Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Lozman
Jing Wei
Level 63
God Stats
2W - 2L
1,779 SR
Queue Stats
153W - 127L
1,637 Elo+
Party 1
Thoth
Thoth
TheGrubKing
Thoth
Level 26
God Stats
1W - 6L
1,349 SR
Queue Stats
176W - 123L
1,626 Elo+
Party 1
Team Averages
Level 71
1,543 SR
1,588 Elo+

VS

Team Averages
Level 35
1,500 SR
1,317 Elo+
Ganesha
Ganesha
DragonbornReborn
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,317 Elo+
Party 2
Hera
Hera
Stockdale1
Hera
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,317 Elo+
Party 2
Thor
Thor
aus640
Thor
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 5 / 6
8,720
671
6,746
15,002
9,443
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Lozman
Jing Wei
14
4 / 3 / 3
8,996
692
7,937
8,946
2,516
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 7
8,571
659
10,100
9,127
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 13
10,024
771
7,530
12,320
9,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
6 / 4 / 4
10,019
771
8,312
7,817
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
aus640
Thor
14
7 / 3 / 6
10,138
780
12,577
11,078
4,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
8
Kills
14
14
Deaths
9
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
5
6
1
W
1
2
13
3.75
L
Jing Wei
Lozman
Jing Wei
4
3
3
1.83
W
6
4
4
2
L
2
6
7
0.92
W
Thor
aus640
Thor
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,783
Damage
28,419
33,075
Taken
31,215
14,362
Mitigated
16,589
6,334
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,746
3,576
694
2,354
15,002
9,443
0
6,715
7,692
0
13,360
W
7,530
615
760
2,423
12,320
9,937
533
2,553
9,767
20,347
0
L
Jing Wei
Lozman
Jing Wei
7,937
5,843
0
2,645
8,946
2,516
372
5,493
3,259
0
24,842
W
8,312
1,716
0
592
7,817
1,910
593
4,500
3,317
35,314
0
L
10,100
216
0
641
9,127
2,403
0
3,184
5,570
39,580
0
W
Thor
aus640
Thor
12,577
2,925
0
1,280
11,078
4,742
1,460
3,158
7,920
0
29,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,287
Gold Earned
30,181
118
Minions Killed
126
8
Camps Cleared
3
645,682
Distance Traveled
715,180
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,720
671
9
1
3
223,503
4
W
Ganesha
10,024
771
2
0
0
239,052
2
L
Jing Wei
8,996
692
49
4
2
210,697
3
W
Hera
10,019
771
87
7
3
255,942
3
L
Thoth
8,571
659
60
5
3
211,482
4
W
Thor
10,138
780
37
3
0
220,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role