Player Matchup

Kuzenbo
Kuzenbo
BLOODYKNIGHT004
Kuzenbo
Level 69
God Stats
0W - 2L
1,195 SR
Queue Stats
7W - 8L
1,404 Elo+
Party 1
Gilgamesh
Gilgamesh
Goha4d1458
Gilgamesh
Level 44
God Stats
3W - 13L
1,486 SR
Queue Stats
65W - 91L
1,423 Elo+
Solo
Kukulkan
Kukulkan
KiddAkuma
Kukulkan
Level 58
God Stats
0W - 2L
1,319 SR
Queue Stats
3W - 4L
1,408 Elo+
Party 1
Izanami
Izanami
LittleDevilGirlK
Izanami
Level 37
God Stats
1W - 2L
1,319 SR
Queue Stats
4W - 8L
1,288 Elo+
Party 1
Nemesis
Nemesis
Sh4dowo0ps
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,459 Elo+
Party 1
Team Averages
Level 42
1,364 SR
1,397 Elo+

VS

Team Averages
Level 68
1,589 SR
1,455 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Lks_sim
Erlang Shen
Level 39
God Stats
10W - 18L
1,439 SR
Queue Stats
431W - 483L
1,429 Elo+
Solo
Izanami
Izanami
Sza_Pearl
Izanami
Level 96
God Stats
12W - 14L
1,797 SR
Queue Stats
275W - 287L
1,490 Elo+
Party 2
Atlas
Atlas
andrewildin
Atlas
Level 39
God Stats
3W - 0L
1,758 SR
Queue Stats
49W - 40L
1,426 Elo+
Party 2
Pele
Pele
legosteller
Pele
Level 37
God Stats
7W - 6L
1,451 SR
Queue Stats
36W - 49L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 5 / 0
5,780
482
3,822
12,874
12,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Goha4d1458
Gilgamesh
9
0 / 3 / 2
5,718
477
3,909
7,377
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
KiddAkuma
Kukulkan
10
0 / 6 / 1
5,753
479
2,886
6,685
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 5 / 1
5,583
465
7,797
7,344
1,569
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Sh4dowo0ps
Nemesis
10
3 / 3 / 0
6,577
548
4,740
8,529
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
6 / 1 / 2
8,300
692
5,061
7,044
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Lks_sim
Erlang Shen
12
3 / 0 / 3
7,181
598
5,254
4,575
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Sza_Pearl
Izanami
12
6 / 1 / 4
7,871
656
10,668
8,466
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 3 / 6
7,497
625
4,009
11,099
6,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 0 / 4
7,804
650
5,080
7,683
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
22
22
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
1
2
7
L
2
5
0
0.4
L
Gilgamesh
Goha4d1458
Gilgamesh
0
3
2
0.33
L
Kukulkan
KiddAkuma
Kukulkan
0
6
1
0.08
L
0
5
1
0.1
W
Erlang Shen
Lks_sim
Erlang Shen
3
0
3
4.5
L
Nemesis
Sh4dowo0ps
Nemesis
3
3
0
1
W
Izanami
Sza_Pearl
Izanami
6
1
4
8
W
4
3
6
2.33
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,154
Damage
30,072
42,809
Taken
38,867
21,293
Mitigated
16,303
9,198
Healing
14,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,061
205
350
3,477
7,044
2,338
0
2,141
4,695
45,067
0
L
3,822
1,258
227
3,364
12,874
12,905
96
2,914
9,899
11,690
0
L
Gilgamesh
Goha4d1458
Gilgamesh
3,909
1,232
29
1,621
7,377
2,406
0
1,125
6,252
0
27,570
L
Kukulkan
KiddAkuma
Kukulkan
2,886
91
0
0
6,685
1,887
0
2,383
4,156
29,760
0
L
7,797
4,921
0
815
7,344
1,569
105
1,101
6,201
0
41,713
W
Erlang Shen
Lks_sim
Erlang Shen
5,254
3,170
0
3,371
4,575
2,689
1,203
108
4,467
0
30,039
L
Nemesis
Sh4dowo0ps
Nemesis
4,740
2,224
0
3,142
8,529
2,526
0
1,250
7,231
0
28,182
W
Izanami
Sza_Pearl
Izanami
10,668
7,887
272
2,469
8,466
2,107
1,068
1,705
6,761
0
47,981
W
4,009
1,846
0
1,409
11,099
6,760
192
1,430
9,669
16,310
0
W
5,080
1,211
0
2,789
7,683
2,409
1,107
1,060
6,567
0
46,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,411
Gold Earned
38,653
270
Minions Killed
375
0
Camps Cleared
0
1,127,858
Distance Traveled
1,216,629
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,300
692
97
8
0
250,565
1
L
Kuzenbo
5,780
482
10
1
0
241,936
3
L
Gilgamesh
5,718
477
51
4
0
251,303
3
L
Kukulkan
5,753
479
64
5
0
207,483
2
L
Izanami
5,583
465
85
7
0
208,317
3
W
Erlang Shen
7,181
598
63
5
0
252,288
3
L
Nemesis
6,577
548
60
5
0
218,819
2
W
Izanami
7,871
656
99
8
0
213,668
0
W
Atlas
7,497
625
20
2
0
213,101
0
W
Pele
7,804
650
96
8
0
287,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role