Player Matchup

Ares
Ares
SquareStar11495
Ares
Level 104
God Stats
2W - 0L
1,760 SR
Queue Stats
58W - 26L
1,603 Elo+
Party 1
Thanatos
Thanatos
TTVmanbunfit
Thanatos
Level 145
God Stats
3W - 2L
1,696 SR
Queue Stats
212W - 107L
1,688 Elo+
Party 1
Zeus
Zeus
ThinCabrakan
Zeus
Level 15
God Stats
4W - 1L
1,763 SR
Queue Stats
47W - 13L
1,722 Elo+
Party 1
Team Averages
Level 88
1,740 SR
1,671 Elo+

VS

Team Averages
Level 73
1,544 SR
1,323 Elo+
Bastet
Bastet
GamerEagle101
Bastet
Level 105
God Stats
6W - 8L
1,630 SR
Queue Stats
88W - 130L
1,307 Elo+
Party 2
Olorun
Olorun
TeamNoFeelings7
Olorun
Level 86
God Stats
16W - 32L
1,464 SR
Queue Stats
89W - 125L
1,305 Elo+
Party 2
Merlin
Merlin
dj8592
Merlin
Level 29
God Stats
71W - 75L
1,538 SR
Queue Stats
82W - 114L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 21
9,579
871
5,090
12,652
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thanatos
TTVmanbunfit
Thanatos
16
17 / 1 / 9
11,173
1,016
18,745
9,890
4,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 1 / 11
9,773
888
8,413
6,743
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 12 / 2
8,156
741
9,291
13,440
3,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 1
7,442
677
3,589
11,746
2,970
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
dj8592
Merlin
10
1 / 9 / 1
6,836
621
5,304
10,487
1,963
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
9
27
Kills
5
5
Deaths
27
41
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
12
2
0.33
W
2
3
21
4.17
W
Thanatos
TTVmanbunfit
Thanatos
17
1
9
21.5
L
1
6
1
0.25
W
8
1
11
13.5
L
Merlin
dj8592
Merlin
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,248
Damage
18,184
29,285
Taken
35,673
14,867
Mitigated
8,520
15,627
Healing
2,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,291
2,599
0
985
13,440
3,587
0
5,892
7,256
0
19,796
W
5,090
161
0
3,993
12,652
8,874
26
4,110
8,542
11,809
0
W
Thanatos
TTVmanbunfit
Thanatos
18,745
5,858
0
9,914
9,890
4,027
1,215
3,129
5,873
0
41,597
L
3,589
2,296
159
736
11,746
2,970
0
4,546
7,024
20,869
0
W
8,413
546
0
1,720
6,743
1,966
700
2,058
4,685
39,373
0
L
Merlin
dj8592
Merlin
5,304
387
0
160
10,487
1,963
0
2,856
7,499
13,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,525
Gold Earned
22,434
134
Minions Killed
74
9
Camps Cleared
1
640,280
Distance Traveled
471,598
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,156
741
29
3
1
166,784
3
W
Ares
9,579
871
5
0
1
217,383
0
W
Thanatos
11,173
1,016
71
6
4
228,126
0
L
Olorun
7,442
677
33
3
0
150,256
2
W
Zeus
9,773
888
58
5
4
194,771
2
L
Merlin
6,836
621
12
1
0
154,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role