Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Heliejah
Da Ji
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 42L
1,525 Elo+
Party 1
Anhur
Anhur
KevinPro666
Anhur
Level 126
God Stats
1W - 2L
1,524 SR
Queue Stats
61W - 57L
1,656 Elo+
Party 2
Awilix
Awilix
Necmare
Awilix
Level 119
God Stats
1W - 0L
1,276 SR
Queue Stats
13W - 4L
1,738 Elo+
Party 1
Kuzenbo
Kuzenbo
Triias
Kuzenbo
Level 84
God Stats
2W - 0L
1,336 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Team Averages
Level 122
1,427 SR
1,584 Elo+

VS

Team Averages
Level 111
1,555 SR
1,562 Elo+
Ra
Ra
Firisius
Ra
Level 102
God Stats
4W - 6L
1,760 SR
Queue Stats
286W - 266L
1,580 Elo+
Solo
King Arthur
King Arthur
Jeml81198
King Arthur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,623 Elo+
Party 3
Janus
Janus
NovaVI
Janus
Level 136
God Stats
20W - 22L
1,481 SR
Queue Stats
101W - 114L
1,549 Elo+
Party 4
Ymir
Ymir
Rhodz128
Ymir
Level 103
God Stats
1W - 3L
1,533 SR
Queue Stats
44W - 35L
1,558 Elo+
Party 3
Neith
Neith
σςDaneZσς
Neith
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 42L
1,497 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
8 / 0 / 4
9,026
645
12,280
6,768
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Heliejah
Da Ji
15
5 / 3 / 1
9,092
649
10,180
12,707
5,058
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 4 / 1
7,329
524
9,353
11,200
3,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
Necmare
Awilix
13
2 / 2 / 6
7,705
550
6,172
10,977
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Triias
Kuzenbo
11
1 / 3 / 4
6,806
486
2,513
11,376
8,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 1
6,926
495
1,946
9,903
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Jeml81198
King Arthur
11
1 / 5 / 1
6,567
469
4,334
11,391
8,042
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
NovaVI
Janus
13
2 / 2 / 3
7,699
550
9,708
8,424
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
1 / 3 / 5
6,880
491
4,355
13,029
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
8 / 2 / 1
8,283
592
12,643
8,550
1,645
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
20
Kills
12
12
Deaths
20
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
0
4
10
L
0
8
1
0.06
W
Da Ji
Heliejah
Da Ji
5
3
1
1.83
L
King Arthur
Jeml81198
King Arthur
1
5
1
0.3
W
4
4
1
1.13
W
Awilix
Necmare
Awilix
2
2
6
2.5
L
Janus
NovaVI
Janus
2
2
3
1.75
L
Ymir
1
3
5
1.17
W
Kuzenbo
Triias
Kuzenbo
1
3
4
1
L
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,498
Damage
32,986
53,028
Taken
51,297
24,168
Mitigated
21,899
18,435
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,280
650
736
3,584
6,768
3,131
0
2,738
3,938
58,514
0
L
1,946
0
203
1,726
9,903
2,161
0
5,494
4,079
40,221
0
W
Da Ji
Heliejah
Da Ji
10,180
1,817
0
5,900
12,707
5,058
0
2,811
9,890
0
58,023
L
King Arthur
Jeml81198
King Arthur
4,334
588
0
1,480
11,391
8,042
0
1,169
10,159
0
27,658
W
9,353
4,848
0
3,936
11,200
3,499
432
1,689
9,511
0
48,405
W
Awilix
Necmare
Awilix
6,172
2,638
0
983
10,977
3,685
0
5,202
5,727
0
50,504
L
Janus
NovaVI
Janus
9,708
1,391
0
2,149
8,424
2,327
0
743
7,649
52,419
0
L
Ymir
4,355
723
0
1,655
13,029
7,724
0
4,687
8,254
18,383
2,899
W
Kuzenbo
Triias
Kuzenbo
2,513
1,004
237
3,059
11,376
8,795
60
3,067
8,309
17,862
0
L
12,643
5,436
0
1,381
8,550
1,645
1,496
2,073
6,363
0
50,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,958
Gold Earned
36,355
440
Minions Killed
382
0
Camps Cleared
0
1,418,851
Distance Traveled
1,384,788
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,026
645
119
9
0
300,294
5
L
Ra
6,926
495
95
7
0
259,674
5
W
Da Ji
9,092
649
130
9
0
263,008
0
L
King Arthur
6,567
469
59
4
0
268,501
4
W
Anhur
7,329
524
73
5
0
253,520
3
W
Awilix
7,705
550
85
6
0
316,532
1
L
Janus
7,699
550
98
7
0
309,456
0
L
Ymir
6,880
491
27
2
0
274,371
5
W
Kuzenbo
6,806
486
33
2
0
285,497
6
L
Neith
8,283
592
103
7
0
272,786
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role