Player Matchup

Baron Samedi
Baron Samedi
Platinum II
 
Baron Samedi
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
 
Gilgamesh
Platinum II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold III
Pertention
Cerberus
Gold III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,818 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,500 SR
1,606 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,649 SR
1,943 MMR
Poseidon
Poseidon
Platinum IV
Celaven
Poseidon
Platinum IV
Level 149
God Stats
29W - 31L
1,704 SR
Queue Stats
159W - 181L
1,804 MMR
Party 2
Chaac
Chaac
Gold I
Solunth
Chaac
Gold I
Level 133
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 186L
1,687 MMR
Party 2
Ares
Ares
Diamond III
Valyouuu
Ares
Diamond III
Level 100
God Stats
2W - 2L
1,743 SR
Queue Stats
111W - 56L
2,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
9 / 2 / 10
7,976
997
12,024
8,295
4,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
 
Gilgamesh
11
5 / 2 / 13
7,766
971
7,026
13,428
8,148
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
Pertention
Cerberus
12
5 / 0 / 14
8,018
1,002
5,858
11,674
11,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
ThothSobekBastetAh Muzen CabFenrir

VS

Bans
SolAchillesScyllaOsirisMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Celaven
Poseidon
9
1 / 8 / 3
6,060
758
5,996
7,385
1,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Solunth
Chaac
9
2 / 6 / 2
6,437
805
6,177
11,297
6,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
8
1 / 5 / 3
6,029
754
3,037
9,043
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
19
Kills
4
4
Deaths
19
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
2
10
7
W
Gilgamesh
 
Gilgamesh
5
2
13
5.75
L
Poseidon
Celaven
Poseidon
1
8
3
0.31
W
Cerberus
Pertention
Cerberus
5
0
14
12
L
Chaac
Solunth
Chaac
2
6
2
0.5
L
Ares
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,908
Damage
15,210
33,397
Taken
27,725
24,878
Mitigated
12,827
14,599
Healing
2,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,024
1,458
3,633
3,331
8,295
4,760
892
2,399
5,896
39,347
0
W
Gilgamesh
 
Gilgamesh
7,026
2,428
889
2,761
13,428
8,148
465
3,746
9,682
0
18,083
L
Poseidon
Celaven
Poseidon
5,996
790
0
63
7,385
1,774
0
4,636
2,749
21,623
0
W
Cerberus
Pertention
Cerberus
5,858
550
0
3,985
11,674
11,970
562
3,127
8,547
20,297
0
L
Chaac
Solunth
Chaac
6,177
987
99
1,220
11,297
6,216
0
7,953
3,344
0
13,701
L
Ares
3,037
158
0
1,257
9,043
4,837
0
5,437
3,606
6,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,760
Gold Earned
18,526
113
Minions Killed
65
5
Camps Cleared
1
506,079
Distance Traveled
375,585
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,976
997
57
7
3
165,694
2
W
Gilgamesh
7,766
971
13
2
2
163,834
1
L
Poseidon
6,060
758
36
5
0
122,111
3
W
Cerberus
8,018
1,002
43
5
0
176,551
1
L
Chaac
6,437
805
20
3
1
136,105
2
L
Ares
6,029
754
9
1
0
117,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role