Player Matchup

Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
Atori420
Achilles
Gold III
Level 120
God Stats
0W - 4L
1,151 SR
Queue Stats
203W - 193L
1,635 MMR
Solo
Izanami
Izanami
Gold II
Nilessa
Izanami
Gold II
Level 146
God Stats
0W - 2L
1,244 SR
Queue Stats
239W - 229L
1,610 MMR
Solo
Tiamat
Tiamat
Platinum V
RedBuffBandit
Tiamat
Platinum V
Level 160
God Stats
1W - 2L
1,518 SR
Queue Stats
202W - 202L
1,698 MMR
Solo
Jormungandr
Jormungandr
Gold III
RhinoDaddy
Jormungandr
Gold III
Level 73
God Stats
47W - 34L
1,711 SR
Queue Stats
69W - 73L
1,690 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,425 SR
1,627 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,806 SR
1,663 MMR
Cabrakan
Cabrakan
Gold II
Blackrockfly
Cabrakan
Gold II
Level 124
God Stats
5W - 1L
1,887 SR
Queue Stats
107W - 94L
1,656 MMR
Solo
Skadi
Skadi
Platinum III
Drifle
Skadi
Platinum III
Level 103
God Stats
41W - 29L
1,621 SR
Queue Stats
358W - 339L
1,698 MMR
Solo
Bacchus
Bacchus
Gold IV
Nimblee
Bacchus
Gold IV
Level 160
God Stats
6W - 4L
1,623 SR
Queue Stats
24W - 12L
1,686 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Zerók
Gilgamesh
Silver I
Level 113
God Stats
3W - 1L
2,162 SR
Queue Stats
21W - 12L
1,578 MMR
Solo
Hou Yi
Hou Yi
Gold V
ÐJMemeStar
Hou Yi
Gold V
Level 141
God Stats
5W - 1L
1,737 SR
Queue Stats
15W - 9L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
20
9 / 9 / 1
12,880
537
18,475
31,421
13,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Atori420
Achilles
15
1 / 11 / 2
9,499
396
10,066
29,546
22,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
Nilessa
Izanami
19
0 / 5 / 3
11,719
488
9,213
15,748
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 6 / 4
12,677
528
15,275
15,844
9,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
RhinoDaddy
Jormungandr
19
1 / 3 / 2
12,825
534
10,446
19,713
15,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
KaliAgniGeb

VS

Bans
BastetAresThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Blackrockfly
Cabrakan
20
4 / 1 / 9
13,966
582
16,679
20,517
29,101
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
Drifle
Skadi
20
8 / 5 / 8
15,709
655
24,002
17,122
6,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Nimblee
Bacchus
17
1 / 2 / 16
11,917
497
9,452
22,068
25,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Zerók
Gilgamesh
20
14 / 2 / 5
15,483
645
25,375
21,790
16,764
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hou Yi
20
7 / 2 / 6
14,514
605
11,618
18,612
7,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
12
Kills
34
34
Deaths
12
12
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
9
9
1
1.06
L
Achilles
Atori420
Achilles
1
11
2
0.18
W
Cabrakan
Blackrockfly
Cabrakan
4
1
9
8.5
W
Skadi
Drifle
Skadi
8
5
8
2.4
L
Izanami
Nilessa
Izanami
0
5
3
0.3
W
Bacchus
Nimblee
Bacchus
1
2
16
4.5
L
1
6
4
0.5
L
Jormungandr
RhinoDaddy
Jormungandr
1
3
2
0.67
W
Gilgamesh
Zerók
Gilgamesh
14
2
5
8.25
W
Hou Yi
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,475
Damage
87,126
112,272
Taken
100,109
65,440
Mitigated
86,506
23,770
Healing
29,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
18,475
4,896
0
10,406
31,421
13,039
0
4,000
27,421
106,980
0
L
Achilles
Atori420
Achilles
10,066
1,611
0
1,214
29,546
22,907
0
8,847
20,699
9,339
38,012
W
Cabrakan
Blackrockfly
Cabrakan
16,679
2,346
0
9,493
20,517
29,101
0
9,974
10,543
80,805
0
W
Skadi
Drifle
Skadi
24,002
9,905
0
2,979
17,122
6,963
3,318
12,831
4,291
0
144,050
L
Izanami
Nilessa
Izanami
9,213
6,547
0
5,540
15,748
5,089
64
2,085
13,663
0
108,627
W
Bacchus
Nimblee
Bacchus
9,452
851
778
4,099
22,068
25,827
72
10,797
11,271
32,820
0
L
15,275
613
0
2,762
15,844
9,029
0
2,954
12,890
94,488
0
L
Jormungandr
RhinoDaddy
Jormungandr
10,446
2,277
0
3,848
19,713
15,376
0
8,417
11,296
93,173
0
W
Gilgamesh
Zerók
Gilgamesh
25,375
10,421
0
2,036
21,790
16,764
0
10,837
10,953
0
120,155
W
Hou Yi
11,618
7,903
0
10,610
18,612
7,851
3,226
5,177
13,435
0
118,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,600
Gold Earned
71,589
783
Minions Killed
721
0
Camps Cleared
0
2,152,594
Distance Traveled
2,410,070
36
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
12,880
537
140
6
0
417,804
4
L
Achilles
9,499
396
56
2
0
441,100
11
W
Cabrakan
13,966
582
157
7
0
471,259
11
W
Skadi
15,709
655
211
9
0
453,518
11
L
Izanami
11,719
488
191
8
0
428,013
2
W
Bacchus
11,917
497
25
1
0
501,135
12
L
Tiamat
12,677
528
199
8
0
461,282
9
L
Jormungandr
12,825
534
197
8
0
404,395
10
W
Gilgamesh
15,483
645
145
6
0
553,762
5
W
Hou Yi
14,514
605
183
8
0
430,396
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role