Player Matchup

Yemoja
Yemoja
Erick_Rocher
Yemoja
Level 134
God Stats
6W - 11L
1,413 SR
Queue Stats
147W - 165L
1,555 Elo+
Party 2
Fenrir
Fenrir
Hergulio83
Fenrir
Level 104
God Stats
162W - 190L
1,505 SR
Queue Stats
365W - 430L
1,400 Elo+
Party 2
Heimdallr
Heimdallr
NeoMulderX
Heimdallr
Level 64
God Stats
61W - 80L
1,477 SR
Queue Stats
114W - 122L
1,475 Elo+
Party 2
Zhong Kui
Zhong Kui
dherco
Zhong Kui
Level 89
God Stats
84W - 69L
1,500 SR
Queue Stats
318W - 338L
1,523 Elo+
Party 2
Poseidon
Poseidon
osParadox
Poseidon
Level 148
God Stats
3W - 4L
1,265 SR
Queue Stats
73W - 82L
1,483 Elo+
Solo
Team Averages
Level 108
1,432 SR
1,487 Elo+

VS

Team Averages
Level 108
1,484 SR
1,545 Elo+
Amaterasu
Amaterasu
BabaT123
Amaterasu
Level 84
God Stats
3W - 5L
1,300 SR
Queue Stats
189W - 210L
1,515 Elo+
Party 1
Tyr
Tyr
Falcana
Tyr
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,473 Elo+
Party 3
Apollo
Apollo
bryanmadriz
Apollo
Level 67
God Stats
10W - 13L
1,622 SR
Queue Stats
253W - 232L
1,553 Elo+
Party 1
He Bo
He Bo
nukman99
He Bo
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 218L
1,537 Elo+
Party 1
Kali
Kali
xJokaaRx
Kali
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,646 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
5 / 2 / 12
11,487
522
11,403
13,400
18,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
Hergulio83
Fenrir
16
0 / 3 / 8
10,032
456
4,497
13,162
8,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
NeoMulderX
Heimdallr
19
8 / 1 / 6
12,669
576
13,243
11,910
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
dherco
Zhong Kui
18
7 / 2 / 2
12,539
570
21,130
13,224
9,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
osParadox
Poseidon
19
7 / 1 / 8
12,597
573
15,491
11,185
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BabaT123
Amaterasu
17
6 / 5 / 3
11,386
518
10,391
25,365
22,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tyr
13
0 / 5 / 1
7,884
358
4,133
20,790
14,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
17
1 / 3 / 5
10,256
466
5,156
12,631
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
nukman99
He Bo
16
2 / 7 / 2
10,315
469
9,388
14,064
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
14
0 / 8 / 6
8,846
402
4,301
20,020
6,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
27
Kills
9
9
Deaths
28
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BabaT123
Amaterasu
6
5
3
1.5
W
Yemoja
5
2
12
5.5
L
Tyr
0
5
1
0.1
W
Fenrir
Hergulio83
Fenrir
0
3
8
1.33
W
Heimdallr
NeoMulderX
Heimdallr
8
1
6
11
L
Apollo
1
3
5
1.17
W
Zhong Kui
dherco
Zhong Kui
7
2
2
4
L
He Bo
nukman99
He Bo
2
7
2
0.43
W
Poseidon
osParadox
Poseidon
7
1
8
11
L
Kali
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,764
Damage
33,369
62,881
Taken
92,870
45,641
Mitigated
51,794
23,834
Healing
23,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BabaT123
Amaterasu
10,391
5,023
0
7,213
25,365
22,613
1,338
14,993
10,372
0
66,625
W
Yemoja
11,403
1,369
2,958
4,076
13,400
18,667
664
2,597
10,803
38,523
6,987
L
Tyr
4,133
591
0
6,299
20,790
14,256
0
8,755
12,035
0
37,060
W
Fenrir
Hergulio83
Fenrir
4,497
1,030
0
1,504
13,162
8,007
0
250
12,912
0
55,628
W
Heimdallr
NeoMulderX
Heimdallr
13,243
6,571
0
4,563
11,910
5,169
2,571
1,881
10,029
0
87,371
L
Apollo
5,156
2,712
0
3,685
12,631
3,785
1,116
6,262
6,369
0
64,721
W
Zhong Kui
dherco
Zhong Kui
21,130
5,819
0
5,633
13,224
9,607
936
1,325
11,899
78,442
12,142
L
He Bo
nukman99
He Bo
9,388
797
0
1,431
14,064
4,493
0
8,287
5,777
65,336
0
W
Poseidon
osParadox
Poseidon
15,491
1,128
511
4,589
11,185
4,191
2,122
3,335
7,850
94,743
0
L
Kali
4,301
1,543
0
5,010
20,020
6,647
0
6,348
13,672
0
51,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,324
Gold Earned
48,687
607
Minions Killed
519
0
Camps Cleared
0
1,993,124
Distance Traveled
2,047,117
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,386
518
132
6
0
435,027
2
W
Yemoja
11,487
522
56
3
0
382,116
9
L
Tyr
7,884
358
68
3
0
463,756
2
W
Fenrir
10,032
456
83
4
0
455,051
4
W
Heimdallr
12,669
576
144
7
0
382,458
4
L
Apollo
10,256
466
130
6
0
427,368
10
W
Zhong Kui
12,539
570
171
8
0
322,952
2
L
He Bo
10,315
469
104
5
0
354,892
5
W
Poseidon
12,597
573
153
7
0
450,547
9
L
Kali
8,846
402
85
4
0
366,074
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role