Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Pipidu62
Horus
Level 122
God Stats
30W - 7L
1,835 SR
Queue Stats
121W - 33L
1,808 Elo+
Party 1
Hou Yi
Hou Yi
xBNJ
Hou Yi
Level 108
God Stats
11W - 1L
1,766 SR
Queue Stats
55W - 8L
1,933 Elo+
Party 1
Team Averages
Level 130
1,701 SR
1,747 Elo+

VS

Team Averages
Level 105
1,585 SR
1,592 Elo+
Awilix
Awilix
 
Awilix
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ThaaPredator
Sobek
Level 61
God Stats
1W - 1L
1,754 SR
Queue Stats
2W - 4L
1,638 Elo+
Party 2
Nu Wa
Nu Wa
Xx-Pink-FoXx-xX
Nu Wa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
14 / 0 / 9
10,029
1,003
15,676
4,293
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Pipidu62
Horus
12
2 / 3 / 19
7,972
797
4,187
9,806
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
xBNJ
Hou Yi
13
8 / 2 / 12
8,866
887
13,426
7,269
2,721
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
4 / 7 / 1
7,326
733
4,353
11,151
4,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 7 / 3
6,532
653
4,035
14,862
6,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 10 / 4
6,061
606
4,095
11,248
2,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
24
Kills
5
5
Deaths
24
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
14
0
9
18.5
L
Awilix
 
Awilix
4
7
1
0.64
W
Horus
Pipidu62
Horus
2
3
19
3.83
L
1
7
3
0.36
L
0
10
4
0.2
W
Hou Yi
xBNJ
Hou Yi
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,289
Damage
12,483
21,368
Taken
37,261
12,331
Mitigated
13,962
7,565
Healing
5,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,676
1,392
598
1,732
4,293
2,086
1,061
2,928
1,365
50,971
0
L
Awilix
 
Awilix
4,353
1,446
0
1,531
11,151
4,418
0
4,256
6,760
0
17,674
W
Horus
Pipidu62
Horus
4,187
1,327
1,708
2,383
9,806
7,524
366
3,029
6,777
0
10,215
L
4,035
187
118
2,518
14,862
6,992
0
6,322
8,409
10,774
0
L
4,095
1,766
339
701
11,248
2,552
0
5,324
5,768
12,917
0
W
Hou Yi
xBNJ
Hou Yi
13,426
6,919
0
1,144
7,269
2,721
968
2,357
4,912
0
30,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,867
Gold Earned
19,919
137
Minions Killed
63
6
Camps Cleared
2
469,316
Distance Traveled
447,876
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,029
1,003
74
7
3
155,471
1
L
Awilix
7,326
733
43
4
2
163,219
0
W
Horus
7,972
797
17
2
1
176,550
1
L
Sobek
6,532
653
12
1
0
156,810
3
L
Nu Wa
6,061
606
8
1
0
127,847
1
W
Hou Yi
8,866
887
46
5
2
137,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role