Player Matchup

Thoth
Thoth
Chuck Mama
Thoth
Level 82
God Stats
1W - 4L
1,500 SR
Queue Stats
33W - 47L
1,225 Elo+
Party 1
Ymir
Ymir
badassalyga
Ymir
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,225 Elo+
Party 1
Danzaburou
Danzaburou
shell5
Danzaburou
Level 80
God Stats
6W - 8L
1,534 SR
Queue Stats
80W - 77L
1,049 Elo+
Party 1
Team Averages
Level 79
1,511 SR
1,166 Elo+

VS

Team Averages
Level 102
1,604 SR
1,599 Elo+
Neith
Neith
Papasquat0
Neith
Level 12
God Stats
2W - 1L
1,402 SR
Queue Stats
4W - 2L
1,520 Elo+
Party 2
Discordia
Discordia
STraightdogin98
Discordia
Level 154
God Stats
4W - 2L
1,698 SR
Queue Stats
85W - 73L
1,839 Elo+
Solo
Bacchus
Bacchus
azzder
Bacchus
Level 140
God Stats
1W - 0L
1,710 SR
Queue Stats
17W - 20L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
3 / 7 / 3
8,576
660
3,642
9,618
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 6
7,944
611
1,549
13,634
7,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
shell5
Danzaburou
13
5 / 6 / 2
9,239
711
9,303
13,007
4,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 3 / 9
9,383
722
8,060
7,052
3,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Discordia
STraightdogin98
Discordia
16
11 / 0 / 4
10,862
836
15,238
5,244
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
azzder
Bacchus
13
1 / 5 / 12
9,467
728
8,249
14,097
19,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
8
Kills
16
16
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thoth
3
7
3
0.64
W
Neith
4
3
9
2.83
W
Discordia
STraightdogin98
Discordia
11
0
4
13
W
Bacchus
azzder
Bacchus
1
5
12
1.4
L
0
3
6
1
L
Danzaburou
shell5
Danzaburou
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,494
Damage
31,547
36,259
Taken
26,393
14,361
Mitigated
24,729
3,873
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
3,642
533
0
0
9,618
3,023
0
6,258
3,360
26,558
0
W
Neith
8,060
2,781
374
1,072
7,052
3,622
1,660
2,296
4,756
0
27,752
W
Discordia
STraightdogin98
Discordia
15,238
237
0
754
5,244
2,107
445
496
4,748
45,873
0
W
Bacchus
azzder
Bacchus
8,249
918
106
1,987
14,097
19,000
243
2,701
11,396
21,194
0
L
1,549
128
0
2,410
13,634
7,006
0
7,878
5,756
10,208
0
L
Danzaburou
shell5
Danzaburou
9,303
2,972
116
1,347
13,007
4,332
0
9,599
3,408
0
29,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,759
Gold Earned
29,712
106
Minions Killed
125
3
Camps Cleared
8
587,122
Distance Traveled
667,841
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,576
660
35
3
0
196,021
0
W
Neith
9,383
722
44
3
0
191,051
0
W
Discordia
10,862
836
55
4
5
254,038
2
W
Bacchus
9,467
728
26
2
3
222,752
2
L
Ymir
7,944
611
22
2
0
214,374
0
L
Danzaburou
9,239
711
49
4
3
176,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role