Player Matchup

Geb
Geb
Gold I
D4N135
Geb
Gold I
Level 128
God Stats
4W - 6L
1,645 SR
Queue Stats
283W - 272L
1,762 MMR
Solo
Sol
Sol
Platinum III
Fizzzzaa
Sol
Platinum III
Level 129
God Stats
1W - 1L
1,482 SR
Queue Stats
69W - 51L
2,013 MMR
Solo
Tyr
Tyr
Platinum I
PrimiidoGM3x
Tyr
Platinum I
Level 151
God Stats
16W - 18L
1,541 SR
Queue Stats
198W - 197L
1,948 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum I
Vitrioll
Tsukuyomi
Platinum I
Level 143
God Stats
2W - 2L
1,945 SR
Queue Stats
75W - 54L
2,045 MMR
Solo
Da Ji
Da Ji
Platinum II
pelayo55
Da Ji
Platinum II
Level 129
God Stats
6W - 10L
1,628 SR
Queue Stats
135W - 129L
1,940 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,648 SR
1,942 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,628 SR
1,830 MMR
Chang'e
Chang'e
Diamond V
 
Chang'e
Diamond V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Diamond V
Akiitsu
Cliodhna
Diamond V
Level 159
God Stats
10W - 6L
1,644 SR
Queue Stats
275W - 276L
2,029 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Chakou
Ah Muzen Cab
Diamond IV
Level 160
God Stats
12W - 6L
1,573 SR
Queue Stats
267W - 257L
2,070 MMR
Solo
Hou Yi
Hou Yi
Gold III
KëëpCrying
Hou Yi
Gold III
Level 106
God Stats
6W - 1L
1,798 SR
Queue Stats
44W - 28L
1,790 MMR
Party 1
Bacchus
Bacchus
Platinum IV
Purincess
Bacchus
Platinum IV
Level 123
God Stats
10W - 8L
1,624 SR
Queue Stats
106W - 116L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
D4N135
Geb
20
3 / 9 / 18
16,740
478
14,052
41,212
52,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
10 / 9 / 11
19,697
563
47,387
35,218
10,009
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
3 / 9 / 5
15,847
453
14,408
39,042
48,120
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tsukuyomi
Vitrioll
Tsukuyomi
20
8 / 9 / 8
19,397
554
45,854
37,706
22,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
pelayo55
Da Ji
20
5 / 11 / 6
17,807
509
14,714
35,838
14,245
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GilgameshArtioAthena

VS

Bans
BellonaIzanamiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
14 / 8 / 8
21,967
628
29,741
32,168
14,213
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
Akiitsu
Cliodhna
20
10 / 3 / 18
21,644
618
40,643
34,628
22,231
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Chakou
Ah Muzen Cab
20
5 / 6 / 10
20,366
582
28,324
39,574
27,321
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
20
12 / 10 / 14
22,967
656
40,840
46,157
20,371
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bacchus
Purincess
Bacchus
20
6 / 2 / 20
18,167
519
14,076
34,611
73,481
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
117
29
Kills
47
47
Deaths
29
48
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
14
8
8
2.25
W
Cliodhna
Akiitsu
Cliodhna
10
3
18
6.33
W
Ah Muzen Cab
Chakou
Ah Muzen Cab
5
6
10
1.67
L
Geb
D4N135
Geb
3
9
18
1.33
L
10
9
11
1.72
W
Hou Yi
12
10
14
1.9
L
3
9
5
0.61
W
Bacchus
Purincess
Bacchus
6
2
20
8
L
Tsukuyomi
Vitrioll
Tsukuyomi
8
9
8
1.33
L
Da Ji
pelayo55
Da Ji
5
11
6
0.73

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,415
Damage
153,624
189,016
Taken
187,138
147,651
Mitigated
157,617
49,637
Healing
60,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
29,741
1,637
7,552
11,950
32,168
14,213
623
10,828
21,340
178,039
0
W
Cliodhna
Akiitsu
Cliodhna
40,643
4,227
0
5,283
34,628
22,231
3,723
10,250
24,378
0
227,567
W
Ah Muzen Cab
Chakou
Ah Muzen Cab
28,324
9,262
0
10,067
39,574
27,321
4,431
12,475
26,331
0
199,953
L
Geb
D4N135
Geb
14,052
1,730
0
5,395
41,212
52,359
617
7,017
34,195
34,050
0
L
47,387
22,475
0
14,558
35,218
10,009
6,103
7,711
27,507
163,990
0
W
Hou Yi
40,840
26,868
0
20,620
46,157
20,371
1,082
20,436
25,721
0
242,715
L
14,408
921
0
7,384
39,042
48,120
1,929
5,534
33,508
0
85,838
W
Bacchus
Purincess
Bacchus
14,076
1,651
0
4,554
34,611
73,481
644
12,521
22,090
52,529
5,620
L
Tsukuyomi
Vitrioll
Tsukuyomi
45,854
10,471
0
13,629
37,706
22,918
1,547
13,560
24,146
293
163,920
L
Da Ji
pelayo55
Da Ji
14,714
3,925
0
8,671
35,838
14,245
0
10,104
25,734
0
139,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,488
Gold Earned
105,111
833
Minions Killed
1,055
0
Camps Cleared
0
3,254,710
Distance Traveled
3,384,025
66
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
21,967
628
258
7
0
617,107
0
W
Cliodhna
21,644
618
220
6
0
827,165
9
W
Ah Muzen Cab
20,366
582
243
7
0
645,529
5
L
Geb
16,740
478
50
1
0
663,164
21
L
Sol
19,697
563
232
7
0
616,240
17
W
Hou Yi
22,967
656
280
8
0
550,714
5
L
Tyr
15,847
453
170
5
0
657,787
10
W
Bacchus
18,167
519
54
2
0
743,510
26
L
Tsukuyomi
19,397
554
193
6
0
693,105
11
L
Da Ji
17,807
509
188
5
0
624,414
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role