Player Matchup

Shiva
Shiva
Ahouston
Shiva
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,466 Elo+
Party 3
Sylvanus
Sylvanus
Gera544
Sylvanus
Level 89
God Stats
4W - 8L
1,207 SR
Queue Stats
144W - 179L
1,389 Elo+
Party 2
Nu Wa
Nu Wa
INataGodI
Nu Wa
Level 90
God Stats
30W - 19L
1,538 SR
Queue Stats
202W - 231L
1,415 Elo+
Party 2
Izanami
Izanami
IRON BOY224
Izanami
Level 89
God Stats
5W - 6L
1,682 SR
Queue Stats
140W - 171L
1,414 Elo+
Party 2
Set
Set
yizzlG
Set
Level 64
God Stats
3W - 1L
1,553 SR
Queue Stats
26W - 30L
1,475 Elo+
Party 3
Team Averages
Level 80
1,496 SR
1,432 Elo+

VS

Team Averages
Level 58
1,454 SR
1,430 Elo+
Cthulhu
Cthulhu
Cthulu iG
Cthulhu
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
LDC bizarre
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
Stalder420
Zeus
Level 101
God Stats
0W - 1L
1,260 SR
Queue Stats
41W - 51L
1,392 Elo+
Solo
Izanami
Izanami
Vixnh
Izanami
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 164L
1,500 Elo+
Party 1
Serqet
Serqet
Wxvy_Erixkk
Serqet
Level 115
God Stats
1W - 1L
1,509 SR
Queue Stats
10W - 8L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ahouston
Shiva
12
4 / 1 / 7
7,661
638
4,619
8,294
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Gera544
Sylvanus
12
6 / 2 / 8
7,694
641
5,378
9,915
9,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
INataGodI
Nu Wa
12
3 / 3 / 6
7,567
631
6,348
6,644
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
IRON BOY224
Izanami
13
6 / 1 / 6
8,468
706
5,474
5,735
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Set
yizzlG
Set
13
5 / 1 / 5
8,013
668
5,615
8,197
4,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cthulu iG
Cthulhu
10
0 / 4 / 0
5,829
486
1,160
7,262
3,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

6
0 / 6 / 1
4,649
387
1,322
9,586
3,227
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
3 / 6 / 1
6,721
560
4,111
6,217
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Vixnh
Izanami
9
1 / 5 / 1
5,939
495
4,398
7,976
1,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
8
2 / 3 / 1
5,553
463
4,169
6,161
1,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
24
Kills
6
8
Deaths
24
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
Ahouston
Shiva
4
1
7
7.5
L
Cthulhu
Cthulu iG
Cthulhu
0
4
0
0
W
Sylvanus
Gera544
Sylvanus
6
2
8
5
W
Nu Wa
INataGodI
Nu Wa
3
3
6
2
W
Izanami
IRON BOY224
Izanami
6
1
6
9
L
0
6
1
0.08
L
3
6
1
0.58
L
Izanami
Vixnh
Izanami
1
5
1
0.3
L
Serqet
2
3
1
0.83
W
Set
yizzlG
Set
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,434
Damage
15,160
38,785
Taken
37,202
21,347
Mitigated
10,675
13,602
Healing
4,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Ahouston
Shiva
4,619
1,264
255
2,620
8,294
3,279
747
2,041
6,237
0
32,999
L
Cthulhu
Cthulu iG
Cthulhu
1,160
101
0
712
7,262
3,312
630
346
6,653
24,111
0
W
Sylvanus
Gera544
Sylvanus
5,378
1,673
1,321
3,009
9,915
9,955
825
2,791
7,066
16,039
13,430
W
Nu Wa
INataGodI
Nu Wa
6,348
1,403
0
1,442
6,644
1,876
896
2,469
3,772
33,142
0
W
Izanami
IRON BOY224
Izanami
5,474
3,893
0
1,919
5,735
1,698
3,046
1,628
4,023
0
46,643
L
1,322
361
0
330
9,586
3,227
0
2,391
7,016
5,430
0
L
4,111
646
0
0
6,217
1,320
0
1,469
4,540
29,779
0
L
Izanami
Vixnh
Izanami
4,398
3,124
0
1,736
7,976
1,304
0
3,274
4,538
0
29,418
L
Serqet
4,169
733
0
1,578
6,161
1,512
0
2,411
3,565
0
18,011
W
Set
yizzlG
Set
5,615
1,999
0
3,036
8,197
4,539
751
1,278
6,704
0
42,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,403
Gold Earned
28,691
326
Minions Killed
210
0
Camps Cleared
0
1,242,819
Distance Traveled
960,869
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,661
638
62
5
0
275,772
5
L
Cthulhu
5,829
486
47
4
0
199,937
0
W
Sylvanus
7,694
641
41
3
0
231,099
3
W
Nu Wa
7,567
631
54
5
0
237,686
1
W
Izanami
8,468
706
92
8
0
248,140
3
L
Ymir
4,649
387
12
1
0
201,335
1
L
Zeus
6,721
560
54
5
0
194,221
3
L
Izanami
5,939
495
60
5
0
170,678
0
L
Serqet
5,553
463
37
3
0
194,698
2
W
Set
8,013
668
77
6
0
250,122
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role