Player Matchup

Awilix
Awilix
CaptainFalafel
Awilix
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,210 Elo+
Party 1
Hun Batz
Hun Batz
IcedJoe
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,171 Elo+
Party 1
Horus
Horus
Toco 036
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,377 Elo+
Party 1
He Bo
He Bo
baddietheemaddie
He Bo
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 36L
1,215 Elo+
Party 1
Odin
Odin
precoming
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,275 Elo+
Party 1
Team Averages
Level 31
1,500 SR
1,250 Elo+

VS

Team Averages
Level 39
1,500 SR
1,472 Elo+
Rama
Rama
 
Rama
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
MarcoBott1
Zhong Kui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Ares
Ares
Shaggnasty12
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 34L
1,362 Elo+
Solo
Anubis
Anubis
ThatGrayGuy
Anubis
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 136L
1,500 Elo+
Party 2
Ra
Ra
Willingyoyoman
Ra
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 3
7,492
681
5,676
12,774
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
IcedJoe
Hun Batz
16
7 / 7 / 2
10,048
913
14,967
13,258
9,060
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Toco 036
Horus
13
0 / 5 / 8
7,438
676
4,651
15,839
20,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 7 / 6
7,710
701
11,077
11,263
4,673
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
13
1 / 8 / 7
7,829
712
6,418
16,825
19,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
11 / 1 / 18
10,213
928
13,797
6,619
3,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
MarcoBott1
Zhong Kui
16
4 / 3 / 19
9,378
853
11,731
9,708
5,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 2 / 20
9,973
907
8,900
16,538
12,642
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
16
7 / 3 / 19
9,682
880
12,788
12,010
6,738
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 1 / 26
10,264
933
14,570
8,995
3,903
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
138
10
Kills
36
36
Deaths
10
26
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
1
18
20
L
1
9
3
0.28
L
Hun Batz
IcedJoe
Hun Batz
7
7
2
1.14
W
Zhong Kui
MarcoBott1
Zhong Kui
4
3
19
4.5
W
8
2
20
9
W
Anubis
7
3
19
5.5
L
Horus
Toco 036
Horus
0
5
8
0.8
W
6
1
26
19
L
1
7
6
0.57
L
Odin
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,789
Damage
61,786
69,959
Taken
53,870
58,971
Mitigated
32,119
13,476
Healing
24,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,797
11,669
1,245
2,701
6,619
3,008
3,119
1,650
4,969
0
26,583
L
5,676
2,149
144
228
12,774
5,364
0
8,838
3,936
0
9,744
L
Hun Batz
IcedJoe
Hun Batz
14,967
2,094
1,140
1,021
13,258
9,060
0
8,958
4,300
0
25,824
W
Zhong Kui
MarcoBott1
Zhong Kui
11,731
3,268
262
2,332
9,708
5,828
999
2,166
7,542
17,562
0
W
8,900
481
483
5,570
16,538
12,642
175
3,293
13,245
16,253
0
W
Anubis
12,788
1,298
1,455
5,091
12,010
6,738
354
1,882
10,128
26,011
0
L
Horus
Toco 036
Horus
4,651
1,909
1,991
3,672
15,839
20,221
0
12,619
3,220
0
10,077
W
14,570
1,391
2,942
2,876
8,995
3,903
502
2,086
6,909
29,170
0
L
11,077
2,767
1,464
1,504
11,263
4,673
0
8,277
2,986
18,873
0
L
Odin
6,418
2,733
992
1,320
16,825
19,653
0
9,297
7,528
0
12,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,517
Gold Earned
49,510
60
Minions Killed
113
0
Camps Cleared
0
909,291
Distance Traveled
1,010,032
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,213
928
37
3
0
191,788
0
L
Awilix
7,492
681
7
1
0
170,439
0
L
Hun Batz
10,048
913
21
2
0
209,057
0
W
Zhong Kui
9,378
853
17
2
0
184,207
0
W
Ares
9,973
907
4
0
0
213,335
0
W
Anubis
9,682
880
21
2
0
185,621
1
L
Horus
7,438
676
4
0
0
181,018
0
W
Ra
10,264
933
34
3
0
235,081
0
L
He Bo
7,710
701
23
2
0
163,572
1
L
Odin
7,829
712
5
0
0
185,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role