Player Matchup

Anubis
Anubis
BitsenPieces
Anubis
Level 154
God Stats
4W - 3L
1,584 SR
Queue Stats
139W - 123L
1,498 Elo+
Party 1
Cerberus
Cerberus
Chrispurrs
Cerberus
Level 159
God Stats
1W - 1L
1,422 SR
Queue Stats
154W - 122L
1,442 Elo+
Party 1
Chiron
Chiron
HEMAN-THE-MIGHTY
Chiron
Level 128
God Stats
12W - 11L
1,500 SR
Queue Stats
77W - 104L
1,505 Elo+
Solo
Team Averages
Level 147
1,502 SR
1,481 Elo+

VS

Team Averages
Level 87
1,664 SR
1,552 Elo+
Ra
Ra
 
Ra
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
BloodyDuckie
Bastet
Level 76
God Stats
2W - 2L
1,846 SR
Queue Stats
33W - 20L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
Defect450
Cthulhu
Level 107
God Stats
17W - 5L
1,647 SR
Queue Stats
33W - 20L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 4 / 9
11,418
761
14,561
11,804
5,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Chrispurrs
Cerberus
15
3 / 4 / 11
11,498
767
15,206
21,161
18,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 3 / 8
11,476
765
13,233
12,833
3,998
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 6 / 4
10,108
674
7,297
13,160
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
16
7 / 5 / 2
11,353
757
15,217
14,800
4,299
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Defect450
Cthulhu
15
1 / 5 / 8
10,199
680
9,473
25,468
14,396
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
16
Kills
10
11
Deaths
16
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
6
4
0.67
W
Anubis
6
4
9
2.63
L
Bastet
7
5
2
1.6
W
Cerberus
Chrispurrs
Cerberus
3
4
11
2.13
L
Cthulhu
Defect450
Cthulhu
1
5
8
1
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,000
Damage
31,987
45,798
Taken
53,428
28,357
Mitigated
22,050
15,323
Healing
12,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,297
710
2,453
2,512
13,160
3,355
567
8,437
4,723
52,211
0
W
Anubis
14,561
770
0
2,816
11,804
5,677
1,082
5,552
6,252
48,107
0
L
Bastet
15,217
4,326
314
1,716
14,800
4,299
0
8,774
6,026
0
34,745
W
Cerberus
Chrispurrs
Cerberus
15,206
549
98
6,942
21,161
18,682
162
7,030
14,131
37,635
0
L
Cthulhu
Defect450
Cthulhu
9,473
464
367
5,365
25,468
14,396
402
12,840
12,628
27,572
0
W
13,233
4,756
1,154
4,313
12,833
3,998
1,797
5,025
7,808
0
35,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,392
Gold Earned
31,660
169
Minions Killed
171
5
Camps Cleared
8
728,525
Distance Traveled
774,850
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,108
674
91
6
6
244,857
1
W
Anubis
11,418
761
69
5
4
225,962
7
L
Bastet
11,353
757
42
3
2
284,644
2
W
Cerberus
11,498
767
53
4
1
237,019
4
L
Cthulhu
10,199
680
38
3
0
245,349
2
W
Chiron
11,476
765
47
3
0
265,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role