Player Matchup

Baron Samedi
Baron Samedi
Ritakus
Baron Samedi
Level 42
God Stats
2W - 0L
1,952 SR
Queue Stats
4W - 5L
1,761 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Viridict
Tsukuyomi
Level 90
God Stats
2W - 0L
1,723 SR
Queue Stats
6W - 7L
1,572 Elo+
Party 1
Mulan
Mulan
gruntsforever
Mulan
Level 29
God Stats
3W - 1L
1,864 SR
Queue Stats
4W - 4L
1,437 Elo+
Party 1
Team Averages
Level 54
1,846 SR
1,590 Elo+

VS

Team Averages
Level 25
1,480 SR
1,141 Elo+
Tyr
Tyr
CaporalAwkward
Tyr
Level 23
God Stats
1W - 3L
1,226 SR
Queue Stats
27W - 25L
1,092 Elo+
Party 2
Hun Batz
Hun Batz
Izaac992
Hun Batz
Level 35
God Stats
0W - 1L
1,714 SR
Queue Stats
19W - 24L
1,083 Elo+
Party 2
Sol
Sol
SwankSoup559028
Sol
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ritakus
Baron Samedi
15
6 / 2 / 8
9,952
766
9,052
7,499
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
Viridict
Tsukuyomi
15
7 / 1 / 8
9,958
766
12,220
6,061
2,180
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 3 / 10
8,784
676
4,286
8,767
7,572
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,968
613
4,602
12,591
8,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Izaac992
Hun Batz
12
1 / 5 / 3
7,692
592
3,918
9,552
3,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 3
8,834
680
6,371
7,502
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
15
Kills
6
6
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Hun Batz
Izaac992
Hun Batz
1
5
3
0.5
W
Baron Samedi
Ritakus
Baron Samedi
6
2
8
5
L
3
4
3
1.13
W
Tsukuyomi
Viridict
Tsukuyomi
7
1
8
11
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,558
Damage
14,891
22,327
Taken
29,645
13,636
Mitigated
14,365
6,975
Healing
1,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,602
432
0
1,104
12,591
8,879
0
4,801
7,496
0
10,566
L
Hun Batz
Izaac992
Hun Batz
3,918
279
0
0
9,552
3,115
0
2,495
6,917
0
22,027
W
Baron Samedi
Ritakus
Baron Samedi
9,052
1,245
1,049
2,328
7,499
3,884
751
2,005
5,494
32,423
0
L
6,371
1,665
0
835
7,502
2,371
0
1,719
5,675
26,562
0
W
Tsukuyomi
Viridict
Tsukuyomi
12,220
2,435
0
1,572
6,061
2,180
379
1,922
4,139
0
33,239
W
4,286
492
0
2,026
8,767
7,572
378
3,426
5,341
0
17,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,694
Gold Earned
24,494
129
Minions Killed
101
8
Camps Cleared
4
721,645
Distance Traveled
662,543
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,968
613
16
1
0
225,911
4
L
Hun Batz
7,692
592
39
3
4
221,555
4
W
Baron Samedi
9,952
766
70
5
3
222,807
4
L
Sol
8,834
680
46
4
0
215,077
0
W
Tsukuyomi
9,958
766
40
3
4
277,500
4
W
Mulan
8,784
676
19
1
1
221,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role