Player Matchup

Zeus
Zeus
MaxChub
Zeus
Level 107
God Stats
8W - 3L
1,718 SR
Queue Stats
84W - 58L
1,473 Elo+
Party 2
Bacchus
Bacchus
Shannon223
Bacchus
Level 65
God Stats
6W - 4L
1,814 SR
Queue Stats
168W - 136L
1,499 Elo+
Party 2
Chaac
Chaac
joethecod
Chaac
Level 83
God Stats
13W - 11L
1,647 SR
Queue Stats
123W - 113L
1,500 Elo+
Party 2
Team Averages
Level 85
1,726 SR
1,491 Elo+

VS

Team Averages
Level 57
1,306 SR
1,441 Elo+
Serqet
Serqet
Afroferyl8964
Serqet
Level 62
God Stats
2W - 5L
1,163 SR
Queue Stats
236W - 332L
1,294 Elo+
Party 1
Fenrir
Fenrir
Faolan6552
Fenrir
Level 47
God Stats
7W - 19L
1,254 SR
Queue Stats
121W - 117L
1,483 Elo+
Party 1
Jormungandr
Jormungandr
Teishawise1982
Jormungandr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
MaxChub
Zeus
15
8 / 3 / 5
10,908
779
13,478
5,417
1,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Shannon223
Bacchus
14
1 / 0 / 13
10,584
756
5,547
7,221
10,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chaac
joethecod
Chaac
15
5 / 3 / 8
10,523
752
10,841
11,568
9,217
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
8,451
604
3,092
7,717
2,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
Faolan6552
Fenrir
13
4 / 3 / 2
9,047
646
7,164
11,369
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Teishawise1982
Jormungandr
11
0 / 7 / 4
8,365
598
5,745
15,466
13,602
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
14
Kills
6
6
Deaths
14
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
Fenrir
Faolan6552
Fenrir
4
3
2
1.67
W
Zeus
MaxChub
Zeus
8
3
5
3.5
W
Bacchus
Shannon223
Bacchus
1
0
13
7.5
L
Jormungandr
Teishawise1982
Jormungandr
0
7
4
0.29
W
Chaac
joethecod
Chaac
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,866
Damage
16,001
24,206
Taken
34,552
20,807
Mitigated
20,925
7,198
Healing
1,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,092
52
0
2
7,717
2,745
0
4,953
2,764
0
11,018
L
Fenrir
Faolan6552
Fenrir
7,164
1,419
0
204
11,369
4,578
0
6,783
4,586
0
14,961
W
Zeus
MaxChub
Zeus
13,478
571
173
920
5,417
1,189
840
311
4,866
31,843
0
W
Bacchus
Shannon223
Bacchus
5,547
701
133
2,068
7,221
10,401
293
2,835
4,242
19,282
0
L
Jormungandr
Teishawise1982
Jormungandr
5,745
850
172
842
15,466
13,602
0
7,898
7,568
30,168
0
W
Chaac
joethecod
Chaac
10,841
1,872
0
3,904
11,568
9,217
381
3,052
8,380
0
47,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,015
Gold Earned
25,863
164
Minions Killed
97
9
Camps Cleared
4
846,405
Distance Traveled
695,491
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,451
604
20
1
2
222,920
5
L
Fenrir
9,047
646
14
1
1
277,639
3
W
Zeus
10,908
779
51
4
3
257,444
0
W
Bacchus
10,584
756
23
2
0
289,866
4
L
Jormungandr
8,365
598
63
5
1
194,932
4
W
Chaac
10,523
752
90
6
6
299,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role