Player Matchup

Horus
Horus
AmigueroMalafame
Horus
Level 83
God Stats
11W - 6L
1,960 SR
Queue Stats
99W - 126L
1,440 Elo+
Party 2
Cernunnos
Cernunnos
Leviii990
Cernunnos
Level 85
God Stats
19W - 22L
1,492 SR
Queue Stats
173W - 199L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
Surprise6784
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,108 Elo+
Party 1
Baron Samedi
Baron Samedi
cacadorrobo26
Baron Samedi
Level 65
God Stats
15W - 14L
1,546 SR
Queue Stats
164W - 155L
1,483 Elo+
Solo
Mercury
Mercury
iNoTeZ7
Mercury
Level 52
God Stats
0W - 1L
1,217 SR
Queue Stats
3W - 8L
1,241 Elo+
Party 1
Team Averages
Level 58
1,543 SR
1,348 Elo+

VS

Team Averages
Level 108
1,498 SR
1,447 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
 
Tiamat
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Lhama_king
Thanatos
Level 82
God Stats
31W - 23L
1,585 SR
Queue Stats
334W - 387L
1,456 Elo+
Solo
Scylla
Scylla
LipeLoki
Scylla
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
365W - 401L
1,392 Elo+
Solo
Persephone
Persephone
PoisonLeFay
Persephone
Level 98
God Stats
33W - 30L
1,406 SR
Queue Stats
225W - 259L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
8,217
432
2,480
12,375
7,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cernunnos
Leviii990
Cernunnos
16
2 / 3 / 2
9,057
477
6,563
12,636
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Surprise6784
Cthulhu
13
1 / 5 / 0
8,338
439
8,427
12,534
9,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
cacadorrobo26
Baron Samedi
11
1 / 4 / 2
7,367
388
4,408
9,146
2,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
iNoTeZ7
Mercury
12
2 / 5 / 1
7,764
409
2,480
13,909
3,950
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
4 / 1 / 8
9,245
487
7,812
11,193
7,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
 
Tiamat
13
1 / 1 / 5
8,723
459
6,278
10,152
8,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
Lhama_king
Thanatos
14
7 / 3 / 7
9,114
480
8,803
10,594
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
LipeLoki
Scylla
17
6 / 0 / 5
9,734
512
9,825
6,875
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Persephone
PoisonLeFay
Persephone
13
2 / 3 / 3
7,940
418
6,394
6,622
2,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
20
20
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
4
1
8
8
W
Tiamat
 
Tiamat
1
1
5
3.5
L
2
3
4
1.33
L
Cernunnos
Leviii990
Cernunnos
2
3
2
1
W
Thanatos
Lhama_king
Thanatos
7
3
7
3.5
W
Scylla
LipeLoki
Scylla
6
0
5
8.5
W
Persephone
PoisonLeFay
Persephone
2
3
3
1.17
L
Cthulhu
Surprise6784
Cthulhu
1
5
0
0.2
L
Baron Samedi
cacadorrobo26
Baron Samedi
1
4
2
0.5
L
Mercury
iNoTeZ7
Mercury
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,358
Damage
39,112
60,600
Taken
45,436
27,402
Mitigated
23,503
16,942
Healing
20,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
7,812
2,362
0
4,681
11,193
7,746
543
5,761
4,833
7,540
35,398
W
Tiamat
 
Tiamat
6,278
426
322
5,364
10,152
8,043
950
1,210
8,821
44,039
61
L
2,480
1,093
2,442
3,379
12,375
7,082
325
7,076
5,046
0
17,524
L
Cernunnos
Leviii990
Cernunnos
6,563
2,758
0
4,565
12,636
4,215
1,916
7,020
5,478
0
66,630
W
Thanatos
Lhama_king
Thanatos
8,803
1,295
0
8,606
10,594
3,141
0
1,964
8,219
0
34,002
W
Scylla
LipeLoki
Scylla
9,825
358
0
920
6,875
2,354
393
1,674
4,992
62,588
0
W
Persephone
PoisonLeFay
Persephone
6,394
389
0
924
6,622
2,219
258
820
5,733
35,475
1,732
L
Cthulhu
Surprise6784
Cthulhu
8,427
805
95
1,221
12,534
9,412
0
2,404
9,735
37,897
0
L
Baron Samedi
cacadorrobo26
Baron Samedi
4,408
167
508
2,093
9,146
2,743
471
4,689
4,181
31,845
0
L
Mercury
iNoTeZ7
Mercury
2,480
1,297
142
2,497
13,909
3,950
1,105
2,170
11,542
0
37,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,743
Gold Earned
44,756
362
Minions Killed
364
0
Camps Cleared
0
1,739,159
Distance Traveled
1,834,145
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,245
487
78
4
0
374,744
5
W
Tiamat
8,723
459
79
4
0
361,512
4
L
Horus
8,217
432
27
1
0
358,630
5
L
Cernunnos
9,057
477
119
6
0
328,285
4
W
Thanatos
9,114
480
41
2
0
389,471
4
W
Scylla
9,734
512
102
5
0
376,438
9
W
Persephone
7,940
418
64
3
0
331,980
2
L
Cthulhu
8,338
439
88
5
0
362,628
2
L
Baron Samedi
7,367
388
67
4
0
319,302
1
L
Mercury
7,764
409
61
3
0
370,314
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role