Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AmiirEspip
Fenrir
Level 108
God Stats
3W - 1L
1,924 SR
Queue Stats
56W - 82L
1,372 Elo+
Solo
Discordia
Discordia
Nico246
Discordia
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
209W - 229L
1,520 Elo+
Party 1
Team Averages
Level 125
1,641 SR
1,464 Elo+

VS

Team Averages
Level 71
1,514 SR
1,565 Elo+
Medusa
Medusa
Chileanpig
Medusa
Level 7
God Stats
3W - 1L
1,756 SR
Queue Stats
36W - 14L
1,745 Elo+
Party 2
Thor
Thor
LeonZephyrus
Thor
Level 155
God Stats
0W - 4L
1,285 SR
Queue Stats
319W - 335L
1,619 Elo+
Party 2
Persephone
Persephone
Zangao01
Persephone
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
6 / 0 / 10
9,317
847
8,461
11,104
16,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
AmiirEspip
Fenrir
13
5 / 1 / 10
8,516
774
5,001
11,518
6,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Nico246
Discordia
14
6 / 1 / 7
9,137
831
10,042
7,617
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chileanpig
Medusa
12
1 / 5 / 1
7,697
700
8,468
9,932
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 6 / 2
7,074
643
8,464
9,514
3,088
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Zangao01
Persephone
11
1 / 6 / 0
7,738
703
5,117
7,154
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
2
2
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
6
0
10
11
W
Fenrir
AmiirEspip
Fenrir
5
1
10
10
L
Medusa
Chileanpig
Medusa
1
5
1
0.3
L
0
6
2
0.17
W
Discordia
Nico246
Discordia
6
1
7
9.5
L
Persephone
Zangao01
Persephone
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,504
Damage
22,049
30,239
Taken
26,600
25,021
Mitigated
8,938
7,026
Healing
1,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,461
2,598
0
1,564
11,104
16,361
493
2,519
8,585
18,587
0
W
Fenrir
AmiirEspip
Fenrir
5,001
517
0
3,644
11,518
6,292
102
2,029
9,489
0
14,671
L
Medusa
Chileanpig
Medusa
8,468
3,358
0
470
9,932
3,702
0
7,270
2,338
0
25,996
L
8,464
1,029
0
413
9,514
3,088
0
6,366
2,864
0
16,248
W
Discordia
Nico246
Discordia
10,042
83
0
1,818
7,617
2,368
531
969
6,648
46,717
0
L
Persephone
Zangao01
Persephone
5,117
458
0
863
7,154
2,148
0
4,286
2,602
25,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,970
Gold Earned
22,509
119
Minions Killed
110
6
Camps Cleared
4
678,561
Distance Traveled
595,784
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,317
847
13
1
0
237,810
4
W
Fenrir
8,516
774
17
2
0
239,969
2
L
Medusa
7,697
700
42
4
1
206,469
4
L
Thor
7,074
643
24
2
2
198,697
5
W
Discordia
9,137
831
89
8
6
200,782
3
L
Persephone
7,738
703
44
4
1
190,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role