Player Matchup

Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Balrajx
Rama
Level 69
God Stats
11W - 12L
1,500 SR
Queue Stats
90W - 120L
1,309 Elo+
Party 2
Fenrir
Fenrir
CertyKay
Fenrir
Level 105
God Stats
10W - 24L
1,367 SR
Queue Stats
235W - 272L
1,351 Elo+
Party 2
Bellona
Bellona
Immortal_Remz
Bellona
Level 55
God Stats
13W - 22L
1,225 SR
Queue Stats
41W - 53L
1,400 Elo+
Party 2
Ra
Ra
iBlaCkStaR6-KSA
Ra
Level 145
God Stats
2W - 3L
1,940 SR
Queue Stats
134W - 134L
1,528 Elo+
Solo
Team Averages
Level 104
1,506 SR
1,417 Elo+

VS

Team Averages
Level 111
1,612 SR
1,500 Elo+
Medusa
Medusa
IMnotThatGuyy
Medusa
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
65W - 44L
1,636 Elo+
Party 1
Rama
Rama
ImStillpurplee
Rama
Level 109
God Stats
1W - 1L
1,569 SR
Queue Stats
53W - 36L
1,615 Elo+
Party 1
Discordia
Discordia
OM3GAJonn
Discordia
Level 129
God Stats
5W - 0L
1,886 SR
Queue Stats
205W - 213L
1,373 Elo+
Solo
Cthulhu
Cthulhu
YeungTK
Cthulhu
Level 124
God Stats
39W - 34L
1,369 SR
Queue Stats
252W - 262L
1,422 Elo+
Solo
Nike
Nike
alexbeath
Nike
Level 148
God Stats
2W - 1L
1,737 SR
Queue Stats
174W - 205L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
1 / 2 / 2
5,420
417
1,246
5,777
2,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Balrajx
Rama
10
1 / 6 / 2
6,114
470
4,501
10,370
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
CertyKay
Fenrir
11
7 / 2 / 1
7,442
572
3,191
8,511
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
11
0 / 2 / 1
6,291
484
2,138
8,318
6,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 7 / 4
7,022
540
3,224
9,222
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 3 / 3
9,095
700
13,805
8,349
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 4 / 1
7,683
591
6,326
8,898
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
OM3GAJonn
Discordia
13
1 / 2 / 3
7,331
564
3,149
3,628
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
YeungTK
Cthulhu
9
0 / 2 / 4
5,684
437
1,747
10,104
6,520
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
14
2 / 1 / 1
8,004
616
5,850
7,731
6,856
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
12
Kills
19
19
Deaths
12
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
2
2
1
L
Rama
Balrajx
Rama
1
6
2
0.33
L
Fenrir
CertyKay
Fenrir
7
2
1
3.75
W
13
3
3
4.83
W
3
4
1
0.88
L
Bellona
0
2
1
0.25
W
Discordia
OM3GAJonn
Discordia
1
2
3
1.25
W
Cthulhu
YeungTK
Cthulhu
0
2
4
1
W
Nike
2
1
1
2.5
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,300
Damage
30,877
42,198
Taken
38,710
16,932
Mitigated
20,259
10,622
Healing
7,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,246
128
0
1,893
5,777
2,049
0
656
5,121
6,590
0
L
Rama
Balrajx
Rama
4,501
3,611
0
2,383
10,370
1,929
0
512
9,832
0
33,106
L
Fenrir
CertyKay
Fenrir
3,191
1,017
0
1,953
8,511
4,410
0
1,785
6,570
0
21,980
W
13,805
5,993
0
429
8,349
2,981
0
1,216
6,985
0
45,158
W
6,326
5,137
0
3,229
8,898
2,821
75
1,461
7,347
0
52,522
L
Bellona
2,138
436
0
2,593
8,318
6,239
0
0
8,318
0
30,874
W
Discordia
OM3GAJonn
Discordia
3,149
38
0
260
3,628
1,081
463
538
3,038
41,730
0
W
Cthulhu
YeungTK
Cthulhu
1,747
289
169
2,175
10,104
6,520
815
804
9,292
15,482
0
W
Nike
5,850
471
0
1,655
7,731
6,856
0
143
7,578
0
51,943
L
3,224
440
211
1,589
9,222
2,305
0
1,487
7,461
37,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,289
Gold Earned
37,797
253
Minions Killed
384
0
Camps Cleared
0
1,148,036
Distance Traveled
1,269,399
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,420
417
10
1
0
150,134
0
L
Rama
6,114
470
60
5
0
218,408
2
L
Fenrir
7,442
572
35
3
0
274,874
1
W
Medusa
9,095
700
62
5
0
276,324
0
W
Rama
7,683
591
108
8
0
228,258
2
L
Bellona
6,291
484
72
6
0
254,591
2
W
Discordia
7,331
564
89
7
0
265,720
6
W
Cthulhu
5,684
437
19
1
0
240,025
1
W
Nike
8,004
616
106
8
0
259,072
2
L
Ra
7,022
540
76
6
0
250,029
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role