Player Matchup

Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
CianksUwU
Hera
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,545 Elo+
Party 1
Sylvanus
Sylvanus
abisac03
Sylvanus
Level 109
God Stats
39W - 39L
1,617 SR
Queue Stats
275W - 276L
1,548 Elo+
Party 1
Artemis
Artemis
aiker14
Artemis
Level 104
God Stats
14W - 12L
1,655 SR
Queue Stats
112W - 102L
1,513 Elo+
Party 1
Tyr
Tyr
chiquielias3000
Tyr
Level 124
God Stats
4W - 8L
1,378 SR
Queue Stats
212W - 203L
1,509 Elo+
Party 1
Team Averages
Level 109
1,530 SR
1,523 Elo+

VS

Team Averages
Level 68
1,562 SR
1,690 Elo+
Nu Wa
Nu Wa
Freyastein
Nu Wa
Level 83
God Stats
6W - 7L
1,138 SR
Queue Stats
173W - 155L
1,602 Elo+
Party 3
Shiva
Shiva
Invictaus
Shiva
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
292W - 219L
1,616 Elo+
Party 3
Bacchus
Bacchus
MoNoLoCo904
Bacchus
Level 114
God Stats
4W - 1L
1,736 SR
Queue Stats
129W - 109L
1,630 Elo+
Party 2
Apollo
Apollo
Nagitoissans
Apollo
Level 45
God Stats
4W - 2L
1,938 SR
Queue Stats
244W - 96L
1,831 Elo+
Party 2
Fenrir
Fenrir
Somboludo
Fenrir
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 2 / 0
4,950
619
1,389
3,348
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hera
7
0 / 5 / 1
4,325
541
2,405
3,977
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
abisac03
Sylvanus
7
1 / 1 / 0
4,957
620
2,724
6,409
2,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
aiker14
Artemis
7
0 / 4 / 0
4,295
537
3,410
5,755
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 0
4,045
506
1,594
4,650
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
4 / 0 / 3
6,076
760
4,156
1,431
371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
Invictaus
Shiva
9
2 / 0 / 0
5,107
638
1,873
4,613
2,147
Bacchus
MoNoLoCo904
Bacchus
8
0 / 0 / 4
4,981
623
2,715
5,101
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
10
3 / 0 / 0
5,365
671
3,886
4,699
1,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Somboludo
Fenrir
9
5 / 1 / 2
5,596
700
4,555
5,816
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
14
14
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Hera
0
5
1
0.1
W
Nu Wa
4
0
3
5.5
W
Shiva
Invictaus
Shiva
2
0
0
2
W
Bacchus
MoNoLoCo904
Bacchus
0
0
4
2
W
Apollo
3
0
0
3
W
Fenrir
Somboludo
Fenrir
5
1
2
6
L
Sylvanus
abisac03
Sylvanus
1
1
0
1
L
Artemis
aiker14
Artemis
0
4
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,522
Damage
17,185
24,139
Taken
21,660
7,068
Mitigated
8,542
6,527
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,389
880
0
982
3,348
806
0
260
3,058
0
24,890
L
Hera
2,405
746
0
250
3,977
897
0
2,370
1,419
14,107
0
W
Nu Wa
4,156
1,117
81
686
1,431
371
1,022
756
529
26,368
0
W
Shiva
Invictaus
Shiva
1,873
598
0
1,814
4,613
2,147
0
320
4,293
0
22,244
W
Bacchus
MoNoLoCo904
Bacchus
2,715
687
0
2,116
5,101
3,077
0
2,058
3,018
8,990
0
W
Apollo
3,886
3,019
0
3,327
4,699
1,097
883
492
4,207
0
33,885
W
Fenrir
Somboludo
Fenrir
4,555
1,700
0
250
5,816
1,850
0
1,262
4,484
0
28,994
L
Sylvanus
abisac03
Sylvanus
2,724
954
439
2,399
6,409
2,778
0
1,842
4,511
12,063
0
L
Artemis
aiker14
Artemis
3,410
1,627
0
1,144
5,755
1,286
0
1,409
4,346
0
20,965
L
1,594
461
0
1,313
4,650
1,301
0
624
3,934
0
12,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,572
Gold Earned
27,125
179
Minions Killed
258
0
Camps Cleared
0
723,160
Distance Traveled
839,412
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,950
619
65
8
0
147,216
3
L
Hera
4,325
541
26
3
0
130,081
1
W
Nu Wa
6,076
760
56
7
0
160,778
2
W
Shiva
5,107
638
48
6
0
165,679
3
W
Bacchus
4,981
623
9
1
0
173,299
3
W
Apollo
5,365
671
87
11
0
150,044
6
W
Fenrir
5,596
700
58
7
0
189,612
2
L
Sylvanus
4,957
620
14
2
0
161,724
1
L
Artemis
4,295
537
43
5
0
138,539
2
L
Tyr
4,045
506
31
4
0
145,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role