Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
JTToruSato
Agni
Level 60
God Stats
1W - 1L
1,353 SR
Queue Stats
28W - 35L
1,420 Elo+
Solo
Atlas
Atlas
Ninbet10
Atlas
Level 39
God Stats
14W - 16L
1,603 SR
Queue Stats
419W - 572L
1,416 Elo+
Party 2
Bastet
Bastet
Riesaroni22
Bastet
Level 67
God Stats
36W - 39L
1,487 SR
Queue Stats
414W - 439L
1,405 Elo+
Solo
Chaac
Chaac
Silphen
Chaac
Level 29
God Stats
7W - 7L
1,852 SR
Queue Stats
312W - 426L
1,393 Elo+
Party 2
Team Averages
Level 52
1,559 SR
1,427 Elo+

VS

Team Averages
Level 41
1,486 SR
1,289 Elo+
Scylla
Scylla
AdrianTapias
Scylla
Level 105
God Stats
2W - 1L
1,712 SR
Queue Stats
14W - 10L
1,423 Elo+
Solo
Izanami
Izanami
Daddys_Dumplings
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,174 Elo+
Party 1
Ymir
Ymir
F00TBALLB3AST124
Ymir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,174 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HeavyHead22
Tsukuyomi
Level 17
God Stats
3W - 2L
1,217 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
skullae
Kukulkan
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
6 / 0 / 3
11,315
596
12,846
12,633
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 3 / 4
10,292
542
7,046
9,980
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Ninbet10
Atlas
16
4 / 1 / 7
11,013
580
6,324
13,130
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bastet
15
1 / 4 / 3
9,449
497
2,678
13,449
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Silphen
Chaac
16
4 / 1 / 3
10,383
546
6,083
15,752
13,495
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
7 / 6 / 0
9,617
506
8,669
13,901
4,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 6 / 0
7,355
387
2,925
8,967
1,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 1 / 1
6,840
360
2,284
10,395
10,868
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tsukuyomi
HeavyHead22
Tsukuyomi
13
0 / 4 / 1
8,065
424
4,402
12,460
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
skullae
Kukulkan
17
1 / 2 / 1
9,618
506
12,726
6,844
2,653
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
9
9
Deaths
19
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
0
3
7.5
L
Scylla
7
6
0
1.17
L
1
6
0
0.17
L
0
1
1
0.5
L
Tsukuyomi
HeavyHead22
Tsukuyomi
0
4
1
0.13
W
3
3
4
1.67
W
Atlas
Ninbet10
Atlas
4
1
7
7.5
W
Bastet
1
4
3
0.63
W
Chaac
Silphen
Chaac
4
1
3
5.5
L
Kukulkan
skullae
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,977
Damage
31,006
64,944
Taken
52,567
39,013
Mitigated
23,198
26,946
Healing
11,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,846
6,392
0
6,723
12,633
4,863
3,605
3,596
9,037
0
93,787
L
Scylla
8,669
595
0
3,174
13,901
4,289
0
6,749
6,521
48,420
0
L
2,925
2,075
0
492
8,967
1,414
1,212
1,235
7,689
0
37,765
L
2,284
423
431
870
10,395
10,868
304
1,515
8,880
26,970
0
L
Tsukuyomi
HeavyHead22
Tsukuyomi
4,402
845
0
4,884
12,460
3,974
233
1,863
10,597
0
50,152
W
7,046
200
643
2,568
9,980
3,811
577
4,258
5,420
54,148
0
W
Atlas
Ninbet10
Atlas
6,324
1,884
217
4,402
13,130
12,237
365
4,237
8,845
27,729
0
W
Bastet
2,678
451
0
6,315
13,449
4,607
95
3,012
10,397
0
58,455
W
Chaac
Silphen
Chaac
6,083
615
0
6,078
15,752
13,495
179
8,142
7,566
0
60,836
L
Kukulkan
skullae
Kukulkan
12,726
533
103
1,591
6,844
2,653
1,623
1,334
5,510
73,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
41,495
520
Minions Killed
460
0
Camps Cleared
0
1,954,907
Distance Traveled
1,786,119
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,315
596
158
8
0
362,259
2
L
Scylla
9,617
506
94
5
0
285,615
0
L
Izanami
7,355
387
77
4
0
339,893
0
L
Ymir
6,840
360
31
2
0
353,656
1
L
Tsukuyomi
8,065
424
100
5
0
429,438
1
W
Agni
10,292
542
116
6
0
386,066
2
W
Atlas
11,013
580
30
2
0
393,298
3
W
Bastet
9,449
497
90
5
0
407,823
4
W
Chaac
10,383
546
126
7
0
405,461
6
L
Kukulkan
9,618
506
158
8
0
377,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role