Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Demonic_Reaper11
Cerberus
Level 84
God Stats
7W - 10L
1,479 SR
Queue Stats
119W - 126L
1,455 Elo+
Party 3
Achilles
Achilles
DragoonDrako
Achilles
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,367 Elo+
Solo
Thanatos
Thanatos
M0ther_0fSpiders
Thanatos
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 14L
1,499 Elo+
Party 3
Chronos
Chronos
carmahunter377
Chronos
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
136W - 147L
1,446 Elo+
Party 3
Team Averages
Level 99
1,496 SR
1,453 Elo+

VS

Team Averages
Level 113
1,512 SR
1,466 Elo+
Mulan
Mulan
Alpha_Neg0n
Mulan
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 10L
1,470 Elo+
Party 2
Artio
Artio
Freako
Artio
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 9L
1,485 Elo+
Party 1
Bellona
Bellona
PKG_Horty
Bellona
Level 107
God Stats
46W - 30L
1,524 SR
Queue Stats
176W - 180L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
PKG_Sadie
Baron Samedi
Level 108
God Stats
7W - 6L
1,537 SR
Queue Stats
27W - 23L
1,441 Elo+
Party 2
Fenrir
Fenrir
Sammyshotalot16
Fenrir
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 21L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
5,558
505
1,447
4,212
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 3
5,523
502
3,912
9,726
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
DragoonDrako
Achilles
7
0 / 5 / 0
4,806
437
1,393
6,761
3,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mace

Mace

+10
Physical Power

9
3 / 4 / 0
5,804
528
2,445
6,977
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 4 / 1
5,805
528
4,962
7,599
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 1
7,786
708
5,967
6,429
2,949
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Freako
Artio
10
0 / 1 / 6
6,184
562
4,239
7,853
4,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
PKG_Horty
Bellona
11
3 / 2 / 2
6,327
575
7,482
8,323
4,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
PKG_Sadie
Baron Samedi
13
3 / 1 / 0
7,287
662
2,069
5,072
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 2 / 4
6,654
605
3,526
7,456
2,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
17
17
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
W
7
0
1
7.5
L
0
2
3
0.75
L
Achilles
DragoonDrako
Achilles
0
5
0
0
W
Artio
Freako
Artio
0
1
6
3
L
3
4
0
0.75
W
Bellona
PKG_Horty
Bellona
3
2
2
2
W
Baron Samedi
PKG_Sadie
Baron Samedi
3
1
0
3
W
4
2
4
3
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,159
Damage
23,283
35,275
Taken
35,133
14,887
Mitigated
16,546
10,684
Healing
15,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,447
100
0
913
4,212
1,259
0
1,593
2,619
24,045
0
W
5,967
675
0
4,009
6,429
2,949
1,865
0
6,429
0
42,440
L
3,912
263
79
2,600
9,726
6,000
144
2,416
7,310
15,556
0
L
Achilles
DragoonDrako
Achilles
1,393
852
0
87
6,761
3,239
0
0
6,761
0
14,726
W
Artio
Freako
Artio
4,239
432
608
3,470
7,853
4,777
25
3,994
3,859
17,428
2,585
L
2,445
803
0
4,564
6,977
1,824
0
476
6,501
0
21,045
W
Bellona
PKG_Horty
Bellona
7,482
3,025
0
2,460
8,323
4,801
0
3,788
4,535
0
37,501
W
Baron Samedi
PKG_Sadie
Baron Samedi
2,069
70
23
1,680
5,072
1,827
616
1,179
3,765
40,890
0
W
3,526
838
0
3,415
7,456
2,192
49
494
6,944
0
31,279
L
4,962
1,921
219
2,222
7,599
2,565
934
1,436
6,163
26,762
3,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,496
Gold Earned
34,238
230
Minions Killed
328
0
Camps Cleared
0
962,540
Distance Traveled
1,048,241
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,558
505
48
4
0
159,295
1
W
Mulan
7,786
708
94
9
0
180,737
1
L
Cerberus
5,523
502
34
3
0
190,806
0
L
Achilles
4,806
437
30
3
0
198,373
1
W
Artio
6,184
562
26
2
0
202,857
0
L
Thanatos
5,804
528
48
4
0
227,465
0
W
Bellona
6,327
575
74
7
0
242,065
1
W
Baron Samedi
7,287
662
73
7
0
192,868
1
W
Fenrir
6,654
605
61
6
0
229,714
0
L
Chronos
5,805
528
70
6
0
186,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role