Player Matchup

Discordia
Discordia
AlwaysBlaster
Discordia
Level 123
God Stats
1W - 0L
1,202 SR
Queue Stats
4W - 2L
1,506 Elo+
Party 2
Shiva
Shiva
ArchangelRemiel
Shiva
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 72L
1,642 Elo+
Solo
Baron Samedi
Baron Samedi
Berged
Baron Samedi
Level 144
God Stats
6W - 4L
1,537 SR
Queue Stats
83W - 45L
1,715 Elo+
Solo
Ganesha
Ganesha
iNHaLe xTHCx
Ganesha
Level 88
God Stats
8W - 8L
1,487 SR
Queue Stats
42W - 62L
1,509 Elo+
Solo
Hun Batz
Hun Batz
manateeONacid
Hun Batz
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,506 Elo+
Party 2
Team Averages
Level 121
1,445 SR
1,576 Elo+

VS

Team Averages
Level 150
1,741 SR
1,558 Elo+
Ymir
Ymir
HarryBushwaker6
Ymir
Level 146
God Stats
3W - 1L
1,837 SR
Queue Stats
106W - 108L
1,505 Elo+
Party 1
Awilix
Awilix
MA3J0RTK
Awilix
Level 133
God Stats
1W - 3L
1,804 SR
Queue Stats
124W - 131L
1,575 Elo+
Solo
Charybdis
Charybdis
dukewicked
Charybdis
Level 160
God Stats
21W - 26L
1,587 SR
Queue Stats
773W - 784L
1,613 Elo+
Solo
Amaterasu
Amaterasu
icemantc47
Amaterasu
Level 154
God Stats
14W - 10L
1,779 SR
Queue Stats
360W - 348L
1,553 Elo+
Party 1
Janus
Janus
xginks
Janus
Level 156
God Stats
15W - 18L
1,698 SR
Queue Stats
413W - 409L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlwaysBlaster
Discordia
19
3 / 3 / 14
12,214
718
15,423
6,959
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 0 / 17
13,577
799
24,255
16,572
26,505
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Berged
Baron Samedi
20
7 / 1 / 14
13,182
775
32,708
14,057
7,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
iNHaLe xTHCx
Ganesha
19
0 / 3 / 26
12,939
761
8,537
26,660
24,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
manateeONacid
Hun Batz
20
10 / 6 / 10
14,050
826
20,374
20,899
15,140
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 8
11,305
665
4,534
31,715
31,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Awilix
MA3J0RTK
Awilix
20
7 / 5 / 4
12,290
723
18,888
18,156
6,487
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
dukewicked
Charybdis
20
1 / 3 / 5
12,051
709
13,879
14,770
6,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
icemantc47
Amaterasu
17
3 / 6 / 4
11,454
674
7,632
34,779
38,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
xginks
Janus
18
1 / 6 / 9
10,957
645
15,628
14,573
4,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
43
28
Kills
13
13
Deaths
28
81
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Discordia
AlwaysBlaster
Discordia
3
3
14
3.33
W
8
0
17
16.5
W
Baron Samedi
Berged
Baron Samedi
7
1
14
14
L
1
8
8
0.63
L
Awilix
MA3J0RTK
Awilix
7
5
4
1.8
L
Charybdis
dukewicked
Charybdis
1
3
5
1.17
W
Ganesha
iNHaLe xTHCx
Ganesha
0
3
26
4.33
L
Amaterasu
icemantc47
Amaterasu
3
6
4
0.83
W
Hun Batz
manateeONacid
Hun Batz
10
6
10
2.5
L
Janus
xginks
Janus
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,297
Damage
60,561
85,147
Taken
113,993
76,121
Mitigated
87,266
37,933
Healing
22,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AlwaysBlaster
Discordia
15,423
658
0
1,037
6,959
2,501
3,053
1,595
5,364
47,123
0
W
24,255
4,003
2,488
6,280
16,572
26,505
1,373
4,396
12,176
0
54,102
W
Baron Samedi
Berged
Baron Samedi
32,708
3,020
7,659
8,238
14,057
7,570
1,262
3,993
10,064
73,651
0
L
4,534
524
2,744
4,019
31,715
31,574
0
21,717
9,026
11,000
0
L
Awilix
MA3J0RTK
Awilix
18,888
8,268
0
2,512
18,156
6,487
41
7,993
9,864
0
44,868
L
Charybdis
dukewicked
Charybdis
13,879
6,426
0
2,835
14,770
6,164
1,213
4,856
9,556
128
64,033
W
Ganesha
iNHaLe xTHCx
Ganesha
8,537
193
975
8,869
26,660
24,405
2,045
6,655
20,005
27,020
0
L
Amaterasu
icemantc47
Amaterasu
7,632
1,582
2,110
6,434
34,779
38,646
0
13,828
19,231
0
23,617
W
Hun Batz
manateeONacid
Hun Batz
20,374
4,980
0
2,387
20,899
15,140
1,780
3,651
17,248
0
60,865
L
Janus
xginks
Janus
15,628
1,073
0
1,801
14,573
4,395
0
7,139
7,138
47,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,962
Gold Earned
58,057
311
Minions Killed
291
0
Camps Cleared
0
1,810,687
Distance Traveled
1,616,985
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,214
718
57
3
0
334,183
3
W
Shiva
13,577
799
76
4
0
397,339
3
W
Baron Samedi
13,182
775
98
6
0
382,161
1
L
Ymir
11,305
665
11
1
0
288,966
1
L
Awilix
12,290
723
54
3
0
349,821
0
L
Charybdis
12,051
709
123
7
0
300,306
0
W
Ganesha
12,939
761
3
0
0
352,176
1
L
Amaterasu
11,454
674
31
2
0
353,705
2
W
Hun Batz
14,050
826
77
5
0
344,828
0
L
Janus
10,957
645
72
4
0
324,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role