4,305
W
Izanami
BagOfChip
Izanami
6,320
3,163
0
2,628
6,580
1,656
0
540
5,998
0
51,781
W
Merlin
Gilgamale
Merlin
7,281
1,121
0
861
4,537
1,083
0
2,361
2,014
33,266
0
W
1,591
336
0
1,132
4,795
2,241
0
1,531
3,208
6,787
173
W
Sun Wukong
ItsTangyTay
Sun Wukong
2,860
380
0
3,000
7,435
4,001
0
93
7,342
0
34,602
W
Ao Kuang
SadDeadFish
Ao Kuang
5,412
1,670
0
1,951
7,704
2,090
0
1,373
6,297
30,686
0
L
Ravana
heromanco2
Ravana
5,026
1,310
0
670
6,922
2,270
0
4,231
2,691
0
28,811
L
3,894
449
0
3,454
7,215
2,983
0
2,415
4,800
0
33,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,789
Gold Earned
28,381
301
Minions Killed
324
0
Camps Cleared
0
1,058,178
Distance Traveled
1,054,702
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,094
609
69
7
0
208,831
0
L
Neith
5,697
570
65
7
0
188,390
4
L
Sol
5,181
518
55
6
0
193,994
5
W
Izanami
7,383
738
100
10
0
203,735
5
W
Merlin
6,363
636
66
7
0
195,067
0
W
Geb
5,893
589
6
1
0
227,761
1
W
Sun Wukong
6,097
610
77
8
0
198,283
3
W
Ao Kuang
6,053
605
52
5
0
233,332
1
L
Ravana
5,543
554
51
5
0
221,594
4
L
Chaac
5,866
587
84
8
0
241,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role