Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
And_Gurp_Jelly
Sylvanus
Level 98
God Stats
45W - 52L
1,468 SR
Queue Stats
66W - 81L
1,392 Elo+
Party 2
Freya
Freya
LuKeXX
Freya
Level 43
God Stats
27W - 18L
1,300 SR
Queue Stats
112W - 115L
1,330 Elo+
Solo
Izanami
Izanami
Peenut_Booter
Izanami
Level 129
God Stats
70W - 66L
1,414 SR
Queue Stats
117W - 123L
1,407 Elo+
Party 2
Mercury
Mercury
pocoyoc
Mercury
Level 156
God Stats
6W - 10L
1,393 SR
Queue Stats
303W - 288L
1,436 Elo+
Solo
Team Averages
Level 117
1,415 SR
1,413 Elo+

VS

Team Averages
Level 69
1,471 SR
1,406 Elo+
Anubis
Anubis
Blows Chunks
Anubis
Level 109
God Stats
2W - 8L
1,299 SR
Queue Stats
252W - 309L
1,431 Elo+
Party 1
Cerberus
Cerberus
Chicagolate
Cerberus
Level 110
God Stats
23W - 18L
1,630 SR
Queue Stats
400W - 446L
1,437 Elo+
Solo
Ares
Ares
EDDGYBARNACLE
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,350 Elo+
Party 1
Ymir
Ymir
dtectvetristman
Ymir
Level 62
God Stats
28W - 36L
1,477 SR
Queue Stats
177W - 234L
1,432 Elo+
Party 1
Neith
Neith
sir Raddle
Neith
Level 51
God Stats
4W - 7L
1,450 SR
Queue Stats
33W - 46L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 2 / 5
7,272
519
7,814
10,962
8,711
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
12
2 / 1 / 9
6,825
488
4,872
7,450
6,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
LuKeXX
Freya
12
3 / 4 / 4
7,222
516
5,322
9,195
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
13
10 / 0 / 3
8,036
574
11,065
5,181
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
pocoyoc
Mercury
14
2 / 0 / 4
8,090
578
4,872
10,493
6,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 4 / 0
7,335
524
7,011
8,413
4,020
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Chicagolate
Cerberus
10
1 / 4 / 2
6,339
453
4,197
13,674
9,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

8
0 / 4 / 0
5,427
388
1,484
9,948
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 4 / 2
7,028
502
6,177
10,904
4,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
9
0 / 4 / 2
5,537
396
3,563
6,836
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
20
Kills
7
7
Deaths
20
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
5
2.75
W
Sylvanus
2
1
9
6.5
L
Anubis
3
4
0
0.75
L
Cerberus
Chicagolate
Cerberus
1
4
2
0.5
L
0
4
0
0
W
Freya
LuKeXX
Freya
3
4
4
1.25
W
Izanami
10
0
3
11.5
L
3
4
2
1
W
Mercury
pocoyoc
Mercury
2
0
4
4
L
Neith
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,945
Damage
22,432
43,281
Taken
49,775
25,314
Mitigated
25,057
16,470
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,814
1,190
0
971
10,962
8,711
0
5,431
5,139
4,539
27,977
W
Sylvanus
4,872
1,424
1,663
3,117
7,450
6,006
503
1,815
5,600
13,242
4,808
L
Anubis
7,011
71
98
2,601
8,413
4,020
842
1,932
6,481
35,636
0
L
Cerberus
Chicagolate
Cerberus
4,197
405
0
4,187
13,674
9,734
367
2,857
10,817
27,664
0
L
1,484
178
0
358
9,948
5,156
177
1,664
8,284
15,553
0
W
Freya
LuKeXX
Freya
5,322
2,223
0
2,872
9,195
2,691
762
5,230
3,878
32,578
0
W
Izanami
11,065
7,633
300
1,979
5,181
1,713
2,633
2,480
2,701
0
61,050
L
6,177
2,323
0
1,495
10,904
4,838
0
1,911
8,993
37,644
0
W
Mercury
pocoyoc
Mercury
4,872
3,601
0
5,568
10,493
6,193
0
3,366
7,094
0
63,258
L
Neith
3,563
1,042
0
1,276
6,836
1,309
0
2,623
4,213
0
24,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,445
Gold Earned
31,666
382
Minions Killed
253
0
Camps Cleared
0
1,322,596
Distance Traveled
1,212,639
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,272
519
57
4
0
248,477
0
W
Sylvanus
6,825
488
33
2
0
252,893
7
L
Anubis
7,335
524
53
4
0
224,958
1
L
Cerberus
6,339
453
59
4
0
243,017
0
L
Ares
5,427
388
30
2
0
243,829
0
W
Freya
7,222
516
59
4
0
276,255
3
W
Izanami
8,036
574
116
8
0
251,387
3
L
Ymir
7,028
502
73
5
0
259,286
0
W
Mercury
8,090
578
117
8
0
293,584
0
L
Neith
5,537
396
38
3
0
241,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role