Player Matchup

Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze IV
ExplosiveEwok
Mercury
Bronze IV
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,416 MMR
Solo
Hou Yi
Hou Yi
Silver IV
Keelo12
Hou Yi
Silver IV
Level 153
God Stats
0W - 2L
1,854 SR
Queue Stats
43W - 58L
1,376 MMR
Solo
Atlas
Atlas
Gold IV
SourNug
Atlas
Gold IV
Level 159
God Stats
11W - 16L
1,601 SR
Queue Stats
174W - 177L
1,408 MMR
Solo
Merlin
Merlin
Gold V
Wizardean
Merlin
Gold V
Level 160
God Stats
5W - 10L
1,369 SR
Queue Stats
889W - 903L
1,411 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 149
1,565 SR
1,422 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,493 SR
1,431 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Bronze IV
CaleTheScale
Terra
Bronze IV
Level 117
God Stats
1W - 0L
1,754 SR
Queue Stats
26W - 34L
1,363 MMR
Solo
Poseidon
Poseidon
Gold IV
MajorZero90
Poseidon
Gold IV
Level 158
God Stats
2W - 7L
1,170 SR
Queue Stats
145W - 154L
1,422 MMR
Solo
Neith
Neith
Gold IV
StoneySlim
Neith
Gold IV
Level 75
God Stats
10W - 11L
1,544 SR
Queue Stats
200W - 208L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
2 / 5 / 0
5,677
568
3,356
9,870
5,213
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
8
0 / 3 / 0
4,691
469
2,116
6,520
1,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hou Yi
Keelo12
Hou Yi
9
0 / 1 / 0
5,225
523
1,912
4,454
950
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
SourNug
Atlas
7
0 / 2 / 0
4,739
474
3,769
7,726
3,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Wizardean
Merlin
10
1 / 3 / 0
5,450
545
3,708
5,693
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanCliodhnaOdinAgni

VS

Bans
BastetThothIzanamiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 1 / 5
7,295
730
5,224
8,698
4,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
 
Achilles
11
4 / 1 / 4
6,841
684
7,670
6,091
4,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 4
6,097
610
2,267
7,062
3,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
MajorZero90
Poseidon
11
1 / 2 / 3
6,377
638
3,401
4,305
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
1 / 0 / 2
6,069
607
3,544
3,165
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
14
14
Deaths
4
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
5
0
0.4
W
Fenrir
 
Fenrir
6
1
5
8.5
W
Achilles
 
Achilles
4
1
4
6
W
2
0
4
4
L
Mercury
0
3
0
0
L
Hou Yi
Keelo12
Hou Yi
0
1
0
0
W
Poseidon
MajorZero90
Poseidon
1
2
3
1.25
L
Atlas
SourNug
Atlas
0
2
0
0
W
Neith
1
0
2
2
L
Merlin
Wizardean
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,861
Damage
22,106
34,263
Taken
29,321
12,899
Mitigated
14,868
9,361
Healing
11,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,356
723
0
2,188
9,870
5,213
0
253
9,221
1,453
25,221
W
Fenrir
 
Fenrir
5,224
1,490
0
3,504
8,698
4,467
0
1,391
7,247
0
39,231
W
Achilles
 
Achilles
7,670
3,087
0
2,979
6,091
4,357
0
833
5,228
0
32,579
W
2,267
263
524
2,933
7,062
3,515
87
2,442
4,562
12,400
1,300
L
Mercury
2,116
893
0
1,530
6,520
1,623
0
432
6,055
0
18,111
L
Hou Yi
Keelo12
Hou Yi
1,912
983
0
2,043
4,454
950
350
389
4,065
0
31,860
W
Poseidon
MajorZero90
Poseidon
3,401
516
0
750
4,305
1,254
311
2,333
1,854
42,661
0
L
Atlas
SourNug
Atlas
3,769
1,600
115
2,195
7,726
3,557
0
2,726
5,000
16,843
0
W
Neith
3,544
1,125
0
810
3,165
1,275
0
619
2,546
0
37,665
L
Merlin
Wizardean
Merlin
3,708
0
0
1,290
5,693
1,556
0
1,808
3,885
29,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,782
Gold Earned
32,679
233
Minions Killed
328
0
Camps Cleared
0
1,002,390
Distance Traveled
1,112,661
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,677
568
42
4
0
218,292
2
W
Fenrir
7,295
730
75
8
0
258,102
1
W
Achilles
6,841
684
49
5
0
232,676
2
W
Terra
6,097
610
40
4
0
213,074
3
L
Mercury
4,691
469
43
4
0
225,174
1
L
Hou Yi
5,225
523
58
6
0
180,435
1
W
Poseidon
6,377
638
89
9
0
209,261
2
L
Atlas
4,739
474
23
2
0
199,457
4
W
Neith
6,069
607
75
8
0
199,548
4
L
Merlin
5,450
545
67
7
0
179,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role