Player Matchup

Arachne
Arachne
Gareetto
Arachne
Level 84
God Stats
12W - 5L
1,537 SR
Queue Stats
81W - 59L
1,605 Elo+
Party 2
Shiva
Shiva
PoppaYmir
Shiva
Level 105
God Stats
15W - 14L
1,461 SR
Queue Stats
102W - 99L
1,479 Elo+
Solo
Bacchus
Bacchus
TalksikTryhard
Bacchus
Level 74
God Stats
6W - 0L
1,527 SR
Queue Stats
20W - 7L
1,543 Elo+
Party 2
Zhong Kui
Zhong Kui
Tenaciousang31
Zhong Kui
Level 89
God Stats
6W - 2L
1,353 SR
Queue Stats
88W - 104L
1,444 Elo+
Solo
Hou Yi
Hou Yi
bambiyang
Hou Yi
Level 128
God Stats
27W - 23L
1,543 SR
Queue Stats
122W - 114L
1,446 Elo+
Solo
Team Averages
Level 96
1,484 SR
1,503 Elo+

VS

Team Averages
Level 97
1,509 SR
1,491 Elo+
Cerberus
Cerberus
 
Cerberus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GrimmPhoenix
Chang'e
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
180W - 189L
1,533 Elo+
Solo
Skadi
Skadi
KruziikLokSah
Skadi
Level 30
God Stats
65W - 64L
1,543 SR
Queue Stats
119W - 139L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gareetto
Arachne
7
4 / 0 / 0
4,474
746
1,168
4,634
1,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shiva
PoppaYmir
Shiva
8
2 / 0 / 1
4,797
800
3,411
4,976
1,575
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 3
4,067
678
2,217
5,381
2,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Tenaciousang31
Zhong Kui
8
0 / 0 / 2
4,443
741
1,260
1,650
1,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
bambiyang
Hou Yi
7
3 / 0 / 1
4,291
715
4,242
3,368
863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 3 / 0
3,713
619
2,253
5,829
2,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
 
Ravana
6
0 / 2 / 0
3,660
610
1,954
3,381
1,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
 
Sol
6
0 / 1 / 0
3,542
590
2,866
3,117
547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
GrimmPhoenix
Chang'e
5
0 / 2 / 0
3,647
608
592
2,829
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
3,971
662
2,227
3,871
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
10
Kills
0
0
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
L
Ravana
 
Ravana
0
2
0
0
L
Sol
 
Sol
0
1
0
0
W
Arachne
Gareetto
Arachne
4
0
0
4
L
Chang'e
GrimmPhoenix
Chang'e
0
2
0
0
L
0
2
0
0
W
Shiva
PoppaYmir
Shiva
2
0
1
2.5
W
1
0
3
2.5
W
Zhong Kui
Tenaciousang31
Zhong Kui
0
0
2
1
W
Hou Yi
bambiyang
Hou Yi
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,298
Damage
9,892
20,009
Taken
19,027
7,381
Mitigated
6,289
7,683
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,253
266
0
2,299
5,829
2,764
0
1,318
4,511
10,483
0
L
Ravana
 
Ravana
1,954
439
0
1,251
3,381
1,023
0
312
3,069
0
12,776
L
Sol
 
Sol
2,866
754
0
1,802
3,117
547
0
899
2,218
15,566
0
W
Arachne
Gareetto
Arachne
1,168
738
0
1,532
4,634
1,218
0
377
4,257
0
15,502
L
Chang'e
GrimmPhoenix
Chang'e
592
130
0
1,154
2,829
711
0
747
2,082
12,722
0
L
2,227
888
0
252
3,871
1,244
0
0
3,871
0
16,877
W
Shiva
PoppaYmir
Shiva
3,411
863
0
1,737
4,976
1,575
0
0
4,976
0
22,810
W
2,217
403
0
1,866
5,381
2,608
0
3,150
2,231
8,292
0
W
Zhong Kui
Tenaciousang31
Zhong Kui
1,260
446
0
1,116
1,650
1,117
392
215
1,435
16,226
4,473
W
Hou Yi
bambiyang
Hou Yi
4,242
2,236
0
1,432
3,368
863
0
1,969
1,399
0
18,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,072
Gold Earned
18,533
181
Minions Killed
163
0
Camps Cleared
0
650,960
Distance Traveled
559,331
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,713
619
34
6
0
119,080
3
L
Ravana
3,660
610
32
5
0
134,861
0
L
Sol
3,542
590
25
4
0
97,671
0
W
Arachne
4,474
746
34
6
0
149,188
2
L
Chang'e
3,647
608
26
4
0
91,786
1
L
Skadi
3,971
662
46
8
0
115,933
0
W
Shiva
4,797
800
39
7
0
127,194
3
W
Bacchus
4,067
678
17
3
0
126,010
1
W
Zhong Kui
4,443
741
52
9
0
124,256
1
W
Hou Yi
4,291
715
39
7
0
124,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role