Player Matchup

Cthulhu
Cthulhu
AntiBioBanane
Cthulhu
Level 52
God Stats
7W - 4L
1,537 SR
Queue Stats
64W - 67L
1,234 Elo+
Party 1
Medusa
Medusa
Asludinov
Medusa
Level 80
God Stats
38W - 48L
1,299 SR
Queue Stats
129W - 198L
1,335 Elo+
Party 2
Chaac
Chaac
THeLaSTDeViL879
Chaac
Level 45
God Stats
58W - 46L
1,544 SR
Queue Stats
442W - 401L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
VORONELLO
Baron Samedi
Level 109
God Stats
93W - 136L
1,454 SR
Queue Stats
101W - 170L
1,365 Elo+
Party 2
Arachne
Arachne
onedayinmiami
Arachne
Level 69
God Stats
50W - 34L
1,655 SR
Queue Stats
104W - 143L
1,357 Elo+
Party 1
Team Averages
Level 71
1,498 SR
1,353 Elo+

VS

Team Averages
Level 50
1,366 SR
1,270 Elo+
Guan Yu
Guan Yu
BoogieKilleer
Guan Yu
Level 45
God Stats
3W - 9L
1,214 SR
Queue Stats
111W - 153L
1,301 Elo+
Party 4
Jormungandr
Jormungandr
FFF-Rivaldo-10
Jormungandr
Level 33
God Stats
1W - 4L
1,278 SR
Queue Stats
4W - 16L
1,190 Elo+
Party 3
Medusa
Medusa
SOULDIERS_Dezze
Medusa
Level 40
God Stats
24W - 22L
1,529 SR
Queue Stats
62W - 91L
1,331 Elo+
Party 4
Thanatos
Thanatos
taut_pall
Thanatos
Level 94
God Stats
141W - 182L
1,426 SR
Queue Stats
591W - 651L
1,307 Elo+
Solo
Zeus
Zeus
valdoninho
Zeus
Level 37
God Stats
0W - 1L
1,386 SR
Queue Stats
11W - 25L
1,219 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 2 / 4
5,869
534
4,736
8,639
4,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Medusa
Asludinov
Medusa
10
4 / 1 / 0
5,884
535
5,004
3,872
940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 0 / 1
6,579
598
6,226
6,229
2,766
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
VORONELLO
Baron Samedi
12
4 / 0 / 2
6,880
625
2,922
3,784
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
9
5 / 1 / 4
6,262
569
5,988
5,880
1,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
9
1 / 4 / 0
5,201
473
3,068
8,466
4,541
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Jormungandr
FFF-Rivaldo-10
Jormungandr
8
1 / 2 / 2
5,361
487
3,982
7,695
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 1
5,577
507
3,187
5,717
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
taut_pall
Thanatos
9
0 / 4 / 0
5,193
472
3,610
7,906
2,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 6 / 1
5,070
461
3,113
6,480
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
17
Kills
4
4
Deaths
18
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
2
4
1
W
Medusa
Asludinov
Medusa
4
1
0
4
L
Guan Yu
1
4
0
0.25
L
Jormungandr
FFF-Rivaldo-10
Jormungandr
1
2
2
1
L
2
2
1
1.25
W
4
0
1
4.5
W
Baron Samedi
VORONELLO
Baron Samedi
4
0
2
5
W
Arachne
5
1
4
7
L
Thanatos
taut_pall
Thanatos
0
4
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,876
Damage
16,960
28,404
Taken
36,264
11,015
Mitigated
14,289
10,942
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,736
771
85
2,571
8,639
4,652
168
3,639
4,886
21,382
0
W
Medusa
Asludinov
Medusa
5,004
2,957
323
1,274
3,872
940
600
1,451
2,385
0
26,262
L
Guan Yu
3,068
453
158
1,742
8,466
4,541
0
0
8,466
2,847
17,832
L
Jormungandr
FFF-Rivaldo-10
Jormungandr
3,982
1,385
0
636
7,695
4,175
0
2,855
4,840
15,573
0
L
3,187
1,358
0
2,258
5,717
1,493
60
1,652
4,065
0
32,938
W
6,226
943
0
2,529
6,229
2,766
134
303
5,926
0
32,412
W
Baron Samedi
VORONELLO
Baron Samedi
2,922
97
80
2,768
3,784
1,373
444
1,486
2,149
36,640
0
W
Arachne
5,988
4,512
0
1,312
5,880
1,284
0
367
5,489
0
18,598
L
Thanatos
taut_pall
Thanatos
3,610
597
0
5,507
7,906
2,504
0
550
7,356
0
29,259
L
3,113
751
63
415
6,480
1,576
29
2,601
3,879
25,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,474
Gold Earned
26,402
262
Minions Killed
256
0
Camps Cleared
0
1,069,361
Distance Traveled
983,057
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,869
534
40
4
0
210,491
3
W
Medusa
5,884
535
48
4
0
198,940
0
L
Guan Yu
5,201
473
56
5
0
210,979
4
L
Jormungandr
5,361
487
28
3
0
184,165
0
L
Medusa
5,577
507
58
5
0
211,649
0
W
Chaac
6,579
598
70
6
0
202,798
0
W
Baron Samedi
6,880
625
72
7
0
184,012
1
W
Arachne
6,262
569
32
3
0
273,120
3
L
Thanatos
5,193
472
63
6
0
207,897
1
L
Zeus
5,070
461
51
5
0
168,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role