Player Matchup

Rama
Rama
Bronze V
MyNameShock
Rama
Bronze V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,454 MMR
Solo
Jormungandr
Jormungandr
Gold IV
PowPower
Jormungandr
Gold IV
Level 148
God Stats
1W - 7L
1,499 SR
Queue Stats
348W - 361L
1,498 MMR
Party 2
Sol
Sol
Gold II
TheArthasX
Sol
Gold II
Level 146
God Stats
2W - 4L
1,495 SR
Queue Stats
109W - 113L
1,537 MMR
Party 2
Thanatos
Thanatos
Bronze III
YaNkeSSaiYaN
Thanatos
Bronze III
Level 108
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Geb
Geb
Gold V
papiSBAxx
Geb
Gold V
Level 156
God Stats
7W - 2L
1,826 SR
Queue Stats
253W - 256L
1,462 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,565 SR
1,490 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,558 SR
1,491 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Izanami
Izanami
Silver I
FNXLucky
Izanami
Silver I
Level 83
God Stats
21W - 18L
1,625 SR
Queue Stats
83W - 88L
1,387 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze V
Kountd0wn
Ao Kuang
Bronze V
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,453 MMR
Party 3
Agni
Agni
Silver I
killBotS
Agni
Silver I
Level 149
God Stats
11W - 2L
1,664 SR
Queue Stats
65W - 55L
1,613 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,117
512
1,846
5,845
1,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
PowPower
Jormungandr
9
0 / 2 / 1
5,809
581
4,779
5,484
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 5 / 0
5,500
550
2,361
6,654
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
YaNkeSSaiYaN
Thanatos
6
1 / 6 / 0
4,577
458
1,613
6,958
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 1 / 1
5,066
507
711
6,234
3,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Hou YiThothApolloKali

VS

Bans
AchillesCliodhnaBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 1 / 2
6,506
651
1,892
8,018
3,206
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
 
Fenrir
10
4 / 2 / 7
6,020
602
7,372
7,386
3,513
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
FNXLucky
Izanami
11
3 / 0 / 0
6,718
672
2,406
3,230
946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Kountd0wn
Ao Kuang
13
8 / 0 / 0
7,146
715
4,432
5,262
1,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Agni
10
2 / 0 / 8
5,996
600
4,109
3,009
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
17
17
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
2
1
W
Fenrir
 
Fenrir
4
2
7
3.75
W
Izanami
FNXLucky
Izanami
3
0
0
3
W
Ao Kuang
Kountd0wn
Ao Kuang
8
0
0
8
L
1
3
0
0.33
L
Jormungandr
PowPower
Jormungandr
0
2
1
0.25
L
1
5
0
0.2
L
Thanatos
YaNkeSSaiYaN
Thanatos
1
6
0
0.17
W
Agni
2
0
8
6
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,310
Damage
20,211
31,175
Taken
26,905
11,381
Mitigated
10,111
9,870
Healing
10,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,892
261
0
3,031
8,018
3,206
0
3,989
4,029
0
43,427
W
Fenrir
 
Fenrir
7,372
2,394
137
1,700
7,386
3,513
0
1,196
6,190
0
19,806
W
Izanami
FNXLucky
Izanami
2,406
1,343
0
1,844
3,230
946
558
182
3,048
0
42,927
W
Ao Kuang
Kountd0wn
Ao Kuang
4,432
1,084
0
1,970
5,262
1,539
0
1,092
4,170
44,998
4,546
L
1,846
1,385
0
1,486
5,845
1,243
0
319
5,526
0
24,175
L
Jormungandr
PowPower
Jormungandr
4,779
2,639
0
1,628
5,484
3,385
0
1,747
3,737
35,363
0
L
2,361
581
0
1,522
6,654
2,142
504
2,140
4,514
33,203
3,771
L
Thanatos
YaNkeSSaiYaN
Thanatos
1,613
353
0
3,545
6,958
1,572
0
3,346
3,612
0
16,550
W
Agni
4,109
53
0
1,460
3,009
907
86
1,233
1,776
32,362
0
L
711
73
124
1,565
6,234
3,039
0
864
5,370
9,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,069
Gold Earned
32,386
275
Minions Killed
383
0
Camps Cleared
0
975,549
Distance Traveled
1,063,697
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,506
651
110
11
0
215,312
5
W
Fenrir
6,020
602
22
2
0
216,693
1
W
Izanami
6,718
672
98
10
0
184,445
4
W
Ao Kuang
7,146
715
88
9
0
251,419
2
L
Rama
5,117
512
47
5
0
181,498
3
L
Jormungandr
5,809
581
81
8
0
189,615
1
L
Sol
5,500
550
81
8
0
191,015
2
L
Thanatos
4,577
458
45
5
0
200,777
1
W
Agni
5,996
600
65
7
0
195,828
2
L
Geb
5,066
507
21
2
0
212,644
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role