Player Matchup

Mercury
Mercury
AstorTheMastrV2
Mercury
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 301L
1,327 Elo+
Party 2
Chaac
Chaac
Baumbus
Chaac
Level 60
God Stats
23W - 18L
1,637 SR
Queue Stats
27W - 24L
1,568 Elo+
Party 2
Ra
Ra
Jewthan
Ra
Level 83
God Stats
4W - 2L
1,767 SR
Queue Stats
21W - 10L
1,649 Elo+
Party 2
Team Averages
Level 84
1,635 SR
1,515 Elo+

VS

Team Averages
Level 62
1,593 SR
1,494 Elo+
Chang'e
Chang'e
AzChop
Chang'e
Level 62
God Stats
4W - 6L
1,553 SR
Queue Stats
147W - 217L
1,347 Elo+
Solo
Geb
Geb
MGstackSS
Geb
Level 25
God Stats
2W - 0L
1,704 SR
Queue Stats
11W - 6L
1,552 Elo+
Party 1
Neith
Neith
venusworld
Neith
Level 100
God Stats
2W - 0L
1,521 SR
Queue Stats
11W - 5L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 3
8,299
692
4,701
13,867
4,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Baumbus
Chaac
13
5 / 3 / 2
8,459
705
12,533
14,955
11,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 5 / 5
7,864
655
9,357
9,846
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AzChop
Chang'e
13
5 / 5 / 7
9,031
753
8,670
8,739
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
6 / 2 / 10
9,460
788
10,332
13,925
9,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
16
6 / 1 / 10
10,104
842
15,399
10,853
4,071
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
17
17
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
9
3
0.39
W
Chang'e
AzChop
Chang'e
5
5
7
1.7
L
Chaac
Baumbus
Chaac
5
3
2
2
L
1
5
5
0.7
W
6
2
10
5.5
W
Neith
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,591
Damage
34,401
38,668
Taken
33,517
19,164
Mitigated
15,921
10,770
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,701
2,309
0
565
13,867
4,521
0
6,172
7,481
0
20,359
W
Chang'e
AzChop
Chang'e
8,670
500
1,641
1,560
8,739
2,790
500
2,723
5,717
16,455
0
L
Chaac
Baumbus
Chaac
12,533
2,483
231
5,785
14,955
11,311
288
6,329
8,181
0
24,261
L
9,357
564
1,980
2,209
9,846
3,332
140
5,931
3,749
30,470
0
W
10,332
1,964
0
4,226
13,925
9,060
614
4,067
9,127
32,777
0
W
Neith
15,399
3,993
292
3,717
10,853
4,071
1,001
2,516
7,875
0
42,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,622
Gold Earned
28,595
113
Minions Killed
139
5
Camps Cleared
6
627,709
Distance Traveled
641,186
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,299
692
36
3
4
216,537
0
W
Chang'e
9,031
753
22
2
2
193,619
0
L
Chaac
8,459
705
27
2
0
213,968
1
L
Ra
7,864
655
50
4
1
197,204
4
W
Geb
9,460
788
35
3
3
225,698
3
W
Neith
10,104
842
82
7
1
221,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role