Player Matchup

Sun Wukong
Sun Wukong
Hoshke
Sun Wukong
Level 103
God Stats
1W - 3L
1,305 SR
Queue Stats
58W - 58L
1,452 Elo+
Solo
Jormungandr
Jormungandr
SoulBlaze1025
Jormungandr
Level 105
God Stats
41W - 42L
1,475 SR
Queue Stats
424W - 410L
1,435 Elo+
Party 1
Zhong Kui
Zhong Kui
SoulHarv3st3r
Zhong Kui
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
333W - 388L
1,430 Elo+
Solo
Medusa
Medusa
Wolves Are Chil
Medusa
Level 76
God Stats
228W - 187L
1,566 SR
Queue Stats
934W - 940L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
XxCrose20xX
Danzaburou
Level 60
God Stats
37W - 36L
1,479 SR
Queue Stats
257W - 263L
1,373 Elo+
Solo
Team Averages
Level 92
1,465 SR
1,430 Elo+

VS

Team Averages
Level 89
1,483 SR
1,450 Elo+
Cu Chulainn
Cu Chulainn
Birritem420
Cu Chulainn
Level 106
God Stats
9W - 5L
1,655 SR
Queue Stats
454W - 463L
1,455 Elo+
Solo
Ra
Ra
Crytech-8a
Ra
Level 86
God Stats
3W - 6L
1,506 SR
Queue Stats
346W - 361L
1,425 Elo+
Party 2
Medusa
Medusa
TGS Ech0x
Medusa
Level 65
God Stats
4W - 0L
1,729 SR
Queue Stats
285W - 291L
1,444 Elo+
Solo
Chaac
Chaac
XxBurger-BladexX
Chaac
Level 105
God Stats
47W - 41L
1,325 SR
Queue Stats
306W - 317L
1,427 Elo+
Party 2
Da Ji
Da Ji
neekel-_-
Da Ji
Level 83
God Stats
1W - 0L
1,198 SR
Queue Stats
49W - 43L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hoshke
Sun Wukong
16
7 / 5 / 5
10,484
552
15,270
20,261
15,402
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
SoulBlaze1025
Jormungandr
15
3 / 6 / 16
10,260
540
14,456
19,837
21,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
SoulHarv3st3r
Zhong Kui
14
3 / 11 / 4
9,841
518
12,079
20,842
12,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
4 / 9 / 4
9,361
493
8,884
16,279
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
XxCrose20xX
Danzaburou
17
8 / 5 / 5
11,135
586
10,600
13,864
4,862
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Birritem420
Cu Chulainn
15
3 / 6 / 10
9,064
477
11,591
16,801
13,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 3 / 12
9,917
522
11,298
11,794
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
TGS Ech0x
Medusa
17
9 / 9 / 8
11,116
585
16,834
18,513
5,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
7 / 3 / 10
10,804
569
18,834
23,357
20,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
neekel-_-
Da Ji
17
13 / 4 / 4
11,108
585
12,067
14,799
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
80
25
Kills
36
36
Deaths
25
34
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Birritem420
Cu Chulainn
3
6
10
1.33
W
4
3
12
3.33
L
Sun Wukong
Hoshke
Sun Wukong
7
5
5
1.9
L
Jormungandr
SoulBlaze1025
Jormungandr
3
6
16
1.83
L
Zhong Kui
SoulHarv3st3r
Zhong Kui
3
11
4
0.45
W
Medusa
TGS Ech0x
Medusa
9
9
8
1.44
L
4
9
4
0.67
W
7
3
10
4
L
Danzaburou
XxCrose20xX
Danzaburou
8
5
5
2.1
W
Da Ji
neekel-_-
Da Ji
13
4
4
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,289
Damage
70,624
91,083
Taken
85,264
59,709
Mitigated
49,436
22,034
Healing
29,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Birritem420
Cu Chulainn
11,591
3,078
0
3,533
16,801
13,164
493
6,439
10,362
9,011
35,365
W
11,298
1,486
866
4,231
11,794
4,153
308
5,004
6,790
61,422
0
L
Sun Wukong
Hoshke
Sun Wukong
15,270
3,699
0
7,039
20,261
15,402
576
2,150
18,111
5,134
45,559
L
Jormungandr
SoulBlaze1025
Jormungandr
14,456
4,056
512
3,313
19,837
21,964
627
2,377
17,460
41,852
6,706
L
Zhong Kui
SoulHarv3st3r
Zhong Kui
12,079
1,287
0
5,874
20,842
12,421
99
6,326
14,516
55,832
6,078
W
Medusa
TGS Ech0x
Medusa
16,834
8,296
523
4,979
18,513
5,291
879
7,375
11,138
0
57,091
L
8,884
4,492
0
584
16,279
5,060
0
2,349
13,930
0
61,494
W
18,834
3,169
0
10,453
23,357
20,553
936
4,763
17,694
0
72,078
L
Danzaburou
XxCrose20xX
Danzaburou
10,600
6,615
104
4,608
13,864
4,862
551
835
13,029
0
69,331
W
Da Ji
neekel-_-
Da Ji
12,067
3,767
0
4,864
14,799
6,275
0
3,431
11,368
0
71,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,081
Gold Earned
52,009
474
Minions Killed
511
0
Camps Cleared
0
1,646,052
Distance Traveled
1,789,717
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,064
477
72
4
0
335,785
0
W
Ra
9,917
522
109
6
0
356,746
5
L
Sun Wukong
10,484
552
101
5
0
348,986
5
L
Jormungandr
10,260
540
76
4
0
326,864
2
L
Zhong Kui
9,841
518
109
6
0
273,783
0
W
Medusa
11,116
585
87
5
0
323,886
0
L
Medusa
9,361
493
77
4
0
337,831
1
W
Chaac
10,804
569
132
7
0
391,287
7
L
Danzaburou
11,135
586
111
6
0
358,588
3
W
Da Ji
11,108
585
111
6
0
382,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role