Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Bónk
Hercules
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 142L
1,635 Elo+
Party 1
Thanatos
Thanatos
Efeliat
Thanatos
Level 157
God Stats
9W - 8L
1,759 SR
Queue Stats
440W - 451L
1,660 Elo+
Party 2
Artemis
Artemis
XxExodusxX6655
Artemis
Level 140
God Stats
0W - 1L
1,294 SR
Queue Stats
59W - 60L
1,585 Elo+
Solo
Ra
Ra
iiNinjutsu
Ra
Level 158
God Stats
3W - 2L
1,567 SR
Queue Stats
102W - 97L
1,733 Elo+
Party 2
Team Averages
Level 152
1,524 SR
1,622 Elo+

VS

Team Averages
Level 115
1,489 SR
1,607 Elo+
Horus
Horus
AH_Arrow
Horus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,575 Elo+
Party 3
Merlin
Merlin
DBZ-Spartan
Merlin
Level 129
God Stats
6W - 6L
1,620 SR
Queue Stats
173W - 123L
1,626 Elo+
Solo
Achilles
Achilles
KEVIN28104
Achilles
Level 132
God Stats
2W - 1L
1,209 SR
Queue Stats
88W - 82L
1,639 Elo+
Solo
Chernobog
Chernobog
PlatinumAce50
Chernobog
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 121L
1,623 Elo+
Party 3
Ymir
Ymir
flourecentStride
Ymir
Level 110
God Stats
13W - 9L
1,616 SR
Queue Stats
803W - 759L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 6 / 1
7,977
499
6,774
15,674
7,775
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Bónk
Hercules
12
3 / 3 / 4
7,587
474
10,355
16,385
6,302
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Efeliat
Thanatos
13
4 / 6 / 5
8,439
527
6,751
12,431
4,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 4 / 2
7,829
489
4,716
10,563
1,562
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 2 / 3
8,649
541
3,895
7,142
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AH_Arrow
Horus
13
2 / 4 / 11
8,668
542
5,745
12,960
12,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
16
2 / 2 / 2
9,625
602
5,946
5,434
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
KEVIN28104
Achilles
15
3 / 2 / 6
8,793
550
13,906
16,844
12,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
PlatinumAce50
Chernobog
17
7 / 2 / 3
10,661
666
9,683
12,668
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
7 / 1 / 3
9,656
604
8,947
8,502
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
11
Kills
21
21
Deaths
11
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
1
0.25
W
Horus
AH_Arrow
Horus
2
4
11
1.88
L
Hercules
Bónk
Hercules
3
3
4
1.67
W
Merlin
2
2
2
1.5
L
Thanatos
Efeliat
Thanatos
4
6
5
1.08
W
Achilles
KEVIN28104
Achilles
3
2
6
3
W
Chernobog
PlatinumAce50
Chernobog
7
2
3
4.25
L
0
4
2
0.25
W
7
1
3
8.5
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,491
Damage
44,227
62,195
Taken
56,408
22,042
Mitigated
35,520
21,629
Healing
20,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,774
1,021
0
4,642
15,674
7,775
184
4,217
10,838
0
48,962
W
Horus
AH_Arrow
Horus
5,745
1,838
1,475
3,291
12,960
12,261
303
1,011
11,949
0
21,677
L
Hercules
Bónk
Hercules
10,355
2,422
164
3,816
16,385
6,302
0
2,763
12,997
0
37,073
W
Merlin
5,946
58
0
578
5,434
1,947
814
904
4,530
74,015
0
L
Thanatos
Efeliat
Thanatos
6,751
1,757
0
6,772
12,431
4,104
0
2,959
9,394
0
46,470
W
Achilles
KEVIN28104
Achilles
13,906
2,785
0
5,719
16,844
12,559
262
903
15,941
0
49,315
W
Chernobog
PlatinumAce50
Chernobog
9,683
5,092
0
5,934
12,668
4,995
778
181
12,487
0
79,648
L
4,716
1,756
0
3,537
10,563
1,562
0
208
10,355
0
50,465
W
8,947
2,015
0
3,469
8,502
3,758
0
896
7,606
71,836
0
L
3,895
84
240
2,458
7,142
2,299
0
4,174
2,609
60,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,481
Gold Earned
47,403
459
Minions Killed
532
0
Camps Cleared
0
1,548,000
Distance Traveled
1,599,006
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,977
499
113
7
0
284,812
2
W
Horus
8,668
542
36
2
0
333,270
2
L
Hercules
7,587
474
62
4
0
320,339
7
W
Merlin
9,625
602
154
10
0
301,516
5
L
Thanatos
8,439
527
80
5
0
320,855
1
W
Achilles
8,793
550
95
6
0
305,098
1
W
Chernobog
10,661
666
140
9
0
321,812
5
L
Artemis
7,829
489
88
6
0
306,641
1
W
Ymir
9,656
604
107
7
0
337,310
4
L
Ra
8,649
541
116
7
0
315,353
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role