Player Matchup

Set
Set
Gold II
FBI-Smelly
Set
Gold II
Level 107
God Stats
13W - 18L
1,505 SR
Queue Stats
320W - 314L
1,469 MMR
Solo
Nu Wa
Nu Wa
Bronze V
GR8V3D1GG3R
Nu Wa
Bronze V
Level 127
God Stats
3W - 4L
1,437 SR
Queue Stats
18W - 26L
1,455 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
Hck zZeuz
Kuzenbo
Silver I
Level 97
God Stats
2W - 0L
1,432 SR
Queue Stats
214W - 231L
1,448 MMR
Solo
Medusa
Medusa
Bronze V
JCooper54
Medusa
Bronze V
Level 123
God Stats
1W - 0L
1,462 SR
Queue Stats
2W - 2L
1,455 MMR
Party 2
Olorun
Olorun
Silver I
carrolokko
Olorun
Silver I
Level 47
God Stats
1W - 0L
1,717 SR
Queue Stats
9W - 13L
1,468 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,511 SR
1,459 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,585 SR
1,468 MMR
Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver II
Absorb Pream
Cliodhna
Silver II
Level 124
God Stats
6W - 2L
1,500 SR
Queue Stats
32W - 34L
1,494 MMR
Party 1
Vamana
Vamana
Gold IV
DabUpDopeyOG
Vamana
Gold IV
Level 160
God Stats
48W - 36L
1,681 SR
Queue Stats
615W - 609L
1,463 MMR
Solo
Cthulhu
Cthulhu
Silver III
JCraftingYTTTV
Cthulhu
Silver III
Level 144
God Stats
0W - 1L
1,732 SR
Queue Stats
19W - 27L
1,441 MMR
Party 1
Hou Yi
Hou Yi
Gold V
sukqs
Hou Yi
Gold V
Level 66
God Stats
1W - 5L
1,514 SR
Queue Stats
23W - 29L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 1
10,158
635
7,164
14,112
5,869
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 2 / 4
9,552
597
8,874
8,450
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Hck zZeuz
Kuzenbo
13
1 / 3 / 3
8,351
522
3,397
13,388
11,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
JCooper54
Medusa
15
4 / 1 / 2
9,608
601
5,460
8,752
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
carrolokko
Olorun
15
2 / 4 / 5
9,599
600
12,963
13,654
5,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
BastetMorgan Le FayAtlasArachne

VS

Bans
HeimdallrBakasuraLokiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
1 / 3 / 4
8,326
520
5,397
8,852
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Absorb Pream
Cliodhna
16
8 / 3 / 2
9,364
585
11,304
14,452
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vamana
5
0 / 2 / 0
5,127
320
1,019
5,252
1,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 4 / 1
7,439
465
5,655
12,382
9,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
sukqs
Hou Yi
11
1 / 4 / 1
6,959
435
6,604
8,940
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
16
Kills
11
13
Deaths
16
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
4
1
L
Cliodhna
Absorb Pream
Cliodhna
8
3
2
3
L
Vamana
0
2
0
0
W
6
3
1
2.17
W
3
2
4
2.5
W
Kuzenbo
Hck zZeuz
Kuzenbo
1
3
3
0.83
W
Medusa
JCooper54
Medusa
4
1
2
5
L
1
4
1
0.38
W
Olorun
carrolokko
Olorun
2
4
5
1.13
L
Hou Yi
sukqs
Hou Yi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,858
Damage
29,979
58,356
Taken
49,878
28,254
Mitigated
22,187
22,900
Healing
11,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,397
423
0
1,932
8,852
4,207
40
4,686
3,965
57,547
0
L
Cliodhna
Absorb Pream
Cliodhna
11,304
1,253
0
4,848
14,452
4,508
0
5,946
8,322
0
56,064
L
Vamana
1,019
410
0
1,161
5,252
1,677
0
3,510
1,656
0
10,046
W
7,164
3,644
0
4,842
14,112
5,869
0
2,399
11,713
0
78,773
W
8,874
1,143
108
2,591
8,450
2,372
224
1,971
6,479
62,073
0
W
Kuzenbo
Hck zZeuz
Kuzenbo
3,397
1,302
296
4,906
13,388
11,289
575
1,790
11,598
26,809
0
W
Medusa
JCooper54
Medusa
5,460
1,676
147
4,302
8,752
2,741
2,186
612
8,140
0
69,202
L
5,655
751
273
958
12,382
9,753
554
6,698
5,598
36,465
0
W
Olorun
carrolokko
Olorun
12,963
5,807
0
5,708
13,654
5,983
2,942
4,280
9,374
54,570
6,256
L
Hou Yi
sukqs
Hou Yi
6,604
2,196
0
2,567
8,940
2,042
305
2,336
6,582
0
43,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,268
Gold Earned
37,215
512
Minions Killed
383
0
Camps Cleared
0
1,525,697
Distance Traveled
1,270,974
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,326
520
118
7
0
308,477
6
L
Cliodhna
9,364
585
92
6
0
359,684
9
L
Vamana
5,127
320
18
1
0
88,412
0
W
Set
10,158
635
125
8
0
352,177
1
W
Nu Wa
9,552
597
103
6
0
287,306
3
W
Kuzenbo
8,351
522
41
3
0
334,704
2
W
Medusa
9,608
601
132
8
0
293,251
1
L
Cthulhu
7,439
465
78
5
0
299,153
1
W
Olorun
9,599
600
111
7
0
258,259
0
L
Hou Yi
6,959
435
77
5
0
215,248
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role