Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CharmedBucket85
Ah Muzen Cab
Level 19
God Stats
7W - 2L
1,653 SR
Queue Stats
225W - 153L
1,636 Elo+
Party 1
King Arthur
King Arthur
ClownGame
King Arthur
Level 7
God Stats
5W - 6L
1,658 SR
Queue Stats
13W - 16L
1,561 Elo+
Party 2
He Bo
He Bo
MaGiCsQuIrReL4
He Bo
Level 158
God Stats
1W - 0L
1,746 SR
Queue Stats
7W - 7L
1,193 Elo+
Party 2
Eset
Eset
PutHercules7925
Eset
Level 109
God Stats
29W - 26L
1,604 SR
Queue Stats
696W - 624L
1,611 Elo+
Party 1
Bastet
Bastet
bstruck28
Bastet
Level 108
God Stats
16W - 16L
1,598 SR
Queue Stats
155W - 143L
1,549 Elo+
Party 2
Team Averages
Level 80
1,652 SR
1,510 Elo+

VS

Team Averages
Level 111
1,505 SR
1,460 Elo+
Kali
Kali
DenixDaMenace
Kali
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
124W - 151L
1,452 Elo+
Party 3
Gilgamesh
Gilgamesh
DuJo311
Gilgamesh
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 57L
1,388 Elo+
Party 3
Ymir
Ymir
Montyr Zell
Ymir
Level 44
God Stats
1W - 2L
1,526 SR
Queue Stats
45W - 44L
1,477 Elo+
Solo
Chiron
Chiron
MoonManMikel
Chiron
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 151L
1,508 Elo+
Party 3
Tiamat
Tiamat
Thee Gorrila
Tiamat
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 138L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CharmedBucket85
Ah Muzen Cab
11
4 / 0 / 0
6,074
607
8,509
5,447
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
ClownGame
King Arthur
12
4 / 3 / 3
6,903
690
6,241
8,429
5,734
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 0 / 0
6,478
648
4,873
4,289
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 0 / 2
5,536
554
3,958
4,670
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
bstruck28
Bastet
11
2 / 1 / 2
6,022
602
2,725
5,780
1,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,234
523
1,779
6,531
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
DuJo311
Gilgamesh
10
4 / 4 / 0
6,230
623
4,229
7,838
6,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 0 / 0
4,768
477
1,017
8,637
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
8
0 / 3 / 0
4,559
456
4,302
6,629
941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
9
0 / 4 / 0
5,169
517
2,307
6,606
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
13
Kills
4
4
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
CharmedBucket85
Ah Muzen Cab
4
0
0
4
W
King Arthur
ClownGame
King Arthur
4
3
3
1.83
L
0
2
0
0
L
Gilgamesh
DuJo311
Gilgamesh
4
4
0
1
W
3
0
0
3
L
0
0
0
0
L
Chiron
0
3
0
0
W
0
0
2
1
L
Tiamat
0
4
0
0
W
Bastet
bstruck28
Bastet
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,306
Damage
13,634
28,615
Taken
36,241
13,261
Mitigated
14,081
13,352
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
CharmedBucket85
Ah Muzen Cab
8,509
3,279
0
3,266
5,447
1,843
0
559
4,888
0
49,730
W
King Arthur
ClownGame
King Arthur
6,241
983
0
1,880
8,429
5,734
0
56
8,337
0
36,359
L
1,779
896
0
938
6,531
1,823
0
1,691
4,840
0
28,112
L
Gilgamesh
DuJo311
Gilgamesh
4,229
1,776
0
1,617
7,838
6,185
0
0
7,838
0
23,119
W
4,873
257
0
1,354
4,289
1,260
0
1,547
2,534
41,682
0
L
1,017
119
0
1,735
8,637
2,855
0
2,913
5,724
12,233
0
L
Chiron
4,302
1,192
185
2,943
6,629
941
0
971
5,653
0
25,818
W
3,958
371
145
3,005
4,670
2,822
0
517
4,113
13,950
0
L
Tiamat
2,307
112
0
1,478
6,606
2,277
0
3,256
3,350
22,278
0
W
Bastet
bstruck28
Bastet
2,725
798
0
3,702
5,780
1,602
450
285
5,419
0
31,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,013
Gold Earned
25,960
348
Minions Killed
238
0
Camps Cleared
0
1,046,326
Distance Traveled
978,145
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,074
607
103
10
0
208,511
0
W
King Arthur
6,903
690
78
8
0
200,333
4
L
Kali
5,234
523
62
6
0
218,024
1
L
Gilgamesh
6,230
623
48
5
0
194,635
2
W
He Bo
6,478
648
81
8
0
193,168
6
L
Ymir
4,768
477
23
2
0
178,979
1
L
Chiron
4,559
456
46
5
0
181,477
1
W
Eset
5,536
554
17
2
0
206,027
5
L
Tiamat
5,169
517
59
6
0
205,030
4
W
Bastet
6,022
602
69
7
0
238,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role