Player Matchup

Atlas
Atlas
Ant_Mullet
Atlas
Level 107
God Stats
1W - 2L
1,585 SR
Queue Stats
46W - 59L
1,404 Elo+
Party 2
Sylvanus
Sylvanus
KingDready_
Sylvanus
Level 66
God Stats
14W - 17L
1,496 SR
Queue Stats
108W - 116L
1,408 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SuperDudePTown
Cu Chulainn
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
111W - 152L
1,385 Elo+
Party 2
Nemesis
Nemesis
jwhubbard5499
Nemesis
Level 45
God Stats
10W - 4L
1,818 SR
Queue Stats
133W - 141L
1,441 Elo+
Solo
Izanami
Izanami
kdvdzcar
Izanami
Level 41
God Stats
19W - 35L
1,380 SR
Queue Stats
27W - 47L
1,371 Elo+
Solo
Team Averages
Level 57
1,556 SR
1,402 Elo+

VS

Team Averages
Level 74
1,509 SR
1,413 Elo+
Bellona
Bellona
Beezy4Real
Bellona
Level 156
God Stats
41W - 28L
1,754 SR
Queue Stats
312W - 346L
1,377 Elo+
Solo
Susano
Susano
Leby_The_Shiin
Susano
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 6L
1,581 Elo+
Party 1
Da Ji
Da Ji
LvL20_Renegade
Da Ji
Level 132
God Stats
2W - 1L
1,293 SR
Queue Stats
37W - 33L
1,430 Elo+
Party 1
Yemoja
Yemoja
throbbenHood
Yemoja
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 63L
1,366 Elo+
Party 1
Baron Samedi
Baron Samedi
wi1dcardzmen
Baron Samedi
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
35W - 46L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
3 / 4 / 5
8,611
478
8,879
16,875
16,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
KingDready_
Sylvanus
12
5 / 7 / 4
8,358
464
12,100
19,560
9,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
SuperDudePTown
Cu Chulainn
13
2 / 5 / 2
8,201
456
9,822
16,463
14,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
12
1 / 7 / 1
7,735
430
4,983
12,224
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
kdvdzcar
Izanami
13
0 / 6 / 1
8,023
446
7,880
12,056
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Beezy4Real
Bellona
17
8 / 0 / 5
10,377
577
8,374
11,892
11,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
5 / 1 / 15
8,596
478
10,574
14,534
13,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
10 / 5 / 9
9,795
544
24,812
16,133
6,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
14
1 / 0 / 14
8,854
492
3,561
9,797
4,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
wi1dcardzmen
Baron Samedi
13
5 / 6 / 8
8,229
457
9,978
9,984
3,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
80
11
Kills
29
29
Deaths
12
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Atlas
3
4
5
1.38
W
Bellona
Beezy4Real
Bellona
8
0
5
10.5
L
Sylvanus
KingDready_
Sylvanus
5
7
4
1
W
5
1
15
12.5
W
10
5
9
2.9
L
Cu Chulainn
SuperDudePTown
Cu Chulainn
2
5
2
0.6
L
Nemesis
1
7
1
0.21
L
Izanami
kdvdzcar
Izanami
0
6
1
0.08
W
Yemoja
1
0
14
8
W
Baron Samedi
wi1dcardzmen
Baron Samedi
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,664
Damage
57,299
77,178
Taken
62,340
48,487
Mitigated
39,442
21,307
Healing
22,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
8,879
2,418
235
3,226
16,875
16,008
0
4,547
11,848
23,659
0
W
Bellona
Beezy4Real
Bellona
8,374
3,626
0
3,155
11,892
11,468
970
4,394
7,498
0
60,908
L
Sylvanus
KingDready_
Sylvanus
12,100
1,449
3,257
6,754
19,560
9,580
0
4,623
14,524
34,614
0
W
10,574
3,081
858
2,850
14,534
13,587
196
4,178
10,356
0
32,053
W
24,812
6,740
0
5,474
16,133
6,429
383
4,978
11,155
0
69,324
L
Cu Chulainn
SuperDudePTown
Cu Chulainn
9,822
1,404
109
3,477
16,463
14,466
0
2,043
14,119
8,437
32,385
L
Nemesis
4,983
1,721
0
1,302
12,224
5,336
216
841
11,154
0
44,942
L
Izanami
kdvdzcar
Izanami
7,880
5,066
141
2,806
12,056
3,097
978
825
10,806
0
57,139
W
Yemoja
3,561
1,066
5,214
2,271
9,797
4,124
0
3,334
6,463
21,704
0
W
Baron Samedi
wi1dcardzmen
Baron Samedi
9,978
827
1,322
898
9,984
3,834
94
6,598
3,386
33,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,928
Gold Earned
45,851
315
Minions Killed
358
0
Camps Cleared
0
1,638,676
Distance Traveled
1,656,654
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,611
478
21
1
0
291,056
2
W
Bellona
10,377
577
130
7
0
339,905
2
L
Sylvanus
8,358
464
48
3
0
298,438
1
W
Susano
8,596
478
54
3
0
334,734
0
W
Da Ji
9,795
544
88
5
0
379,472
0
L
Cu Chulainn
8,201
456
76
4
0
359,616
0
L
Nemesis
7,735
430
71
4
0
376,382
1
L
Izanami
8,023
446
99
6
0
313,184
2
W
Yemoja
8,854
492
36
2
0
299,604
0
W
Baron Samedi
8,229
457
50
3
0
302,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role