Player Matchup

King Arthur
King Arthur
DuSk_NEOhunter72
King Arthur
Level 41
God Stats
4W - 4L
1,267 SR
Queue Stats
101W - 140L
1,304 Elo+
Party 4
Thoth
Thoth
EXO-FENRIR
Thoth
Level 47
God Stats
1W - 4L
1,322 SR
Queue Stats
193W - 265L
1,376 Elo+
Party 1
Izanami
Izanami
Kanawid_
Izanami
Level 28
God Stats
15W - 32L
1,376 SR
Queue Stats
99W - 150L
1,367 Elo+
Party 1
Osiris
Osiris
Maneki_Nekro
Osiris
Level 67
God Stats
12W - 29L
1,250 SR
Queue Stats
128W - 171L
1,371 Elo+
Party 1
Fenrir
Fenrir
carrot-2169
Fenrir
Level 18
God Stats
1W - 3L
1,368 SR
Queue Stats
11W - 27L
1,257 Elo+
Party 4
Team Averages
Level 40
1,317 SR
1,335 Elo+

VS

Team Averages
Level 53
1,462 SR
1,342 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ghostoastgaming
Ah Muzen Cab
Level 54
God Stats
3W - 6L
1,540 SR
Queue Stats
349W - 343L
1,388 Elo+
Party 2
Merlin
Merlin
Ludovicus Calor
Merlin
Level 16
God Stats
35W - 25L
1,479 SR
Queue Stats
221W - 205L
1,315 Elo+
Party 2
Susano
Susano
XxGangsTer-ZaixX
Susano
Level 126
God Stats
15W - 19L
1,591 SR
Queue Stats
443W - 446L
1,465 Elo+
Party 3
Fenrir
Fenrir
aiglephoenix64
Fenrir
Level 17
God Stats
1W - 2L
1,333 SR
Queue Stats
34W - 59L
1,170 Elo+
Party 3
Kuzenbo
Kuzenbo
leixoesTheMan
Kuzenbo
Level 50
God Stats
11W - 14L
1,367 SR
Queue Stats
88W - 98L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DuSk_NEOhunter72
King Arthur
14
5 / 7 / 5
9,174
510
9,374
20,039
15,776
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
14
3 / 7 / 4
8,666
481
10,258
13,759
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Kanawid_
Izanami
15
4 / 6 / 5
9,624
535
9,539
15,068
5,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
15
5 / 4 / 2
9,496
528
7,575
15,533
11,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
13
1 / 4 / 4
7,625
424
2,756
13,088
4,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ghostoastgaming
Ah Muzen Cab
16
13 / 3 / 8
10,377
577
24,123
14,246
4,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 5 / 3
8,191
455
4,348
8,784
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 3 / 7
9,902
550
9,450
13,545
5,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
4 / 3 / 1
8,804
489
5,448
9,572
3,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
14
3 / 5 / 14
8,863
492
9,958
14,429
14,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
18
Kills
28
28
Deaths
19
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DuSk_NEOhunter72
King Arthur
5
7
5
1.07
L
Thoth
3
7
4
0.71
W
Ah Muzen Cab
Ghostoastgaming
Ah Muzen Cab
13
3
8
5.67
L
Izanami
Kanawid_
Izanami
4
6
5
1.08
W
0
5
3
0.3
L
Osiris
5
4
2
1.5
W
8
3
7
3.83
W
4
3
1
1.5
L
Fenrir
1
4
4
0.75
W
Kuzenbo
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,502
Damage
53,327
77,487
Taken
60,576
40,501
Mitigated
30,712
14,809
Healing
13,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DuSk_NEOhunter72
King Arthur
9,374
1,393
0
930
20,039
15,776
0
4,983
14,985
0
34,099
L
Thoth
10,258
861
0
1,565
13,759
3,706
134
1,713
11,900
53,386
0
W
Ah Muzen Cab
Ghostoastgaming
Ah Muzen Cab
24,123
12,715
0
5,531
14,246
4,918
1,163
3,326
10,920
0
69,604
L
Izanami
Kanawid_
Izanami
9,539
6,472
0
4,923
15,068
5,150
780
2,762
12,244
0
67,229
W
4,348
239
73
700
8,784
2,515
990
2,890
5,894
47,330
0
L
Osiris
7,575
3,380
0
3,498
15,533
11,167
470
2,611
12,843
0
45,710
W
9,450
2,207
0
4,520
13,545
5,045
0
1,508
12,037
0
54,563
W
5,448
2,332
0
1,844
9,572
3,269
920
1,156
8,416
0
30,483
L
Fenrir
2,756
686
0
3,893
13,088
4,702
0
2,368
10,648
0
36,965
W
Kuzenbo
9,958
3,008
202
1,080
14,429
14,965
165
1,672
12,757
25,131
3,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,585
Gold Earned
46,137
433
Minions Killed
383
0
Camps Cleared
0
1,562,915
Distance Traveled
1,680,463
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,174
510
44
2
0
328,053
0
L
Thoth
8,666
481
83
5
0
331,075
3
W
Ah Muzen Cab
10,377
577
86
5
0
336,950
4
L
Izanami
9,624
535
145
8
0
295,478
2
W
Merlin
8,191
455
97
5
0
300,006
0
L
Osiris
9,496
528
93
5
0
299,464
7
W
Susano
9,902
550
93
5
0
379,267
6
W
Fenrir
8,804
489
69
4
0
326,977
3
L
Fenrir
7,625
424
68
4
0
308,845
3
W
Kuzenbo
8,863
492
38
2
0
337,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role