Player Matchup

Danzaburou
Danzaburou
ElaNoividDivided
Danzaburou
Level 123
God Stats
1W - 2L
1,678 SR
Queue Stats
45W - 68L
1,423 Elo+
Solo
Ra
Ra
SobeydaTV
Ra
Level 28
God Stats
2W - 0L
1,423 SR
Queue Stats
49W - 25L
1,921 Elo+
Party 2
Discordia
Discordia
X JrM02 X
Discordia
Level 74
God Stats
7W - 5L
1,563 SR
Queue Stats
319W - 280L
1,586 Elo+
Party 2
Fafnir
Fafnir
X deadsh0t200 X
Fafnir
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
326W - 299L
1,533 Elo+
Party 2
Hercules
Hercules
uchija664
Hercules
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 125L
1,570 Elo+
Party 2
Team Averages
Level 99
1,533 SR
1,607 Elo+

VS

Team Averages
Level 65
1,477 SR
1,533 Elo+
Freya
Freya
DryestChair4106
Freya
Level 133
God Stats
13W - 10L
1,566 SR
Queue Stats
350W - 346L
1,539 Elo+
Party 3
Nu Wa
Nu Wa
Locomohawk
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,508 Elo+
Party 1
Eset
Eset
PotatoRobber
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,508 Elo+
Party 1
Ullr
Ullr
Zanarch33
Ullr
Level 127
God Stats
1W - 2L
1,317 SR
Queue Stats
209W - 205L
1,550 Elo+
Party 3
Guan Yu
Guan Yu
pillwittz
Guan Yu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElaNoividDivided
Danzaburou
20
10 / 1 / 17
13,501
844
19,830
16,379
6,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
7 / 3 / 20
12,476
780
16,226
15,331
16,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
X JrM02 X
Discordia
20
11 / 3 / 15
13,190
824
30,127
12,138
5,084
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 4 / 18
11,261
704
7,950
19,971
26,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
uchija664
Hercules
18
5 / 3 / 18
11,510
719
12,212
31,541
29,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
10,007
625
14,593
19,417
8,615
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
16
0 / 9 / 8
9,755
610
12,724
14,473
6,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 7 / 3
11,364
710
21,254
18,968
8,031
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
15
2 / 8 / 7
10,172
636
7,264
18,365
9,995
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
pillwittz
Guan Yu
18
2 / 6 / 7
10,183
636
7,128
22,572
29,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
44
36
Kills
14
14
Deaths
37
88
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
W
Danzaburou
ElaNoividDivided
Danzaburou
10
1
17
18.5
L
Nu Wa
0
9
8
0.44
L
7
7
3
1.21
W
7
3
20
5.67
W
Discordia
X JrM02 X
Discordia
11
3
15
6.17
W
3
4
18
3
L
Ullr
2
8
7
0.69
L
Guan Yu
pillwittz
Guan Yu
2
6
7
0.92
W
Hercules
uchija664
Hercules
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,345
Damage
62,963
95,360
Taken
93,795
83,870
Mitigated
62,162
53,644
Healing
23,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,593
3,403
180
5,782
19,417
8,615
0
12,982
6,435
27,035
0
W
Danzaburou
ElaNoividDivided
Danzaburou
19,830
5,707
1,720
6,709
16,379
6,658
3,053
9,273
7,106
0
66,636
L
Nu Wa
12,724
3,882
0
0
14,473
6,302
0
7,955
6,518
30,863
0
L
21,254
1,318
1,651
2,427
18,968
8,031
0
10,780
8,188
50,807
0
W
16,226
524
9,928
8,122
15,331
16,324
409
7,271
8,060
49,115
0
W
Discordia
X JrM02 X
Discordia
30,127
772
1,637
3,734
12,138
5,084
1,328
5,837
6,301
58,480
0
W
7,950
2,344
932
3,638
19,971
26,142
296
11,105
8,866
11,744
0
L
Ullr
7,264
2,761
380
740
18,365
9,995
0
10,400
7,965
0
10,568
L
Guan Yu
pillwittz
Guan Yu
7,128
964
5,881
6,479
22,572
29,219
0
12,186
10,386
0
14,374
W
Hercules
uchija664
Hercules
12,212
3,189
857
16,367
31,541
29,662
287
15,085
16,456
0
22,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,938
Gold Earned
51,481
215
Minions Killed
128
0
Camps Cleared
0
1,529,047
Distance Traveled
1,242,989
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,007
625
22
1
0
220,007
0
W
Danzaburou
13,501
844
89
6
0
289,007
3
L
Nu Wa
9,755
610
29
2
0
234,966
0
L
Eset
11,364
710
57
4
0
259,386
1
W
Ra
12,476
780
59
4
0
308,075
1
W
Discordia
13,190
824
49
3
0
306,157
1
W
Fafnir
11,261
704
2
0
0
295,375
0
L
Ullr
10,172
636
6
0
0
234,355
0
L
Guan Yu
10,183
636
14
1
0
294,275
0
W
Hercules
11,510
719
16
1
0
330,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role