Player Matchup

Ah Puch
Ah Puch
Gold III
Gg_LilDame
Ah Puch
Gold III
Level 107
God Stats
29W - 21L
1,683 SR
Queue Stats
663W - 719L
1,320 MMR
Party 1
Charybdis
Charybdis
Platinum V
KingLincoln595
Charybdis
Platinum V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 97L
1,573 MMR
Party 1
Mulan
Mulan
Gold IV
PHG_3iV1Sito
Mulan
Gold IV
Level 77
God Stats
1W - 6L
1,043 SR
Queue Stats
89W - 87L
1,250 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,409 SR
1,381 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,548 SR
1,304 MMR
Horus
Horus
Gold V
Big_Cat_997
Horus
Gold V
Level 128
God Stats
0W - 2L
1,728 SR
Queue Stats
153W - 120L
1,395 MMR
Party 2
Nu Wa
Nu Wa
Silver I
FasteningKitty
Nu Wa
Silver I
Level 47
God Stats
2W - 4L
1,417 SR
Queue Stats
61W - 54L
1,260 MMR
Party 2
Artemis
Artemis
Silver I
TDxMercedes
Artemis
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 62L
1,258 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gg_LilDame
Ah Puch
17
6 / 1 / 5
12,128
713
23,971
11,464
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
KingLincoln595
Charybdis
17
4 / 3 / 6
12,040
708
6,771
12,623
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 0 / 10
11,293
664
6,939
21,685
21,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AresOdinGebAtlas

VS

Bans
BastetZeusMedusaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
10,302
606
9,121
18,285
18,675
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 1
10,246
603
7,703
11,091
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
TDxMercedes
Artemis
15
2 / 2 / 1
10,222
601
15,575
13,939
6,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
11
Kills
4
4
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
1
5
1
0.3
W
Ah Puch
Gg_LilDame
Ah Puch
6
1
5
8.5
W
Charybdis
KingLincoln595
Charybdis
4
3
6
2.33
W
1
0
10
6
L
Artemis
TDxMercedes
Artemis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,681
Damage
32,399
45,772
Taken
43,315
31,463
Mitigated
29,321
14,372
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,121
3,583
2,100
3,953
18,285
18,675
0
8,273
9,555
0
20,895
L
7,703
2,046
114
1,629
11,091
4,199
0
7,609
3,339
45,208
0
W
Ah Puch
Gg_LilDame
Ah Puch
23,971
47
528
3,656
11,464
4,426
53
1,557
9,367
75,165
0
W
Charybdis
KingLincoln595
Charybdis
6,771
4,103
0
3,226
12,623
5,096
2,036
1,772
10,324
0
49,998
W
6,939
399
770
6,192
21,685
21,941
191
4,208
16,617
0
34,472
L
Artemis
TDxMercedes
Artemis
15,575
5,725
0
1,453
13,939
6,447
0
8,858
4,933
0
42,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,461
Gold Earned
30,770
250
Minions Killed
203
11
Camps Cleared
4
966,387
Distance Traveled
906,321
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,302
606
26
2
2
332,106
4
L
Nu Wa
10,246
603
95
6
0
281,064
0
W
Ah Puch
12,128
713
118
7
4
316,727
2
W
Charybdis
12,040
708
81
5
3
302,982
4
W
Mulan
11,293
664
51
3
4
346,678
1
L
Artemis
10,222
601
82
5
2
293,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role