Player Matchup

Chiron
Chiron
Quasars
Chiron
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Athena
Athena
Sugarhill126
Athena
Level 124
God Stats
7W - 9L
1,448 SR
Queue Stats
254W - 227L
1,539 Elo+
Party 1
Chang'e
Chang'e
TheGnosticShaman
Chang'e
Level 156
God Stats
1W - 0L
1,288 SR
Queue Stats
71W - 53L
1,632 Elo+
Party 2
Arachne
Arachne
ThunderPoo
Arachne
Level 149
God Stats
2W - 0L
1,490 SR
Queue Stats
246W - 226L
1,565 Elo+
Party 1
Neith
Neith
Winter87871
Neith
Level 121
God Stats
2W - 2L
1,191 SR
Queue Stats
269W - 255L
1,525 Elo+
Party 1
Team Averages
Level 115
1,383 SR
1,552 Elo+

VS

Team Averages
Level 25
1,449 SR
1,551 Elo+
Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AskinAlexandria
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,793 Elo+
Solo
Atlas
Atlas
Duckydoo221
Atlas
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,473 Elo+
Solo
Horus
Horus
JD_Nate
Horus
Level 22
God Stats
0W - 2L
1,246 SR
Queue Stats
11W - 16L
1,545 Elo+
Solo
Apollo
Apollo
kizmut
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 59L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Quasars
Chiron
16
6 / 2 / 8
9,718
810
16,036
10,868
5,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
15
1 / 1 / 14
9,402
784
6,417
17,680
21,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 1 / 13
9,434
786
16,570
12,168
6,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
ThunderPoo
Arachne
14
1 / 4 / 12
8,874
740
8,490
15,644
12,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
8 / 2 / 8
10,329
861
18,357
12,316
6,403
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 4 / 7
8,439
703
11,806
11,313
5,296
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
AskinAlexandria
Erlang Shen
16
2 / 1 / 8
8,807
734
11,536
17,015
17,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 4 / 7
7,540
628
9,703
13,332
17,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
JD_Nate
Horus
15
0 / 2 / 8
7,702
642
7,620
16,355
15,895
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Apollo
kizmut
Apollo
15
4 / 7 / 3
9,033
753
11,898
13,815
6,728
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
43
18
Kills
10
10
Deaths
18
55
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
4
7
1.63
L
Erlang Shen
AskinAlexandria
Erlang Shen
2
1
8
6
L
1
4
7
1.13
L
Horus
JD_Nate
Horus
0
2
8
2
W
Chiron
Quasars
Chiron
6
2
8
5
W
Athena
1
1
14
8
W
2
1
13
8.5
W
Arachne
ThunderPoo
Arachne
1
4
12
1.75
W
8
2
8
6
L
Apollo
kizmut
Apollo
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,870
Damage
52,563
68,676
Taken
71,830
51,859
Mitigated
62,774
32,999
Healing
24,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
11,806
3,092
839
1,367
11,313
5,296
0
3,830
7,483
0
28,424
L
Erlang Shen
AskinAlexandria
Erlang Shen
11,536
3,142
616
5,554
17,015
17,431
0
5,061
11,954
0
21,560
L
9,703
1,636
236
333
13,332
17,424
0
4,152
9,180
16,304
0
L
Horus
JD_Nate
Horus
7,620
4,112
6,886
7,230
16,355
15,895
0
5,219
11,136
0
15,153
W
Chiron
Quasars
Chiron
16,036
6,902
2,803
2,210
10,868
5,222
912
1,448
9,420
0
34,831
W
Athena
6,417
1,692
1,347
2,056
17,680
21,877
332
2,069
15,611
12,690
0
W
16,570
1,664
12,138
4,491
12,168
6,352
953
2,400
9,768
33,516
0
W
Arachne
ThunderPoo
Arachne
8,490
5,544
1,174
3,539
15,644
12,005
2,503
2,033
13,611
0
21,525
W
18,357
6,011
784
2,457
12,316
6,403
551
1,753
10,563
0
26,680
L
Apollo
kizmut
Apollo
11,898
7,084
67
1,435
13,815
6,728
0
4,725
9,090
0
25,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,757
Gold Earned
41,521
130
Minions Killed
129
0
Camps Cleared
0
1,094,393
Distance Traveled
978,401
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,439
703
49
4
0
198,655
1
L
Erlang Shen
8,807
734
17
1
0
224,984
2
L
Atlas
7,540
628
17
1
0
142,806
0
L
Horus
7,702
642
21
2
0
242,898
0
W
Chiron
9,718
810
33
3
0
227,031
1
W
Athena
9,402
784
13
1
0
208,689
0
W
Chang'e
9,434
786
36
3
0
219,086
0
W
Arachne
8,874
740
29
2
0
216,971
2
W
Neith
10,329
861
19
2
0
222,616
1
L
Apollo
9,033
753
25
2
0
169,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role