Player Matchup

Cthulhu
Cthulhu
Blcky275
Cthulhu
Level 102
God Stats
19W - 18L
1,508 SR
Queue Stats
153W - 180L
1,491 Elo+
Party 3
Medusa
Medusa
CaptainSensei X
Medusa
Level 97
God Stats
9W - 10L
1,733 SR
Queue Stats
97W - 121L
1,460 Elo+
Party 3
Sol
Sol
Signation998
Sol
Level 29
God Stats
12W - 7L
1,678 SR
Queue Stats
16W - 15L
1,522 Elo+
Party 3
Odin
Odin
TheTamponKing
Odin
Level 103
God Stats
5W - 2L
1,592 SR
Queue Stats
44W - 49L
1,460 Elo+
Party 3
Mercury
Mercury
xD Ph03nix v2
Mercury
Level 103
God Stats
9W - 7L
1,514 SR
Queue Stats
44W - 42L
1,514 Elo+
Party 3
Team Averages
Level 87
1,605 SR
1,489 Elo+

VS

Team Averages
Level 52
1,568 SR
1,497 Elo+
Kuzenbo
Kuzenbo
BalmierTea35
Kuzenbo
Level 65
God Stats
6W - 1L
1,932 SR
Queue Stats
50W - 45L
1,558 Elo+
Party 2
The Morrigan
The Morrigan
ElderBloodDemon
The Morrigan
Level 42
God Stats
2W - 3L
1,520 SR
Queue Stats
43W - 43L
1,579 Elo+
Party 2
Eset
Eset
Hypotonicity
Eset
Level 65
God Stats
16W - 9L
1,733 SR
Queue Stats
38W - 35L
1,487 Elo+
Party 1
Skadi
Skadi
Sgt_Odd-Ballx
Skadi
Level 48
God Stats
3W - 4L
1,500 SR
Queue Stats
312W - 304L
1,416 Elo+
Solo
Shiva
Shiva
UranicCoyote520
Shiva
Level 42
God Stats
1W - 2L
1,155 SR
Queue Stats
27W - 29L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blcky275
Cthulhu
12
6 / 0 / 7
8,020
617
4,966
9,343
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
1 / 4 / 6
5,835
449
3,416
6,052
2,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 3
6,188
476
881
7,515
1,645
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 1 / 2
7,592
584
3,010
5,743
2,944
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
13
8 / 1 / 4
7,825
602
7,019
9,396
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BalmierTea35
Kuzenbo
2
0 / 1 / 0
4,031
310
318
1,540
717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
ElderBloodDemon
The Morrigan
3
0 / 0 / 1
4,257
327
781
1,015
204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
7 / 6 / 2
6,921
532
11,887
8,561
2,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 10 / 2
5,433
418
4,507
10,591
2,749
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
6,847
527
3,229
6,821
6,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
17
Kills
10
10
Deaths
18
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BalmierTea35
Kuzenbo
0
1
0
0
W
Cthulhu
Blcky275
Cthulhu
6
0
7
9.5
W
1
4
6
1
L
The Morrigan
ElderBloodDemon
The Morrigan
0
0
1
0.5
L
7
6
2
1.33
L
2
10
2
0.3
W
0
4
3
0.38
W
2
1
2
3
L
1
1
3
2.5
W
Mercury
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,292
Damage
20,722
38,049
Taken
28,528
16,960
Mitigated
13,402
10,712
Healing
4,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BalmierTea35
Kuzenbo
318
260
0
349
1,540
717
0
379
1,161
1,300
0
W
Cthulhu
Blcky275
Cthulhu
4,966
615
617
3,152
9,343
6,988
408
748
8,521
23,078
993
W
3,416
929
266
564
6,052
2,429
1,130
2,296
3,628
0
18,197
L
The Morrigan
ElderBloodDemon
The Morrigan
781
322
0
692
1,015
204
0
152
863
6,174
0
L
11,887
678
0
644
8,561
2,867
0
2,339
6,222
32,691
0
L
4,507
1,639
77
895
10,591
2,749
0
2,284
8,307
0
18,911
W
881
431
0
1,769
7,515
1,645
1,858
4,736
2,481
23,792
0
W
3,010
438
0
1,918
5,743
2,944
1,091
1,186
4,220
0
38,450
L
3,229
858
400
1,005
6,821
6,865
0
468
6,353
0
31,724
W
Mercury
7,019
3,108
0
2,426
9,396
2,954
1,220
3,239
5,741
0
42,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,460
Gold Earned
27,489
302
Minions Killed
174
0
Camps Cleared
0
1,217,611
Distance Traveled
816,338
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,031
310
5
0
0
28,354
0
W
Cthulhu
8,020
617
42
3
0
235,209
2
W
Medusa
5,835
449
34
3
0
205,596
1
L
The Morrigan
4,257
327
10
1
0
48,763
0
L
Eset
6,921
532
57
4
0
232,013
1
L
Skadi
5,433
418
26
2
0
226,805
3
W
Sol
6,188
476
47
4
0
222,950
1
W
Odin
7,592
584
89
7
0
240,919
1
L
Shiva
6,847
527
76
6
0
280,403
0
W
Mercury
7,825
602
90
7
0
312,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role