Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
MommÿMïlkers
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,325 Elo+
Party 1
Chernobog
Chernobog
Smzy
Chernobog
Level 66
God Stats
13W - 11L
1,713 SR
Queue Stats
242W - 202L
1,613 Elo+
Party 1
Team Averages
Level 24
1,571 SR
1,479 Elo+

VS

Team Averages
Level 89
1,573 SR
1,515 Elo+
Hun Batz
Hun Batz
Nubbed
Hun Batz
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 68L
1,678 Elo+
Party 2
Cerberus
Cerberus
SiriusBolton
Cerberus
Level 30
God Stats
2W - 3L
1,597 SR
Queue Stats
21W - 23L
1,291 Elo+
Solo
Thoth
Thoth
SquerlyJ
Thoth
Level 83
God Stats
0W - 4L
1,622 SR
Queue Stats
18W - 15L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 1 / 13
8,298
922
11,414
5,457
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
9 / 1 / 7
8,537
949
11,593
10,807
7,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Smzy
Chernobog
11
4 / 5 / 7
7,343
816
4,628
8,123
2,014
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Nubbed
Hun Batz
11
3 / 5 / 3
7,060
784
5,719
8,408
2,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
SiriusBolton
Cerberus
9
3 / 6 / 4
6,599
733
4,723
15,960
10,030
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
SquerlyJ
Thoth
9
1 / 6 / 5
6,230
692
6,520
6,914
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
17
Kills
7
7
Deaths
17
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
13
10.5
W
9
1
7
12.5
L
Hun Batz
Nubbed
Hun Batz
3
5
3
0.9
L
Cerberus
SiriusBolton
Cerberus
3
6
4
0.83
W
Chernobog
Smzy
Chernobog
4
5
7
1.5
L
Thoth
SquerlyJ
Thoth
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,635
Damage
16,962
24,387
Taken
31,282
11,931
Mitigated
14,263
9,071
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,414
1,086
1,745
3,138
5,457
2,005
1,437
3,128
2,126
35,344
0
W
11,593
3,401
627
2,934
10,807
7,912
1,174
4,815
5,642
0
22,906
L
Hun Batz
Nubbed
Hun Batz
5,719
1,908
0
375
8,408
2,464
0
2,274
6,134
0
17,089
L
Cerberus
SiriusBolton
Cerberus
4,723
493
285
3,399
15,960
10,030
0
5,920
10,040
11,274
0
W
Chernobog
Smzy
Chernobog
4,628
1,944
0
627
8,123
2,014
46
3,033
4,972
0
18,297
L
Thoth
SquerlyJ
Thoth
6,520
118
0
31
6,914
1,769
0
3,538
3,376
15,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,178
Gold Earned
19,889
95
Minions Killed
78
5
Camps Cleared
4
516,066
Distance Traveled
459,765
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,298
922
57
6
3
169,666
2
W
Guan Yu
8,537
949
18
2
1
186,064
5
L
Hun Batz
7,060
784
37
4
2
152,348
0
L
Cerberus
6,599
733
24
3
1
164,423
4
W
Chernobog
7,343
816
20
2
1
160,336
2
L
Thoth
6,230
692
17
2
1
142,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role