Player Matchup

Ares
Ares
 
Ares
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Aki1080pHDonTV
Neith
Level 21
God Stats
7W - 4L
1,553 SR
Queue Stats
44W - 39L
1,522 Elo+
Party 2
Athena
Athena
BrandoLizards
Athena
Level 60
God Stats
3W - 0L
1,816 SR
Queue Stats
72W - 67L
1,537 Elo+
Party 2
Shiva
Shiva
nativelocket
Shiva
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 43
1,574 SR
1,512 Elo+

VS

Team Averages
Level 48
1,500 SR
1,526 Elo+
Morgan Le Fay
Morgan Le Fay
Jaesung
Morgan Le Fay
Level 21
God Stats
2W - 2L
1,432 SR
Queue Stats
27W - 28L
1,587 Elo+
Party 1
Neith
Neith
JustCodylol
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Loki
Loki
KonkillerXD
Loki
Level 49
God Stats
29W - 31L
1,609 SR
Queue Stats
90W - 86L
1,535 Elo+
Solo
Osiris
Osiris
NARU___T0AD
Osiris
Level 124
God Stats
3W - 7L
1,251 SR
Queue Stats
373W - 406L
1,412 Elo+
Party 1
Geb
Geb
RevolioClockburg
Geb
Level 36
God Stats
5W - 4L
1,708 SR
Queue Stats
53W - 68L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
4 / 0 / 10
8,375
598
6,337
9,084
9,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
 
Chronos
13
3 / 3 / 5
8,004
572
4,948
10,166
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 4
8,473
605
6,667
6,910
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
10 / 0 / 5
8,872
634
10,416
10,439
4,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 5
8,126
580
5,373
9,802
7,224
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Jaesung
Morgan Le Fay
10
1 / 4 / 0
6,009
429
8,810
6,672
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 6 / 1
5,547
396
3,942
7,182
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 6 / 2
7,348
525
7,315
9,660
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
11
3 / 4 / 1
6,749
482
4,792
9,715
6,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 2 / 1
6,076
434
4,504
12,698
8,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
22
Kills
8
8
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
0
10
9
W
Chronos
 
Chronos
3
3
5
1.83
W
3
1
4
5
W
10
0
5
12.5
L
Morgan Le Fay
Jaesung
Morgan Le Fay
1
4
0
0.25
L
0
6
1
0.08
L
3
6
2
0.67
L
Osiris
3
4
1
0.88
L
1
2
1
0.75
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,741
Damage
29,363
46,401
Taken
45,927
27,389
Mitigated
22,211
14,067
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,337
615
0
2,028
9,084
9,733
99
3,584
5,270
16,276
4,481
W
Chronos
 
Chronos
4,948
2,103
0
2,593
10,166
3,371
3,010
3,297
6,493
46,423
0
W
6,667
2,984
0
3,052
6,910
2,262
240
795
6,115
0
63,972
W
10,416
3,048
191
4,798
10,439
4,799
100
4,315
5,706
50,412
0
L
Morgan Le Fay
Jaesung
Morgan Le Fay
8,810
656
0
1,150
6,672
2,375
120
4,290
2,322
29,640
0
L
3,942
1,967
0
884
7,182
2,187
0
3,194
3,988
0
28,090
L
7,315
2,589
0
2,945
9,660
3,316
0
3,599
6,055
0
41,495
L
Osiris
4,792
1,166
0
1,901
9,715
6,240
292
4,331
5,316
1,144
26,558
L
4,504
701
0
3,347
12,698
8,093
0
5,620
7,010
15,999
0
W
5,373
1,166
185
1,220
9,802
7,224
0
850
8,908
1,103
35,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,850
Gold Earned
31,729
396
Minions Killed
277
0
Camps Cleared
0
1,418,721
Distance Traveled
1,252,316
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,375
598
24
2
0
288,555
5
W
Chronos
8,004
572
105
8
0
264,848
6
W
Neith
8,473
605
116
8
0
263,101
4
W
Athena
8,872
634
85
6
0
343,429
3
L
Morgan Le Fay
6,009
429
54
4
0
245,172
5
L
Neith
5,547
396
59
4
0
227,069
0
L
Loki
7,348
525
78
6
0
264,695
1
L
Osiris
6,749
482
66
5
0
242,612
3
L
Geb
6,076
434
20
1
0
272,768
2
W
Shiva
8,126
580
66
5
0
258,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role