Player Matchup

King Arthur
King Arthur
Silver I
LAF Willow
King Arthur
Silver I
Level 107
God Stats
0W - 1L
1,375 SR
Queue Stats
7W - 3L
1,629 MMR
Party 1
Hera
Hera
Gold V
McBoatFace
Hera
Gold V
Level 119
God Stats
60W - 57L
1,571 SR
Queue Stats
255W - 266L
1,387 MMR
Party 3
Bacchus
Bacchus
Gold II
SlippinSlippers
Bacchus
Gold II
Level 112
God Stats
124W - 130L
1,618 SR
Queue Stats
442W - 459L
1,662 MMR
Party 3
Medusa
Medusa
Bronze III
hankhammerhands
Medusa
Bronze III
Level 155
God Stats
0W - 1L
1,435 SR
Queue Stats
1W - 3L
1,513 MMR
Solo
Bakasura
Bakasura
Bronze III
jetray1976
Bakasura
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,544 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,500 SR
1,547 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 99
1,694 SR
1,548 MMR
Nemesis
Nemesis
Gold II
OhAveo
Nemesis
Gold II
Level 132
God Stats
14W - 13L
1,980 SR
Queue Stats
340W - 327L
1,570 MMR
Solo
Athena
Athena
Gold V
Vàpor
Athena
Gold V
Level 129
God Stats
12W - 8L
1,771 SR
Queue Stats
67W - 74L
1,600 MMR
Party 2
Eset
Eset
Silver I
ZutraHub
Eset
Silver I
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 18L
1,563 MMR
Party 2
Merlin
Merlin
Gold V
sallis2003
Merlin
Gold V
Level 59
God Stats
4W - 5L
1,719 SR
Queue Stats
210W - 205L
1,534 MMR
Solo
Danzaburou
Danzaburou
Silver I
xc3lsior
Danzaburou
Silver I
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 44L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LAF Willow
King Arthur
14
1 / 5 / 1
8,610
538
6,846
17,071
10,524
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 5 / 1
7,936
496
3,324
8,573
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 2 / 3
7,593
475
4,576
11,296
12,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 5 / 0
8,653
541
8,343
11,279
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
jetray1976
Bakasura
14
1 / 3 / 1
8,111
507
3,266
12,346
5,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
ArtioLokiAgniMulan

VS

Bans
BastetThothCliodhnaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
OhAveo
Nemesis
17
5 / 0 / 7
10,124
633
13,345
8,860
3,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
Vàpor
Athena
13
1 / 1 / 13
8,608
538
5,514
10,746
10,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
18
10 / 0 / 2
11,193
700
10,372
5,390
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
sallis2003
Merlin
16
1 / 3 / 2
9,506
594
7,446
8,673
4,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
xc3lsior
Danzaburou
16
3 / 3 / 1
10,118
632
6,205
10,454
2,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
7
Kills
20
20
Deaths
7
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
LAF Willow
King Arthur
1
5
1
0.3
L
0
5
1
0.1
W
Nemesis
OhAveo
Nemesis
5
0
7
8.5
L
2
2
3
1.75
W
Athena
Vàpor
Athena
1
1
13
7.5
W
Eset
10
0
2
11
L
3
5
0
0.6
L
Bakasura
jetray1976
Bakasura
1
3
1
0.5
W
Merlin
sallis2003
Merlin
1
3
2
0.67
W
Danzaburou
xc3lsior
Danzaburou
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,355
Damage
42,882
60,565
Taken
44,123
34,081
Mitigated
23,508
13,824
Healing
14,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
LAF Willow
King Arthur
6,846
1,475
0
1,820
17,071
10,524
0
8,630
8,441
0
62,464
L
3,324
1,245
0
1,715
8,573
2,272
0
3,218
5,355
54,236
0
W
Nemesis
OhAveo
Nemesis
13,345
5,407
0
1,068
8,860
3,815
0
1,607
7,143
0
83,316
L
4,576
633
329
2,597
11,296
12,678
0
6,057
5,239
12,707
0
W
Athena
Vàpor
Athena
5,514
1,220
0
1,916
10,746
10,108
0
2,459
7,927
14,564
6,119
W
Eset
10,372
1,315
1,568
2,497
5,390
2,218
0
2,474
2,862
86,619
0
L
8,343
3,203
0
2,801
11,279
3,311
0
2,545
8,734
0
57,428
L
Bakasura
jetray1976
Bakasura
3,266
1,849
0
4,562
12,346
5,296
0
2,096
10,250
0
59,888
W
Merlin
sallis2003
Merlin
7,446
272
0
3,356
8,673
4,585
0
163
8,100
69,002
0
W
Danzaburou
xc3lsior
Danzaburou
6,205
1,670
0
3,780
10,454
2,782
814
1,005
9,405
0
73,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,903
Gold Earned
49,549
513
Minions Killed
602
0
Camps Cleared
0
1,709,426
Distance Traveled
1,679,957
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,610
538
137
9
0
318,891
2
L
Hera
7,936
496
124
8
0
329,044
9
W
Nemesis
10,124
633
139
9
0
402,841
4
L
Bacchus
7,593
475
19
1
0
367,752
10
W
Athena
8,608
538
21
1
0
350,362
9
W
Eset
11,193
700
153
10
0
343,966
5
L
Medusa
8,653
541
115
7
0
305,231
5
L
Bakasura
8,111
507
118
7
0
388,508
2
W
Merlin
9,506
594
147
9
0
281,233
2
W
Danzaburou
10,118
632
142
9
0
301,555
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role