Player Matchup

Chaac
Chaac
Gengcar
Chaac
Level 22
God Stats
22W - 15L
1,534 SR
Queue Stats
48W - 52L
1,372 Elo+
Solo
Hera
Hera
JuanMa0189
Hera
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anhur
Anhur
LowFreqOSC
Anhur
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 60L
1,667 Elo+
Party 2
Sol
Sol
Wa1kinParad0x
Sol
Level 86
God Stats
5W - 4L
1,679 SR
Queue Stats
131W - 106L
1,437 Elo+
Party 2
Bacchus
Bacchus
notfelinegood
Bacchus
Level 18
God Stats
1W - 2L
1,291 SR
Queue Stats
6W - 7L
1,485 Elo+
Party 2
Team Averages
Level 45
1,501 SR
1,492 Elo+

VS

Team Averages
Level 58
1,457 SR
1,438 Elo+
Zeus
Zeus
 
Zeus
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BAMALORD
Loki
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 119L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
JankDankins
Kuzenbo
Level 42
God Stats
55W - 54L
1,617 SR
Queue Stats
303W - 332L
1,440 Elo+
Party 1
Hou Yi
Hou Yi
MRMCGAGGLEHEIM
Hou Yi
Level 28
God Stats
1W - 0L
1,216 SR
Queue Stats
3W - 7L
1,247 Elo+
Party 1
Shiva
Shiva
Saymomx
Shiva
Level 143
God Stats
7W - 1L
1,450 SR
Queue Stats
96W - 78L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gengcar
Chaac
14
1 / 4 / 5
7,794
709
6,836
16,048
10,034
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 3 / 4
7,818
711
5,611
8,148
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
14
4 / 5 / 4
8,123
738
8,722
13,034
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 2 / 4
8,711
792
14,497
9,709
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
13
0 / 3 / 4
7,613
692
1,600
12,080
11,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
2 / 1 / 6
8,199
745
14,956
6,287
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
17
4 / 1 / 9
9,188
835
10,223
8,149
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
JankDankins
Kuzenbo
14
1 / 2 / 10
8,521
775
5,024
14,128
18,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 1 / 2
8,217
747
9,740
7,410
2,915
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Saymomx
Shiva
15
7 / 7 / 5
9,099
827
12,091
13,407
7,808
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
49
11
Kills
17
17
Deaths
12
21
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
1
6
5
W
Loki
4
1
9
8.5
L
Chaac
Gengcar
Chaac
1
4
5
0.88
W
Kuzenbo
JankDankins
Kuzenbo
1
2
10
3
L
2
3
4
1.33
L
Anhur
4
5
4
1.2
W
3
1
2
4
W
Shiva
Saymomx
Shiva
7
7
5
1.36
L
4
2
4
3
L
Bacchus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,266
Damage
52,034
59,019
Taken
49,381
32,578
Mitigated
34,716
12,490
Healing
7,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,956
1,188
130
1,093
6,287
2,361
0
2,733
3,458
29,704
0
W
Loki
10,223
2,076
0
1,016
8,149
3,098
1,339
3,519
4,520
0
42,180
L
Chaac
Gengcar
Chaac
6,836
177
0
3,152
16,048
10,034
322
5,218
10,552
193
31,239
W
Kuzenbo
JankDankins
Kuzenbo
5,024
1,944
404
3,324
14,128
18,534
111
5,950
8,076
7,875
0
L
5,611
1,202
276
717
8,148
2,304
0
3,198
4,862
17,950
0
L
Anhur
8,722
4,215
0
1,541
13,034
5,078
371
3,466
9,256
0
15,984
W
9,740
4,700
314
365
7,410
2,915
618
3,692
3,676
0
23,141
W
Shiva
Saymomx
Shiva
12,091
1,351
190
1,031
13,407
7,808
142
4,499
8,868
0
42,293
L
14,497
4,164
0
4,676
9,709
3,455
0
2,590
7,007
33,542
2,724
L
Bacchus
1,600
618
0
2,128
12,080
11,707
56
4,420
7,362
4,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,059
Gold Earned
43,224
177
Minions Killed
203
0
Camps Cleared
0
1,070,195
Distance Traveled
1,230,516
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,199
745
39
4
0
244,337
1
W
Loki
9,188
835
67
6
0
265,801
0
L
Chaac
7,794
709
64
6
0
233,921
2
W
Kuzenbo
8,521
775
10
1
0
252,568
1
L
Hera
7,818
711
34
3
0
199,238
0
L
Anhur
8,123
738
14
1
0
212,574
1
W
Hou Yi
8,217
747
37
3
0
233,327
1
W
Shiva
9,099
827
50
5
0
234,483
3
L
Sol
8,711
792
60
5
0
215,419
1
L
Bacchus
7,613
692
5
0
0
209,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role