Player Matchup

Bellona
Bellona
GuIakGlurak
Bellona
Level 97
God Stats
2W - 2L
1,766 SR
Queue Stats
194W - 220L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
Kaguya_is_life
Nu Wa
Level 7
God Stats
1W - 2L
1,337 SR
Queue Stats
13W - 8L
1,638 Elo+
Party 3
Izanami
Izanami
ViRuZ_WiZzz
Izanami
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,428 Elo+
Party 2
Hun Batz
Hun Batz
Yohane_is_life
Hun Batz
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 86L
1,663 Elo+
Party 3
Hercules
Hercules
jefla656
Hercules
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 110L
1,368 Elo+
Solo
Team Averages
Level 79
1,521 SR
1,508 Elo+

VS

Team Averages
Level 81
1,538 SR
1,495 Elo+
Ah Muzen Cab
Ah Muzen Cab
ChaosPlant
Ah Muzen Cab
Level 124
God Stats
20W - 6L
1,755 SR
Queue Stats
335W - 292L
1,507 Elo+
Party 1
Cerberus
Cerberus
Electro924
Cerberus
Level 108
God Stats
16W - 16L
1,611 SR
Queue Stats
394W - 316L
1,507 Elo+
Party 1
Nemesis
Nemesis
VpM_HeiSen
Nemesis
Level 65
God Stats
21W - 20L
1,595 SR
Queue Stats
136W - 140L
1,436 Elo+
Solo
Bellona
Bellona
Zaroth17
Bellona
Level 22
God Stats
1W - 2L
1,253 SR
Queue Stats
7W - 5L
1,532 Elo+
Party 1
Sol
Sol
flukey rage
Sol
Level 87
God Stats
16W - 23L
1,475 SR
Queue Stats
275W - 306L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GuIakGlurak
Bellona
14
5 / 11 / 5
9,475
474
14,084
17,274
13,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 6 / 6
7,916
396
12,060
13,228
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
ViRuZ_WiZzz
Izanami
14
4 / 10 / 5
9,014
451
10,014
17,355
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
17
4 / 6 / 4
10,807
540
13,785
17,537
6,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
jefla656
Hercules
2
0 / 0 / 0
5,583
279
0
982
500
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ChaosPlant
Ah Muzen Cab
18
8 / 5 / 9
12,158
608
13,823
16,716
5,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Electro924
Cerberus
16
5 / 4 / 14
11,493
575
12,302
21,717
26,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
VpM_HeiSen
Nemesis
18
7 / 1 / 4
12,115
606
7,854
15,236
6,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Zaroth17
Bellona
16
2 / 3 / 3
10,709
535
3,344
11,448
10,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
11 / 0 / 6
13,150
658
17,137
14,100
6,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
13
Kills
33
33
Deaths
13
20
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ChaosPlant
Ah Muzen Cab
8
5
9
2.5
W
Cerberus
Electro924
Cerberus
5
4
14
3
L
Bellona
GuIakGlurak
Bellona
5
11
5
0.68
L
0
6
6
0.5
L
Izanami
ViRuZ_WiZzz
Izanami
4
10
5
0.65
W
Nemesis
VpM_HeiSen
Nemesis
7
1
4
9
L
Hun Batz
4
6
4
1
W
Bellona
Zaroth17
Bellona
2
3
3
1.17
W
11
0
6
14
L
Hercules
jefla656
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,943
Damage
54,460
66,376
Taken
79,217
28,075
Mitigated
55,489
10,053
Healing
28,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ChaosPlant
Ah Muzen Cab
13,823
6,035
0
4,672
16,716
5,908
7,775
1,889
14,492
0
80,368
W
Cerberus
Electro924
Cerberus
12,302
1,299
648
6,898
21,717
26,765
576
3,956
16,950
39,099
0
L
Bellona
GuIakGlurak
Bellona
14,084
4,653
181
1,850
17,274
13,871
0
6,367
10,907
0
34,353
L
12,060
3,608
0
2,061
13,228
3,129
0
8,344
4,884
42,425
0
L
Izanami
ViRuZ_WiZzz
Izanami
10,014
6,232
370
3,047
17,355
4,171
0
8,045
9,310
0
33,548
W
Nemesis
VpM_HeiSen
Nemesis
7,854
4,867
0
3,868
15,236
6,497
3,339
1,317
13,632
0
97,174
L
Hun Batz
13,785
4,542
0
2,544
17,537
6,404
0
5,754
11,783
0
76,922
W
Bellona
Zaroth17
Bellona
3,344
1,230
0
3,454
11,448
10,290
262
764
10,426
0
40,841
W
17,137
3,923
153
8,312
14,100
6,029
3,947
2,915
10,847
105,797
11,088
L
Hercules
jefla656
Hercules
0
0
0
0
982
500
0
0
982
0
3,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,795
Gold Earned
59,625
335
Minions Killed
645
0
Camps Cleared
0
1,489,321
Distance Traveled
1,962,867
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,158
608
150
8
0
339,246
0
W
Cerberus
11,493
575
64
3
0
357,715
1
L
Bellona
9,475
474
47
2
0
352,493
2
L
Nu Wa
7,916
396
72
4
0
334,963
2
L
Izanami
9,014
451
59
3
0
321,816
0
W
Nemesis
12,115
606
143
7
0
435,027
1
L
Hun Batz
10,807
540
144
7
0
378,700
0
W
Bellona
10,709
535
103
5
0
443,440
6
W
Sol
13,150
658
185
9
0
387,439
0
L
Hercules
5,583
279
13
1
0
101,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role