Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DucksThatQuac
Horus
Level 139
God Stats
4W - 4L
1,799 SR
Queue Stats
273W - 279L
1,587 Elo+
Solo
Nemesis
Nemesis
IntoTheSunset
Nemesis
Level 104
God Stats
1W - 0L
1,711 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Kveyka
Cernunnos
Level 160
God Stats
3W - 0L
1,403 SR
Queue Stats
116W - 81L
1,772 Elo+
Party 1
Sol
Sol
moonjumping
Sol
Level 157
God Stats
2W - 0L
1,872 SR
Queue Stats
57W - 30L
1,714 Elo+
Party 1
Team Averages
Level 144
1,657 SR
1,615 Elo+

VS

Team Averages
Level 146
1,649 SR
1,723 Elo+
Mulan
Mulan
CosmicStrife
Mulan
Level 160
God Stats
3W - 2L
1,856 SR
Queue Stats
218W - 168L
1,645 Elo+
Party 2
Persephone
Persephone
Enclave3
Persephone
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
313W - 201L
1,690 Elo+
Party 2
Shiva
Shiva
Kappaccinno
Shiva
Level 145
God Stats
2W - 3L
1,519 SR
Queue Stats
284W - 272L
1,685 Elo+
Solo
Achilles
Achilles
Papaw0lf
Achilles
Level 145
God Stats
1W - 1L
1,831 SR
Queue Stats
293W - 215L
1,798 Elo+
Solo
Chiron
Chiron
Thenumerouno
Chiron
Level 122
God Stats
0W - 4L
1,537 SR
Queue Stats
103W - 115L
1,797 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
6 / 1 / 4
6,629
663
7,168
7,301
2,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 2 / 6
5,911
591
3,939
6,159
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
13
2 / 0 / 1
6,751
675
5,923
7,266
2,702
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Kveyka
Cernunnos
12
4 / 1 / 3
7,293
729
6,214
6,122
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 2 / 1
6,606
661
4,086
5,607
1,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,600
560
5,249
9,224
5,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
Enclave3
Persephone
11
1 / 2 / 2
6,028
603
3,933
5,375
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 4
4,509
451
4,047
7,936
1,460
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Achilles
Papaw0lf
Achilles
10
2 / 1 / 2
5,918
592
3,054
6,854
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
7
1 / 5 / 0
4,590
459
3,112
9,017
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
5
6
Deaths
16
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
6
1
4
8
L
1
3
0
0.33
W
2
2
6
2.5
L
Persephone
Enclave3
Persephone
1
2
2
1
W
Nemesis
2
0
1
2.5
L
0
5
4
0.4
W
Cernunnos
Kveyka
Cernunnos
4
1
3
5.5
L
Achilles
Papaw0lf
Achilles
2
1
2
3
L
Chiron
1
5
0
0.2
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,330
Damage
19,395
32,455
Taken
38,406
12,831
Mitigated
10,869
10,559
Healing
11,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
7,168
1,201
0
669
7,301
2,347
0
1,632
5,563
0
38,844
L
5,249
1,371
0
3,366
9,224
5,016
0
0
9,224
0
31,257
W
3,939
1,408
455
1,876
6,159
4,463
0
385
5,532
0
10,166
L
Persephone
Enclave3
Persephone
3,933
102
0
1,178
5,375
1,271
0
2,043
3,330
37,183
0
W
Nemesis
5,923
3,608
0
3,117
7,266
2,702
0
0
6,879
0
36,753
L
4,047
798
227
1,180
7,936
1,460
0
679
7,257
0
16,122
W
Cernunnos
Kveyka
Cernunnos
6,214
3,118
0
2,914
6,122
1,642
2,640
0
6,122
0
43,934
L
Achilles
Papaw0lf
Achilles
3,054
689
0
2,742
6,854
2,141
0
1,363
5,491
0
20,832
L
Chiron
3,112
1,558
35
2,704
9,017
981
0
0
9,017
0
21,488
W
4,086
2,049
0
1,528
5,607
1,677
1,162
1,689
3,801
41,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,190
Gold Earned
26,645
324
Minions Killed
254
0
Camps Cleared
0
1,027,619
Distance Traveled
991,892
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
6,629
663
54
5
0
234,380
2
L
Mulan
5,600
560
73
7
0
176,608
2
W
Horus
5,911
591
18
2
0
212,704
4
L
Persephone
6,028
603
75
8
0
203,346
3
W
Nemesis
6,751
675
77
8
0
218,557
5
L
Shiva
4,509
451
21
2
0
195,347
2
W
Cernunnos
7,293
729
82
8
0
182,795
1
L
Achilles
5,918
592
49
5
0
244,313
6
L
Chiron
4,590
459
36
4
0
172,278
4
W
Sol
6,606
661
93
9
0
179,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role