Player Matchup

Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
DedaTheMaster
Agni
Level 160
God Stats
6W - 0L
1,610 SR
Queue Stats
378W - 151L
1,797 Elo+
Party 1
Neith
Neith
nikolalala
Neith
Level 160
God Stats
62W - 23L
1,648 SR
Queue Stats
970W - 354L
1,774 Elo+
Party 1
Team Averages
Level 143
1,586 SR
1,691 Elo+

VS

Team Averages
Level 118
1,505 SR
1,486 Elo+
Chaac
Chaac
BustlingFungus
Chaac
Level 156
God Stats
34W - 30L
1,549 SR
Queue Stats
352W - 299L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
Corkenoob
Cthulhu
Level 160
God Stats
0W - 4L
1,494 SR
Queue Stats
156W - 128L
1,610 Elo+
Party 2
Scylla
Scylla
Vangandr
Scylla
Level 39
God Stats
3W - 5L
1,472 SR
Queue Stats
3W - 8L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 0 / 15
9,681
807
4,303
11,422
13,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
8 / 0 / 8
9,861
822
11,791
6,974
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
15
7 / 2 / 10
10,045
837
12,622
8,928
3,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
8,414
701
8,486
13,279
7,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Corkenoob
Cthulhu
12
1 / 5 / 1
8,361
697
4,871
11,683
10,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Vangandr
Scylla
10
0 / 7 / 0
6,891
574
3,547
8,687
1,465
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
17
Kills
2
2
Deaths
17
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
15
9.5
L
1
5
1
0.3
L
Cthulhu
Corkenoob
Cthulhu
1
5
1
0.3
W
8
0
8
12
L
Scylla
Vangandr
Scylla
0
7
0
0
W
Neith
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,716
Damage
16,904
27,324
Taken
33,649
19,852
Mitigated
19,040
9,817
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,303
749
595
5,029
11,422
13,332
0
3,013
8,409
0
7,914
L
8,486
557
0
4,250
13,279
7,087
0
5,094
8,185
0
29,290
L
Cthulhu
Corkenoob
Cthulhu
4,871
88
0
649
11,683
10,488
0
4,737
6,946
17,966
0
W
11,791
740
0
1,919
6,974
2,697
847
2,562
4,412
37,387
0
L
Scylla
Vangandr
Scylla
3,547
198
0
629
8,687
1,465
0
2,246
6,441
16,483
0
W
Neith
12,622
6,528
0
2,274
8,928
3,823
2,283
3,039
5,889
0
50,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,587
Gold Earned
23,666
151
Minions Killed
106
8
Camps Cleared
2
751,848
Distance Traveled
678,645
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,681
807
13
1
0
273,092
1
L
Chaac
8,414
701
42
4
1
251,461
4
L
Cthulhu
8,361
697
30
3
0
221,065
1
W
Agni
9,861
822
48
4
2
259,318
3
L
Scylla
6,891
574
34
3
1
206,119
0
W
Neith
10,045
837
90
8
6
219,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role