Player Matchup

Merlin
Merlin
Havoqq
Merlin
Level 49
God Stats
0W - 2L
1,246 SR
Queue Stats
84W - 121L
1,268 Elo+
Solo
Bellona
Bellona
Jagerdeus
Bellona
Level 44
God Stats
5W - 1L
1,692 SR
Queue Stats
282W - 308L
1,494 Elo+
Solo
Medusa
Medusa
MarvinTheOakTree
Medusa
Level 89
God Stats
1W - 2L
1,694 SR
Queue Stats
3W - 3L
1,626 Elo+
Solo
Nemesis
Nemesis
StuVespey
Nemesis
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 111L
1,442 Elo+
Solo
Hel
Hel
whoistoth
Hel
Level 36
God Stats
0W - 3L
1,637 SR
Queue Stats
153W - 148L
1,320 Elo+
Solo
Team Averages
Level 63
1,554 SR
1,430 Elo+

VS

Team Averages
Level 83
1,536 SR
1,490 Elo+
Cupid
Cupid
Cupie777
Cupid
Level 114
God Stats
1W - 0L
1,665 SR
Queue Stats
242W - 270L
1,398 Elo+
Solo
Tiamat
Tiamat
DarkSkn_Prince
Tiamat
Level 121
God Stats
3W - 1L
1,526 SR
Queue Stats
21W - 16L
1,878 Elo+
Solo
Janus
Janus
I-_MrBurgers_-I
Janus
Level 97
God Stats
6W - 7L
1,500 SR
Queue Stats
133W - 119L
1,304 Elo+
Solo
Bacchus
Bacchus
NGATI_STRUGGLES
Bacchus
Level 48
God Stats
33W - 27L
1,490 SR
Queue Stats
95W - 127L
1,380 Elo+
Solo
Kali
Kali
slickklando
Kali
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Havoqq
Merlin
11
1 / 4 / 1
6,926
433
5,359
7,342
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Jagerdeus
Bellona
4
0 / 1 / 0
5,050
316
774
1,263
600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
6 / 5 / 1
8,644
540
11,009
12,361
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
StuVespey
Nemesis
13
2 / 2 / 2
7,881
493
4,193
11,464
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 3
6,425
402
3,372
10,457
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Cupie777
Cupid
12
3 / 4 / 3
7,286
455
3,322
7,655
1,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
2 / 0 / 5
8,557
535
7,068
6,678
6,712
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
9 / 1 / 4
9,356
585
10,390
7,401
1,994
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 9
8,165
510
3,576
11,049
11,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 9
7,362
460
5,185
11,097
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
10
Kills
18
18
Deaths
10
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cupid
Cupie777
Cupid
3
4
3
1.13
W
2
0
5
4.5
L
Merlin
Havoqq
Merlin
1
4
1
0.38
W
9
1
4
11
L
Bellona
Jagerdeus
Bellona
0
1
0
0
L
6
5
1
1.3
W
2
0
9
6.5
L
Nemesis
StuVespey
Nemesis
2
2
2
1.5
W
2
5
9
1.3
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,707
Damage
29,541
42,887
Taken
43,880
13,622
Mitigated
25,265
12,154
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Cupie777
Cupid
3,322
1,728
496
1,074
7,655
1,566
0
891
6,764
0
37,603
W
7,068
919
0
3,495
6,678
6,712
382
1,397
5,281
46,127
0
L
Merlin
Havoqq
Merlin
5,359
469
121
872
7,342
1,983
462
4,019
3,323
33,579
0
W
10,390
520
0
2,180
7,401
1,994
477
1,872
5,529
55,321
0
L
Bellona
Jagerdeus
Bellona
774
165
0
285
1,263
600
0
498
765
0
4,131
L
11,009
3,822
0
4,284
12,361
3,884
0
4,581
7,780
0
64,919
W
3,576
332
0
1,481
11,049
11,669
219
2,312
8,737
27,604
0
L
Nemesis
StuVespey
Nemesis
4,193
1,335
43
2,439
11,464
4,106
1,291
6,637
4,827
0
45,018
W
5,185
2,555
0
1,453
11,097
3,324
26
2,259
8,838
0
24,999
L
3,372
1,091
1,727
2,383
10,457
3,049
0
5,299
5,158
17,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,926
Gold Earned
40,726
299
Minions Killed
342
0
Camps Cleared
0
1,141,552
Distance Traveled
1,557,078
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,286
455
76
5
0
277,872
5
W
Tiamat
8,557
535
88
6
0
316,648
3
L
Merlin
6,926
433
60
4
0
289,952
1
W
Janus
9,356
585
102
6
0
322,568
0
L
Bellona
5,050
316
8
1
0
50,733
1
L
Medusa
8,644
540
109
7
0
262,392
5
W
Bacchus
8,165
510
43
3
0
317,691
0
L
Nemesis
7,881
493
94
6
0
300,905
1
W
Kali
7,362
460
33
2
0
322,299
1
L
Hel
6,425
402
28
2
0
237,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role