Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
CoconutClapper
Poseidon
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,880 Elo+
Party 1
Pele
Pele
S0ulSaint
Pele
Level 147
God Stats
11W - 6L
1,500 SR
Queue Stats
401W - 296L
1,745 Elo+
Party 1
Neith
Neith
XYogurtSlingerX
Neith
Level 144
God Stats
12W - 14L
1,551 SR
Queue Stats
404W - 346L
1,601 Elo+
Party 1
Athena
Athena
tacosDcanasta10
Athena
Level 126
God Stats
2W - 1L
1,210 SR
Queue Stats
222W - 201L
1,696 Elo+
Party 1
Team Averages
Level 108
1,452 SR
1,684 Elo+

VS

Team Averages
Level 73
1,465 SR
1,533 Elo+
Fafnir
Fafnir
AirmanToaster50
Fafnir
Level 134
God Stats
3W - 5L
1,633 SR
Queue Stats
438W - 421L
1,542 Elo+
Solo
Skadi
Skadi
DankForces
Skadi
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,422 Elo+
Solo
Hera
Hera
DontBeToxic1
Hera
Level 36
God Stats
1W - 3L
1,211 SR
Queue Stats
29W - 27L
1,634 Elo+
Solo
Chaac
Chaac
Zeshirow
Chaac
Level 64
God Stats
1W - 2L
1,288 SR
Queue Stats
90W - 95L
1,535 Elo+
Solo
Arachne
Arachne
vcrscar
Arachne
Level 101
God Stats
1W - 1L
1,691 SR
Queue Stats
91W - 76L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
5 / 2 / 3
6,553
655
4,797
6,012
3,223
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
12
4 / 0 / 2
6,606
661
6,660
4,294
831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
9
1 / 2 / 8
5,784
578
3,013
6,583
1,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 3 / 4
5,817
582
5,830
6,021
1,690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 6
4,955
496
2,411
7,401
4,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,194
519
2,741
8,318
5,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Skadi
9
0 / 2 / 0
5,187
519
3,145
5,668
1,269
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
5 / 2 / 2
6,251
625
7,723
5,333
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Zeshirow
Chaac
9
1 / 3 / 0
5,732
573
3,664
6,622
5,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arachne
vcrscar
Arachne
8
2 / 3 / 1
5,125
513
1,874
7,228
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
13
Kills
9
9
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
2
3
3.25
L
1
3
1
0.5
W
Poseidon
4
0
2
5
L
Skadi
0
2
0
0
L
5
2
2
3
W
Pele
1
2
8
2.5
W
3
3
4
1.67
L
Chaac
Zeshirow
Chaac
1
3
0
0.33
W
0
2
6
1.5
L
Arachne
vcrscar
Arachne
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,711
Damage
19,147
30,311
Taken
33,169
11,833
Mitigated
15,266
6,200
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,797
987
603
2,206
6,012
3,223
0
784
5,184
0
31,447
L
2,741
831
0
1,601
8,318
5,482
0
4,152
4,166
11,443
0
W
Poseidon
6,660
1,830
0
352
4,294
831
0
778
3,484
50,677
0
L
Skadi
3,145
1,584
0
2,073
5,668
1,269
0
2,407
3,261
0
37,483
L
7,723
2,470
0
759
5,333
1,230
592
1,237
4,096
34,578
0
W
Pele
3,013
746
0
592
6,583
1,888
23
2,127
4,342
0
30,181
W
5,830
1,464
0
1,072
6,021
1,690
0
3,432
2,441
0
29,925
L
Chaac
Zeshirow
Chaac
3,664
820
0
2,201
6,622
5,384
0
1,023
5,599
0
27,382
W
2,411
707
168
1,207
7,401
4,201
0
2,979
4,396
10,348
0
L
Arachne
vcrscar
Arachne
1,874
1,497
0
3,024
7,228
1,901
0
252
6,976
0
20,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,715
Gold Earned
27,489
312
Minions Killed
270
0
Camps Cleared
0
1,037,559
Distance Traveled
996,186
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,553
655
74
7
0
213,038
4
L
Fafnir
5,194
519
19
2
0
191,389
2
W
Poseidon
6,606
661
93
9
0
208,850
4
L
Skadi
5,187
519
73
7
0
184,510
0
L
Hera
6,251
625
69
7
0
186,190
3
W
Pele
5,784
578
68
7
0
224,476
2
W
Neith
5,817
582
59
6
0
187,728
2
L
Chaac
5,732
573
62
6
0
194,231
2
W
Athena
4,955
496
18
2
0
203,467
4
L
Arachne
5,125
513
47
5
0
239,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role