Player Matchup

Ymir
Ymir
AutumnFurball92
Ymir
Level 69
God Stats
25W - 15L
1,719 SR
Queue Stats
61W - 50L
1,596 Elo+
Party 2
Medusa
Medusa
Helasar
Medusa
Level 76
God Stats
6W - 4L
1,500 SR
Queue Stats
375W - 367L
1,590 Elo+
Party 3
Cliodhna
Cliodhna
ixiward
Cliodhna
Level 158
God Stats
2W - 1L
1,259 SR
Queue Stats
14W - 15L
1,612 Elo+
Party 2
Hercules
Hercules
uSEd69
Hercules
Level 82
God Stats
4W - 5L
1,453 SR
Queue Stats
200W - 209L
1,575 Elo+
Party 3
Zeus
Zeus
yaskyj
Zeus
Level 125
God Stats
4W - 8L
1,387 SR
Queue Stats
112W - 118L
1,482 Elo+
Solo
Team Averages
Level 102
1,464 SR
1,571 Elo+

VS

Team Averages
Level 105
1,567 SR
1,554 Elo+
Merlin
Merlin
EasyE88
Merlin
Level 133
God Stats
23W - 20L
1,666 SR
Queue Stats
256W - 227L
1,624 Elo+
Party 1
Thanatos
Thanatos
KrazySkadoodle
Thanatos
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
302W - 261L
1,615 Elo+
Party 1
Xing Tian
Xing Tian
KÁOTIC
Xing Tian
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 34L
1,621 Elo+
Solo
Cabrakan
Cabrakan
Pulso45
Cabrakan
Level 34
God Stats
1W - 6L
1,339 SR
Queue Stats
22W - 25L
1,358 Elo+
Solo
Izanami
Izanami
Shantavious
Izanami
Level 104
God Stats
6W - 3L
1,830 SR
Queue Stats
211W - 177L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
9,590
505
8,240
12,514
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Helasar
Medusa
17
10 / 3 / 5
10,990
578
19,239
11,139
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
ixiward
Cliodhna
18
2 / 1 / 5
10,178
536
6,128
14,007
4,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
uSEd69
Hercules
16
2 / 3 / 4
9,839
518
8,303
19,276
10,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
yaskyj
Zeus
17
2 / 1 / 3
10,223
538
7,891
7,667
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EasyE88
Merlin
15
2 / 3 / 1
9,229
486
6,966
6,228
1,994
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
5 / 3 / 2
10,007
527
8,146
14,705
5,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
KÁOTIC
Xing Tian
17
1 / 2 / 2
9,921
522
15,454
16,278
18,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
Pulso45
Cabrakan
11
0 / 7 / 5
7,390
389
5,543
17,350
14,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Shantavious
Izanami
15
1 / 6 / 3
8,822
464
6,072
11,784
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
21
Kills
9
9
Deaths
21
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
Merlin
EasyE88
Merlin
2
3
1
0.83
W
Medusa
Helasar
Medusa
10
3
5
4.17
L
Thanatos
5
3
2
2
L
Xing Tian
KÁOTIC
Xing Tian
1
2
2
1
L
Cabrakan
Pulso45
Cabrakan
0
7
5
0.36
L
Izanami
Shantavious
Izanami
1
6
3
0.42
W
Cliodhna
ixiward
Cliodhna
2
1
5
4.5
W
Hercules
uSEd69
Hercules
2
3
4
1.33
W
Zeus
yaskyj
Zeus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,801
Damage
42,181
64,603
Taken
66,345
31,161
Mitigated
43,993
15,469
Healing
23,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,240
1,070
243
2,317
12,514
11,071
0
4,993
7,440
36,253
0
L
Merlin
EasyE88
Merlin
6,966
96
0
250
6,228
1,994
0
1,007
5,211
66,294
0
W
Medusa
Helasar
Medusa
19,239
8,185
0
4,156
11,139
2,824
0
2,569
8,570
0
79,651
L
Thanatos
8,146
1,764
0
11,933
14,705
5,805
0
4,547
10,022
0
64,882
L
Xing Tian
KÁOTIC
Xing Tian
15,454
1,876
95
3,450
16,278
18,687
0
1,742
14,482
69,370
0
L
Cabrakan
Pulso45
Cabrakan
5,543
564
139
4,702
17,350
14,959
0
6,469
10,808
24,054
0
L
Izanami
Shantavious
Izanami
6,072
3,413
0
3,048
11,784
2,548
0
2,093
9,691
0
62,299
W
Cliodhna
ixiward
Cliodhna
6,128
341
0
3,814
14,007
4,494
0
4,255
9,714
0
94,728
W
Hercules
uSEd69
Hercules
8,303
3,349
0
4,529
19,276
10,713
64
11,651
6,641
0
56,111
W
Zeus
yaskyj
Zeus
7,891
1,314
0
410
7,667
2,059
0
3,346
4,275
71,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,820
Gold Earned
45,369
627
Minions Killed
504
0
Camps Cleared
0
1,862,788
Distance Traveled
1,754,695
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,590
505
52
3
0
351,092
3
L
Merlin
9,229
486
131
7
0
348,651
7
W
Medusa
10,990
578
140
7
0
355,308
7
L
Thanatos
10,007
527
97
5
0
391,143
6
L
Xing Tian
9,921
522
117
6
0
349,349
3
L
Cabrakan
7,390
389
36
2
0
339,912
6
L
Izanami
8,822
464
123
6
0
325,640
9
W
Cliodhna
10,178
536
149
8
0
419,119
4
W
Hercules
9,839
518
133
7
0
370,734
1
W
Zeus
10,223
538
153
8
0
366,535
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role