Player Matchup

Kuzenbo
Kuzenbo
BoDarville
Kuzenbo
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 198L
1,528 Elo+
Party 2
Nike
Nike
JefeRyujyn
Nike
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 154L
1,529 Elo+
Party 2
Hun Batz
Hun Batz
KingTwist
Hun Batz
Level 160
God Stats
3W - 3L
1,491 SR
Queue Stats
112W - 160L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
Secr0
Danzaburou
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 172L
1,549 Elo+
Party 2
He Bo
He Bo
mrbeardface
He Bo
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,520 Elo+
Party 2
Team Averages
Level 157
1,498 SR
1,535 Elo+

VS

Team Averages
Level 123
1,558 SR
1,725 Elo+
Chronos
Chronos
Cellly
Chronos
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 113L
1,734 Elo+
Party 1
Nemesis
Nemesis
Cheez
Nemesis
Level 156
God Stats
7W - 0L
1,775 SR
Queue Stats
74W - 47L
1,728 Elo+
Party 1
Anhur
Anhur
MagicAddict
Anhur
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
370W - 381L
1,592 Elo+
Solo
Thanatos
Thanatos
warmcrab
Thanatos
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 23L
1,890 Elo+
Party 1
Artio
Artio
zepps24
Artio
Level 122
God Stats
4W - 8L
1,513 SR
Queue Stats
150W - 128L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BoDarville
Kuzenbo
13
1 / 4 / 1
7,498
500
6,810
11,971
11,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
5 / 1 / 7
8,841
589
8,576
14,078
10,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
KingTwist
Hun Batz
15
6 / 2 / 5
8,634
576
11,511
11,844
3,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Secr0
Danzaburou
12
2 / 6 / 2
7,380
492
11,029
11,994
2,798
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 8 / 6
6,237
416
4,741
9,126
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cellly
Chronos
15
7 / 4 / 2
9,172
611
10,626
11,486
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Cheez
Nemesis
14
4 / 2 / 6
8,633
576
8,459
10,517
3,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 3 / 4
8,649
577
10,609
13,549
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
warmcrab
Thanatos
11
3 / 5 / 8
7,859
524
10,065
15,730
11,200
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artio
zepps24
Artio
15
3 / 0 / 3
8,904
594
6,392
10,873
8,212
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
14
Kills
21
21
Deaths
14
21
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BoDarville
Kuzenbo
1
4
1
0.38
W
Chronos
Cellly
Chronos
7
4
2
2
W
Nemesis
Cheez
Nemesis
4
2
6
3.5
L
5
1
7
8.5
L
Hun Batz
KingTwist
Hun Batz
6
2
5
4.25
W
4
3
4
2
L
Danzaburou
Secr0
Danzaburou
2
6
2
0.5
L
0
8
6
0.38
W
Thanatos
warmcrab
Thanatos
3
5
8
1.4
W
Artio
zepps24
Artio
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,667
Damage
46,151
59,013
Taken
62,155
30,853
Mitigated
30,729
13,468
Healing
24,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BoDarville
Kuzenbo
6,810
1,767
0
3,160
11,971
11,901
8
6,424
5,547
41,402
0
W
Chronos
Cellly
Chronos
10,626
3,795
0
3,137
11,486
3,968
145
3,832
7,353
65,226
0
W
Nemesis
Cheez
Nemesis
8,459
3,137
0
1,330
10,517
3,319
0
2,056
8,451
0
55,448
L
8,576
810
254
2,810
14,078
10,398
0
2,865
11,213
2,528
21,996
L
Hun Batz
KingTwist
Hun Batz
11,511
3,484
0
3,449
11,844
3,329
0
2,548
9,296
0
53,601
W
10,609
5,060
0
5,121
13,549
4,030
77
656
12,851
0
56,717
L
Danzaburou
Secr0
Danzaburou
11,029
3,739
0
2,895
11,994
2,798
0
731
11,263
0
45,012
L
4,741
78
0
900
9,126
2,427
0
4,450
4,676
29,226
0
W
Thanatos
warmcrab
Thanatos
10,065
1,927
510
7,859
15,730
11,200
123
1,930
13,760
0
24,316
W
Artio
zepps24
Artio
6,392
1,061
958
5,809
10,873
8,212
0
4,243
6,306
57,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,590
Gold Earned
43,217
339
Minions Killed
489
0
Camps Cleared
0
1,511,320
Distance Traveled
1,557,402
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,498
500
83
6
0
305,862
1
W
Chronos
9,172
611
134
9
0
303,817
1
W
Nemesis
8,633
576
98
7
0
354,803
6
L
Nike
8,841
589
31
2
0
339,589
3
L
Hun Batz
8,634
576
107
7
0
351,203
0
W
Anhur
8,649
577
104
7
0
281,124
3
L
Danzaburou
7,380
492
79
5
0
237,282
1
L
He Bo
6,237
416
39
3
0
277,384
5
W
Thanatos
7,859
524
32
2
0
310,445
2
W
Artio
8,904
594
121
8
0
307,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role